+++++++++++++| Incoming Transmission |+++++++++++++ +++++++++++++| Personal ID: Samuel Marvis |+++++++++++++ +++++++++++++| Onyx Storm Alliance (OSA) |+++++++++++++
Greetings to all of Sirius, Samuel Marvis of the Onyx Storm alliance here, Broadcasting this transmission Sirius wide to all who maybe interested in our Cause or perhaps looking for an ally in this vast open sector known as Sirius that we call home, information is as follows.
Onyx Storm Alliance or OSA in short is the ID term used to define the Alliance and both its two branches of operations as a hole.
the OSA is Designed to Aid, Protect and work with Civilians and Civilian Groups, to ensure the safety of the Civilian populace by what ever lawful and right means possible but at the same time put a crackdown on smuggler activity's and smuggler group's, the onyx storm Alliance is divided into two branches, these are the Onyx Storm Military Alliance, OSMO, and the Onyx storm Civilian Alliance or OSCA for short, though the OSA may employ Coalition Vessel's for the OSMO Branch as well as the ID's to use the said Vessels, this does not how ever make the OSA or ether of its two branches communist's and has no ties to or with the SCRA and Sirius coalition ether, a point that should be remembered as the OSA is in fact made up of civilians and civilian factions from all over Sirius and is an independent Lawful group (//the vessels/ID's serve as the best match for a Civilian alliance who's main roles are to protect/defend civilian ships and stop smuggler activity.), the exceptions being of those from Rhiendland and Pirate Backgrounds.
Onyx Storm Military Operations (OSMO):
The OSMO Branch is the Military Branch made up of Independent Lawful force's and occasionally retired house lawful's, the OSMO is dedicated to the protection of the OSCA branch, protecting Civilian groups, Aiding house military/police against Invasions and hunting Smuggler and Smuggler activity, those in the OSMA branch fly fully equipped and Combat ready military Ships, and may travel all over Sirius just to hunt out smugglers and Aid house lawful's when need be, how ever these vessels are required to fit specific requirements, although Coalition Class/ID'ed vessels maybe used the Onyx storm alliance are not apart of or connected to the SCRA or Sirius Coalition in any form/way (once again we are just using the ID and vessels as they seem fitting), this branch is for those who wish to follow the laws of Sirius, protect, aid and assist civilian's as well as assisting local lawful personal but do not want to join a house lawful or the BHG groups.
OSMO Ship Requirements:
IFF: Freelancer
Tag: Onyx
ID: Coalition (must use Coalition on Coalition Ships Civil bombers excluded from rule.) Bomber: Any Civilian (use FL ID) or Coalition Bomber: Revolution.
Gunship: Coalition: Storm Gunship
Capitol Ship: Coalition Typhoon Destroyer
Onyx Storm Civilian Alliance (OSCA):
the OSCA branch are the trade and service Branch compiled of Independent and corporate traders and miners and few freelancers, dedicated to helping and assisting other civilian groups but may work for them selves as well, their second priority is to give useful details to house police as well as the OSMA branch when something is spotted, such as pirate activity and/or smuggler activity.
OSCA Ship Requirements:
Tag: Onyx
Miners and Trader's: not subjected to Ship/ID/IFF requirements.
Fighter's: Civilian Ship, Freelancer/Civilian/Lawful ID, Freelancer or Civilian IFF Civilian Bombers: Civilian Ship, Freelancer ID/IFF.
Rank Structure: (OSA)
Onyx Administration: (OS-A, Head of OSA)
Samuel marvis
(OSCA Branch)
Civilian council: (head of OSCA)
(OSMO Branch)
Brigadier: (head of OSMO branch)
Saix "Jager" Rialt
Major:
Captain:
Lieutenant:
OSA Objective's:
- Help, protect, assist and work with all allied/friendly Civilian groups.
- Help better the economy Sirius wide.
(OSMO Branch Specific)
- put a stop to the Smuggler trade of Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad Organics. (can not Demand from house lawful, but may ask the cargo in hold.)
- Assist, help House lawful when asked, needed and/or to protect Civilians
OSA Laws/rules:
- (OSA) Abide by House Law's. - (OSA) May not engage in unlawful actions, except for those listed. - (OSA) May not attack Friendly/allied Civilian or Groups unless in self defense case or is a smuggler. - (OSA) May freely engage pirate groups and factions, excluding Red hessians and molly's. - (OSA) may only engage in combat against Red hessians and/or molly's if directly involved or protecting a civilian, hired reasons excluded. - (OSCA) help, assist and work with Civilian groups where can if able to. - (OSCA) report smuggler/pirate activity to House/indipendant lawful or OSMA branch force's. - (OSCA) Maynot transport smuggler good, unless confiscated and in escort by OSMO or house lawful to drop point or nearest station. - (OSMO) May engage Rhiendland Lawful in combat due to hostile Diplomacy. - (OSMO) may not attack Non-rhiendland civil and lawful with out valid/Good reason. (Eg, self defense, protection of innocent civil) - (OSMO) May attack any house Lawful if hostile towards Civilian craft with out valid permit/reason, (eg, random attack on *innocent* Civilian) - (OSMO) Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad Organics and equipment, and destroy ships if they refuse to comply with demands. (as stated on the ID 1* ,2*, house lawful's immune to demand, must destroy cargo or drop at closest station not planet.)
Recruitment:
if you are interested in being apart of the OSA for ether being apart of this community to help and assist others or to be a protector and protect and help other civilians then you are eligible should you accept the guidelines and are able to fulfill the requirements enlisted in your application.
Pilot Name: Chosen Branch:OSCA or OSMO Current Job: (if any, eg miner, pirate, house lawful ect) have you Ever been a smuggled? yes/no have you ever Engaged In Piracy? yes/no (Branch Related) what does the OSCA/OSMO branch do? What is the hole point of the Onyx Storm Alliance? Reason for joining:
Code:
[color=#FFFFFF]Pilot Name:[/color]
[color=#FFFFFF]Chosen Branch to join:[/color] OSCA or OSMO
[color=#FFFFFF]Current Job:[/color] (if any, eg miner, pirate, house lawful ect)
[color=#FFFFFF]have you Ever been a smuggled?[/color] yes/no
[color=#FFFFFF]have you ever Engaged In Piracy?[/color] yes/no
(Branch Related)
[color=#FFFFFF]what does the (chosen branch) branch do?[/color]
[color=#FFFFFF]What is the hole point of the Onyx Storm Alliance?[/color]
[color=#FFFFFF]Reason for joining:[/color]
Regards, Samuel Marvis,
Onyx Administrations, Onyx storm Alliance.
Alright, Where do we start with this. Reading this i couldn't help but question this as a whole. Let me begin by taking parts of your post to criticize this.
(09-21-2013, 06:34 AM)Onyx Administration Wrote: though the OSA may employ Coalition Vessel's for the OSMO Branch as well as the ID's to use the said Vessels, this does not how ever make the OSA or ether of its two branches communist's and has no ties to or with the SCRA and Sirius coalition ether, a point that should be remembered as the OSA is in fact made up of civilians and civilian factions from all over Sirius and is an independent Lawful group (//the vessels/ID's serve as the best match for a Civilian alliance who's main roles are to protect/defend civilian ships and stop smuggler activity.)
So you want to be a CIVILIAN faction that flies the Coalition ID and Coalition Ships? Not alot of sense in that, and your "This is the ID that fits best" is not a good arguement either. A Faction like this is not the easiest to do, and softly put, this is not a good idea in my eyes.
ID: Coalition (must use Coalition on Coalition Ships Civil bombers excluded from rule.) Bomber: Any Civilian (use FL ID) or Coalition Bomber: Revolution.
Capitol Ship: Coalition Typhoon Destroyer
Let's look at this Ship and ID. You want to use the Coalition ID, All fine and dandy if it's used in connection with playing a Coalition Faction. In your case however, this is in my eyes not fitting at all, you are taking on the ID of a Radical Militaristic Faction to "Protect Civilians all over Sirius". Freelancer ID would in this case fit you totally. Going on we look at your "Capitol Ship". The Coalition Typhoon Destroyer is Restricted for ALL factions except the SCRA, and you will not be able to use it.
(09-21-2013, 06:34 AM)Onyx Administration Wrote: (OSMO Branch Specific)
- Assist, help House lawful when asked, needed and/or to protect Civilians
OSA Laws/rules:
- (OSA) Abide by House Law's. - (OSA) May not engage in unlawful actions, except for those listed. - (OSA) may only engage in combat against Red hessians and/or molly's if directly involved or protecting a civilian, hired reasons excluded. - (OSCA) report smuggler/pirate activity to House/indipendant lawful or OSMA branch force's.
Let's look at this part yes? You are blatantly breaking Coalition Lore and RP by this. You want to be friendly and HELP house Lawful's, You want to engage the Coalition Friendly Red Hessians and you are misusing the Coalition ID in every way imaginable with this. I'm sorry, but it looks like you haven't informed yourself about the Coalition at all.
Looking at this last quote, your Diplomacy, i see 2 VERY big issues. You want to:
1.) Be Friendly With the Houses and help house Lawfuls. If you want to do this, Do NOT use the Coalition ID, as it is completely the wrong ID to be all friendly happy with the Houses, Sorry.
2.) You want to be Neutral with the Coalition but use the Coalition ID? I think this one is obvious, yes?
Overall
I do not believe this faction is well thought out or will be a success, i can almost guarantee you this. I would suggest for you to re-think your faction as a whole, and look to other ID's than the Coalition ID, because the way you are intending to use it is going in the exact opposite direction of the Coalition.
Friendly Advice from your Neighborhood Coalition Indie
(09-21-2013, 06:34 AM)Onyx Administration Wrote: though the OSA may employ Coalition Vessel's for the OSMO Branch as well as the ID's to use the said Vessels, this does not how ever make the OSA or ether of its two branches communist's and has no ties to or with the SCRA and Sirius coalition ether
For sure it does. That's the purpose of the IDs on this server (remember, it is a RolePlay server). The IDs are to identify you and connect you to your lore. If you are using a Coalition ID, you are a communist, and essentially are a part of the Sirius Coalition. If you are not a communist, not part of the Sirius Coalition, you don't use the Coalition ID. It's that simple.
Pretty much everything that needed to be said was said by Nik. I will just add one thing.
In case if you will continue on that thing you will going to do without any changes - move Coalition to hostile. Because we will attack you if you will steal our tech and betray our goals by actively assisting Houses or attacking our allies for any reasons.
SCRA, Vympel or indie Coalition that knows and follows its true RP is not going to be your friends or neutrals, but only enemies.
If you're going to use our technology and our ID then you better follow our roleplay as well. Otherwise, find something else.
You will not be using our technology and ID for long, especially by blatantly disregarding already established role play. I'm not threatening you, I'm simply telling you facts. If you continue to follow through with this idea, expect the SCRA to take "appropriate measures" against your organization.
Same deal as the Phantom thread... address the actual issues with the post instead of jumping the gun over a simple mistake. Explain why it would be a better idea to use the Freelancer ID. No need to get defensive about your faction's tech or lore here.
(09-21-2013, 04:22 PM)Durandal Wrote: Same deal as the Phantom thread...
Barely. The actual issues have been addressed.
The Coalition ID is restricted up to maximum gunboat sized vessels while the SCRA ID is restricted to official faction members only, meaning the members of Onix| will not be allowed to fly any Typhoons by the server rules (6.9) and ID guidelines.
The Coalition ID is also connected to the Coalition's roleplay. While Coalition's roleplay and the one described in the original post to be of Onyx are similar in helping out civilians, yet differ when dealing with lawfuls. The Onyx has been written to collaborate with lawfuls, while the Coalition is quite the opposite, are against the authorities, as has been pointed out before me by official faction members. This can easily lead to situations where, again, 6.9 comes into my mind.
Furthermore, while our dear original poster wants to use the Coalition ID for their combat division, he wants to use other lawful IDs for their own civilian division. By my knowledge, using multiple non-generic IDs within the same faction/under the same tag has been frowned upon for long within this community, not just for officials.
Considering these, I hardly think the issue is just a simple mistake, as you may wish to imply.
I am hardly convinced IDs are to represent certain roles within the game, not to grant eye-candy shiplines with caps to pew with. You get the caps and other stuff to roleplay with, and play the role you have chosen when you picked your ID.
On the contrary it is an easy mistake to make. There are plenty of factions that started off using an ID that wasn't their own because no others were fitting. The SCRA, ironically, being one of them. While the server has moved away from such things, it still makes sense to a newbie to pick the ID that best allows their RP to work.
The proper reaction to this is to explain why, as you did in your post. Throwing pixel weight around the minute somebody infringes on your faction's roleplay and technology on the other hand is very unbecoming of an official faction, who should strive to help new players and point out the faults with the original post instead of threatening them.