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Bombers damage output

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Bombers damage output
Offline Pepe
09-04-2013, 08:52 AM, (This post was last modified: 09-04-2013, 08:55 AM by Pepe.)
#41
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(09-01-2013, 08:56 AM)Lythrilux Wrote: Novas should be balanced to work like proper torpedos. Maybe reduce the damage a little in exchange for increased homing?
Why do bombers have snacs anyway? I mean, it's not very bomber-like. They need to focus on torpedos and having some kind of alternate bomber only mine that does a hell load of damage.

We have light and heavy bombers, which is good. Bad thing is that both use same stuff (except the shield). I think we need more bomber equipment:

- Light Snac for light bombers and SHFs (more speed and refire, but damage not enough to instakill other bomber)
- Heavy Snac for heavy bombers (well, it would be the snac as it is). Both snacs should be fixed on and work/aim as Front Gun
- EMP Torpedo for both, but give us some real damage to shields there, like double Incapacitor
- Nova Torpedo no more. Leave hull damage to mines and antimatter. No skill - no kill.
- Nova Mine for heavy bombers. No guidance or propulsion, they should just roll forward after released, drop and run from it. Damage like Nova we have now. Can create mine fields.
- shields like it is: freighter ones for heavy bombers, fighter ones for light bombers

And number of slots: guns (4 for light, 6 for heavy bombers), 1 snac, 1 torpedo/CD, 1 mine, 1 CM. If you wanna use mighty EMP torpedoes, you'll have no CD, so get a fighter to cover you and CD them. Or LF even better.

[Image: 3tN2x9Z.png]
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Offline Highland Laddie
09-04-2013, 03:26 PM,
#42
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Quote:- Light Snac for light bombers and SHFs (more speed and refire, but damage not enough to instakill other bomber)

Kinda what the Mini-Razor is already, isn't it?

Quote: Nova Torpedo no more. Leave hull damage to mines and antimatter. No skill - no kill.

No...novas actually do require some skill. The problem is guys flying around in Cruisers and BS with no snub support seem to think they should be invulnerable from anything except another Cruiser/BS. Novas are an excellent anti-cap weapon that do their job amazingly, and even more so when done with skill. If you want to limit them, make the ammo more expensive. If you're gonna say remove them, then you're basically saying remove all missiles as well...
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Offline Yber
09-05-2013, 03:04 AM,
#43
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Quote:Nova Torpedo no more. Leave hull damage to mines and antimatter. No skill - no kill.

Remove zoom. It doesn't require any "skill" to use other than scrolling out.

Remove missiles. They don't need any "skill" besides randomly firing and letting them track for about 4 km.

[Image: 4sFHsTF.png]
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
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Offline Caconym
09-06-2013, 02:21 AM,
#44
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(09-05-2013, 03:04 AM)Yber Wrote:
Quote:Nova Torpedo no more. Leave hull damage to mines and antimatter. No skill - no kill.

Remove zoom. It doesn't require any "skill" to use other than scrolling out.

Remove missiles. They don't need any "skill" besides randomly firing and letting them track for about 4 km.
FALSE. They also require the skill of setting autobuy to replenish the ammo.

[Image: 739cx2x56a7.PNG]

[Image: Caconym.gif]
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