(06-23-2013, 12:45 PM)Jack_Henderson Wrote: On behalf of my IMG| member who complained, I would like to address Duv here:
Quote:2. As i stated in green messages. That ooRP we could speak yes. inRP not. as my char would not have the ability to transmit such long distance messages.
Definitely wrong. You killed a ship at point blank range. The pilot ejected. The pod is still there, heading to the next base.
From the pod the player tried to rp with you.
After metagaming him, then insta-killing him with what gets close to a /l1 you could have had the decency to at least answer the rp afterwards.
I find the performance poor. Not so much the shooting, but denying rp even afterwards is poor form and makes the interaction look like a metagaming-lol-pew, which I guess it was.
Ok so i could RP with him when i was already 1 system further ? Within coronado and already on cruise towards the baffin jumphole.. Seriously im not going to make some escapade here because you think inRP i could RP with him as he was in his so called escape pod. while i was already on the other side of the jumphole when he pm'ed me the first time.
Like i said pm me. Or leave it, but don't judge about something when you where not there.
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I thought this would be worth a post, just to bring it to a little more attention than it got - of course, you guys likely know of it anyway.
As is standard for Colonials given their past experiences and knowledge from those in the know, when we see a massive Nomad within 10K of Java it's going to be chased off. Right off, we had the Marduk jumping back and forth between 23 and 37 a few times, meaning we can't drop your shield very much as it half-recharges by the time you emerge.
We chase you off to Alpha where you get some reinforcements including another K'Hara Marduk. After a couple more back and forths to allow you to insta a couple of our snubs, we retreat to find some KNF and a Ranseur near the 23 hole. The fight tips in our favour, and ends up in Alpha again. After almost killing one of you and some regens being passed on (no problem with that really), the back and forth continues a few time and we decide this really isn't worth our time.
Talking to one of the Marduk pilots on TeamSpeak afterwards, the reasoning we received was "two Marduks have no way of beating two Thanatos". Clearly you had found it, and quite the common strategy from what I've seen in the past - insta-ing people as they come out of jumpholes. Stretching this out far too much to give you that many opportunities (I was surprised my IMG| Nanda survived the whole thing) purely to avoid giving a blue message - to me, abusing game mechanics might be an appropriate term - is a lot less than I'd expect from a faction that prides itself on being of the highest quality of RPers, and any official factions in terms of fairplay and/or sportsmanship.
Thanatos is good at kiting given it's slim profile, Marduk is good at close-range ambushing. Each of us simply use our advantages in combination with space terrain, and react to changes in battlefield. For instance when KNF came it became pretty obvious the fight is not going in our favor, so we retreat to Alpha. Following your own logic at this moment you have already driven off Nomads from 32 and 37, but that wasn't enough for you: you followed into Alpha as well because you wanted a kill message. Now, we have a fight in Alpha and it goes on but KNF didn't follow, just you. To deal with situation, after a while, we jump back to 37 in order to let Outcasts prepare an ambush while we take your attention. When Outcasts had gathered a few more ships around 37 jumphole we jumped back, but this time it was enough for you. Abuse of game mechanics? Let's see: first* jump occurs (37->Alpha) when you and KNF chase out (sporty), for quite a while the fight takes place in Alpha, now we need to lure you out of Alpha for Outcasts to set the ambush thus jumping into 37. There we await Outcast mobilizing few extras, which they did and when they were ready - jumping to Alpha for the final fight but then you didn't follow.
I suppose this is very unfortunate we didn't give you a kill message, because that's what you've been after, since inRP both you and KNF has accomplished what you sought at first - driving Nomads off Taus when Marduks had departed for Alpha. KNF didn't follow, they had their job done. Wasn't enough for you though, because as this point it ain't about sportsmanship or high quality roleplay - you just wanted a blue message and you confirm it yourself. I don't see to see how your expectations and appeal to roleplay/sportspanship/fairplay match with your desire to acquire a blue message. Let's have some consistency across the board there, shall we?
You want Duks to chase Thanatos, a situation that favors you, we'd want Duks ambushing Thanatos, a situation that favors us. And that's all there is. But somehow for you it's okay with first but crying game mechanics abuse when its the second. Quite curious. You know what we abuse? Psychology, playing on your irrational desire for a kill and put you into situation and position where we want you to be.
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Well. The whole encounter started with RP that came down to "Oh, look, a Nomad Battleship, let's kill it.". That's fine. But if you've got a Nanda Devi and two (or was it three? two CR, one =VG=, if I'm recalling this correctly) Thanatos', I frankly don't stand a chance in that kind of situation. The solution? Use jumpholes. If your goal is to destroy me (with far superior force, mind you), I'll do everything in my power to avoid it. Simple as.
An interesting fact that you forgot to mention was that I used the initial jump-back-and-forth merely as a means to escape (by cloaking after the second jump). It was only when you decided to engage a "civilian" with a Cruiser or three that I uncloaked to try and do something about it.
(07-16-2013, 08:56 PM)Hasteric Wrote: It was only when you decided to engage a "civilian" with a Cruiser or three that I uncloaked to try and do something about it.
I assume you're talking about me here (RV-Pennybrooke), and I just wanted to say that to be fair, I did disrupt those Colonials to help you retreat before they engaged me.
As for feedback, I love you guys, as you probably know <3
Just a few minutes ago one of your members disconnected from server in 1 on 1 fight right while jumping into hole.
Clearly not behaviour I've expected.
Congratulations! You've managed not to give bluemsg to evil [RHA].
(08-30-2013, 08:32 PM)Jacen_Solo Wrote: Just a few minutes ago one of your members disconnected from server in 1 on 1 fight right while jumping into hole.
Clearly not behaviour I've expected.
Congratulations! You've managed not to give bluemsg to evil [RHA].
Could you please send the name of this member to someone in the K'Hara| HQ? This is not behavior we like to see of course. Sorry for that.
EDIT: I've spoken to the member, he said that you docked on the jumphole before he did, then he didn't jump after you and left the game when no one was around. I still don't encourage this kind of behavior though but it's legit.
(08-30-2013, 08:46 PM)Balaerus Wrote: EDIT: I've spoken to the member, he said that you docked on the jumphole before he did, then he didn't jump after you and left the game when no one was around. I still don't encourage this kind of behavior though but it's legit. [/color]
Then I won't have green disconnect message. But I have it.
Even if it was like he said, it's poor trick.
So you are saying you jumped through a jumphole and then the k'hara went to f1 as he thought you ran. and you saw a green DC message while you were in the hole? thats not really breaking the rules as the Player interaction is over you ran..... that is what i hear, and it seems to be what you say.
Still said there is a sanction because you felt betrayed by your own mistakes, even while it was explained here what happened. Still I gladly accept the sanction as it was me, If you don't believe me you can try it out. Just ask a friend to go trough a jumphole and while you are in the sequence he does f1. Its not avoiding playerinteraction, but as it seems you also didn't tell the full story im like whatever. Admins judged right on the evidence they had which was a picture of disconnect and well the logs of the server ofcourse said the same.
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