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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools [Guide] Player Owned Base

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[Guide] Player Owned Base
Offline Johnnie-Lapierre
09-15-2013, 05:19 PM,
#151
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There a pretty few places that sell BA so I doubt it is one of the main repairs commodities.
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Offline Thyrzul
09-16-2013, 04:14 PM,
#152
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It has been said the PoBs will have their own set of commodities to operate with.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Daedric
09-17-2013, 07:20 PM,
#153
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I'd be more than happy to update this guide if peeps can feed me the info to update it with, as I no longer play and only check in to spy on OSI. Cheers.

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Offline Daedric
09-29-2013, 07:41 PM,
#154
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http://discoverygc.com/forums/showthread.php?tid=105443

I'll be updating the guide to reflect the changes made in 4.87 Update 2 as soon as possible. If any of you can please feed me other information and stuff you feel should be added that would be great.

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Offline Echo 7-7
09-30-2013, 02:35 AM,
#155
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(09-29-2013, 07:41 PM)Daedric Wrote: http://discoverygc.com/forums/showthread.php?tid=105443

I'll be updating the guide to reflect the changes made in 4.87 Update 2 as soon as possible. If any of you can please feed me other information and stuff you feel should be added that would be great.

I've sent you a PM with some info you may or may not already be aware of.

There was a sig here, once.
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Offline Daedric
10-06-2013, 10:15 PM,
#156
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Updated the Guide as per the changes in Discovery 4.87 Update 2 Conquest.

In addition to updating all the commodities in the guide, I also updated a mechanic change that I noticed in the files pertaining to bases. That is this:

Base ticks are every 20 seconds instead of every 16 seconds now. This changes the amount of Wear and Tear damage per day and thus, the amount of repair commodities you'll need per day (if no one shoots the base).

4320 ticks per day means you only need 8640 Reinforced Alloys per day to cover Wear and Tear damages.

Also seems like the turned the amount of damage Wear and Tear causes each tick down from 300 to 200.

If people in the know can confirm this or reeducate me, that would be great for the guide. Thanks.

PS: PM me any errors you find in the guide, so I can fix them.

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Offline Johnnie-Lapierre
10-17-2013, 12:41 PM,
#157
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Great news so far regarding this, but one small thing, will it be possible to change the location of the PoBs to make sense in the 4.87 map?
Thank you in advance!
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Offline AshHill07
12-16-2013, 03:52 AM,
#158
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Took some digging but I finnaly found this thread again.

Will this be updated with the changes made recently when we -finnaly- get bases back? I'm sort of worried about all this codeing I may have to change of consumption rates are changed at all.

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Offline Steven.Wolf
01-01-2014, 04:06 PM,
#159
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It seems like some of the commodities names are also changed? As I can't find any existing under the names described in the guide (except for food, water etc) in FL Companion, got no clue where to obtain them from.
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Offline Tunicle
01-01-2014, 04:23 PM,
#160
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(01-01-2014, 04:06 PM)Steven.Wolf Wrote: It seems like some of the commodities names are also changed? As I can't find any existing under the names described in the guide (except for food, water etc) in FL Companion, got no clue where to obtain them from.

http://webbrain.com/brainpage/brain/9433...13DA2F6#-2

[Image: w3gBAeX.gif]
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