It's no secret that the Kusari fighters are far too small to be balanced as proper VHFs, forcing Kusari to be balanced only against itself and making any outside combat interaction generally unpleasant. To this end, the Raijin (name pending) has been born.
Generally stockier from all angles, the Raijin is slated to replace the Chimaera as Kusari's new VHF as requested by Aerelm. This will be done for all extent Kusari VHFs, with the existing models becoming HFs.
How much difference in size in comparison to the current VHF?
Not much at a glance. Though it's lacking the wide wings of the Chim, the model is generally thicker from all angles and that's what counts towards being able to hit. From a front perspective it is wider and taller, and from a side perspective a bit longer.
I'll post comparison pics at some point once I finish adding on the last weapon hardpoints and animated cargo bay.
Obviously a well crafted model, Very nice in it's own right.
We already have blossoms though, which it resembles a lot, if they weren't there - this would be probably be better.
I don't suppose the term "Fair test" gets thrown around a lot there.
When you change say - gun speed and damage, under the guise of balance:
then change the ship shape, size and hit-box; you have created an imbalance.
You would need to test both models with old gun stats and new gun stats versus everything to even consider balance.
It's not like anything we say matters though, I know this will be ignored.
It is still a pretty model.
The model is off center while it reads as being centered >_>
Select the object (not the polys in it.) Go to the third tab on the right hand side, click the "Affect Pivot Only" button, and click "Center to Object". Click the "Affect Pivot Only" button again to disable pivot manipulation.
(08-20-2013, 10:06 AM)Markus_Janus Wrote: The nose irks me, but I can't pinpoint it exactly.
I can.
Kusarian ships are generally sleek.
The problem with this ship is that the nose bends -inwards- slightly at the front, which makes it look weird. The higher angle of the front nose causes it to look overly stocky, which doesn't fit the Kusarian line.
Lower the angle of the nose to a less steep one, elongate the nose and make it curve outwards instead. It may make the model larger but it'll look better.
Also, the tiny wings at the bottom of the nose look weird and unecessary. Just remove when you elongate the nose or make the wings longer.
(08-20-2013, 10:06 AM)Markus_Janus Wrote: The nose irks me, but I can't pinpoint it exactly.
I can.
Kusarian ships are generally sleek.
The problem with this ship is that the nose bends -inwards- slightly at the front, which makes it look weird. The higher angle of the front nose causes it to look overly stocky, which doesn't fit the Kusarian line.
Lower the angle of the nose to a less steep one, elongate the nose and make it curve outwards instead. It may make the model larger but it'll look better.
Also, the tiny wings at the bottom of the nose look weird and unecessary. Just remove when you elongate the nose or make the wings longer.
Sure, but this is all very intentional. The model is supposed to be stockier and easier to hit. While elongating the fuselage may make it look more like traditional Kusari models, it'll move surface area away from the center of mass, which is the opposite of what you want when trying to make a ship easier to hit.
As for the tiny front wings, matter of aesthetic opinion. I think they make it better resemble an actual dragon, and that the model was pretty boring without them.