Right, uh....I do not, ever, ever, collect bounties.
I place them.
Moreover, a character cannot die, per se, unless the player rps a permadeath.
Ships are destroyed, characters have escape pods.
It is considered rather bad form to kill pods, there must be a taboo against it.
Edit: and, yes, bounties are generally not nice...they're playing mean. Really mean. It is quite capable of ruining the game for the bountied parties.
I just think it isn't too far fetched to assume a rather sophisticated hostage system.
If the medievals could do it, so can Sirius....now, this doesn't always work, but, we could argue that our what, 10,000 characters out of the trillions in Sirius are the lucky ones. I've used killing NPC escape pods as an RP device rather often....Bai really hates corsairs.
' Wrote:I just think it isn't too far fetched to assume a rather sophisticated hostage system.
If the medievals could do it, so can Sirius....now, this doesn't always work, but, we could argue that our what, 10,000 characters out of the trillions in Sirius are the lucky ones. I've used killing NPC escape pods as an RP device rather often....Bai really hates corsairs.
Ouch. I'll be careful if I ever join the brotherhood...
And 'sophisticated hostage system' sounds about right. Not "im back lol" *gun to face* "thats reengagement im reporting you"
Sorry, I've been reading too many 'ugh' threads. My RP experience (in my whopping 10 hours of server time; screw you, firewall...) has actually been quite good.
Multiplying bounties on one target is ridiculous. Why not make x100 x50MLN for kill from the begging and just make that guy being killed every 4h hours..just a great idea!!! If anyone of the admins see even a whit of Role Playing in making bounties in such way I'm very saddened to hear that..
And of course it's a great way to improve server capwhoring and non-rp acting but w/e, seems that many things are going this way. It's sad..
My own BH rp is still "a work in progress", but I have a suggestion on the bounty system.
If criminal A has a repetitive bounty on him (example: 20 mil for each kill) and is killed by bh B, bh B may collect on that bounty once in 24 hours. The 4-hour pvp-death grace period would still be valid, but bh B may not collect a bounty on criminal A, even if he succeeds in shooting him down a second time.
The repetitive bounty would be reinstated 24 hours after the target's elimination. During that 24-hour grace period, the bounty on the target's head is temporarily nulled. If the bh kills the target during the grace period, he receives no bounty for his efforts.
Another possible idea would be to have the 24 hour grace period apply to all bhs, not only to the bh who scored the initial kill. In other words, the bounty on criminal A's head would be nulled to all bhs for 24 hours after his ship's destruction.
It's just me, but this way of operating the bounty system seems a bit more realistic. At least as far as the the repetitive bounties are concerned.
Or make the repetitive bounties payable once per player
so he can be killed say 3 times.. but by 3 different people.
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You know there it this one guy... that comes to get one bounty... gets killed... comes back after 4 hours... gets killed.... and so forth....so maybe after he dies 10times he gets one kill.... but it's a bit strange isn't it?
Igiss says: Martin, you give them a finger, they bite off your arm.