(10-18-2013, 07:06 AM)Trogdor Wrote: Noms have a large ZOI, get infinite cloaks, and can now, apparently, pew anything in the Omicrons without saying a word.
Oh you're the guy who was begging me on my K'Hara to talk to the indie nomads as I flew around last night.
We went over this.
But let me tell you some things.
Independant nomads actually have a very small ZOI restrained to just the Omicrons, with two systems where they can't freely engage in.
Yes they can freely engage in the Omicrons, it's a dangerous place. Don't like it? Don't go to the Omicrons. The Omegas and Taus are pretty big too.
You're a big boy in a Juggernaut and had, what, 2 bombers after you?
(10-18-2013, 07:06 AM)Trogdor Wrote: Noms have a large ZOI, get infinite cloaks, and can now, apparently, pew anything in the Omicrons without saying a word.
Oh you're the guy who was begging me on my K'Hara to talk to the indie nomads as I flew around last night.
We went over this.
But let me tell you some things.
Independant nomads actually have a very small ZOI restrained to just the Omicrons, with two systems where they can't freely engage in.
Yes they can freely engage in the Omicrons, it's a dangerous place. Don't like it? Don't go to the Omicrons. The Omegas and Taus are pretty big too.
You're a big boy in a Juggernaut and had, what, 2 bombers after you?
Not to be rude or anything, but.
Get over it.
First of all, I wasn't begging you to do anything. I asked you to talk to them because I thought they were breaking the rules and as K'hara, it's your job to shepherd your indies.
Second, I wouldn't call "restrained to just the omicrons" a 'small' zoi.
Last.. dude, I'm only complaining about this because it seems a betrayal of the golden rule of Disco since ever: You have to roleplay before you shoot. Even in conn you can't just run around shooting whoever.
(10-18-2013, 09:43 PM)Trogdor Wrote: it's your job to shepherd your indies.
We show them how our roleplay works and answer questions. As with any faction, we cannot dictate how they act towards every player they come across.
(10-18-2013, 09:43 PM)Trogdor Wrote: Second, I wouldn't call "restrained to just the omicrons" a 'small' zoi.
28 systems. Now here's the thing. When was the last time you saw a nomad in Omicron-93? How about Omicron-82? Omicron Lost? 96? 91? 94? Rho?
When was the last time you were in those systems?
My point is, while the number of systems is large, most of them are empty or guard systems. Two of them they have to RP in. There's about 120 other systems in the mod, most of them with more activity.
(10-18-2013, 09:43 PM)Trogdor Wrote: Last.. dude, I'm only complaining about this because it seems a betrayal of the golden rule of Disco since ever: You have to roleplay before you shoot. Even in conn you can't just run around shooting whoever.
It was decided that space should be dangerous in 28 systems. Sorry that you feel that aliens that want to kill humans need to speak to you before blowing you up for entering their space.
(10-18-2013, 09:43 PM)Trogdor Wrote: it's your job to shepherd your indies.
We show them how our roleplay works and answer questions. As with any faction, we cannot dictate how they act towards every player they come across.
For pete's sake. As I've said already, I only asked him to talk to them because I thought they were breaking the rules. Clearly, they were not, since their ID apparently allows them to go nuts.
(10-18-2013, 09:43 PM)Trogdor Wrote: Second, I wouldn't call "restrained to just the omicrons" a 'small' zoi.
28 systems. Now here's the thing. When was the last time you saw a nomad in Omicron-93? How about Omicron-82? Omicron Lost? 96? 91? 94? Rho?
When was the last time you were in those systems?
My point is, while the number of systems is large, most of them are empty or guard systems. Two of them they have to RP in. There's about 120 other systems in the mod, most of them with more activity.
You could say that about many Omega and borderworld systems. I haven't found your ID to be able to read it, so forgive me if I have my facts wrong. But from my understanding, you do have access to freely, silently pew in theta, gamma, 74. Those are pretty high-traffic systems.
(10-18-2013, 09:43 PM)Trogdor Wrote: Last.. dude, I'm only complaining about this because it seems a betrayal of the golden rule of Disco since ever: You have to roleplay before you shoot. Even in conn you can't just run around shooting whoever.
It was decided that space should be dangerous in 28 systems. Sorry that you feel that aliens that want to kill humans need to speak to you before blowing you up for entering their space.
Sorry, what was that you said? All I heard was 'we're nomads, no rp anymore'.
Yet, the humans that want to kill aliens do need to speak before blowing them up for entering their space.
So, you're right, I don't like this. You could use that same strawman-izing tone to describe any conflict between warring factions. The sairs really hate and really want to kill the outcasts/hessians/coalition/what have you. They still need to say something before they start shooting.
And what's even dumber is that, okay fine, let's say I go along with nomads being able to silently engage, so that the omicrons feel more dangerous. Why should the danger be only in the nomads' favor? Why can't everyone else freely engage the nomads and/or each other?
(10-19-2013, 01:12 PM)Trogdor Wrote: Why can't everyone else freely engage the nomads and/or each other?
Can't say about everyone else (I assume you mean all other IDs that is) freely engaging each other, that would probably warrant a whole big new thread on its own.
Historically here nomads were often attacked first too, and honestly personally I got no qualms about that. Seems kinda fine that noms can engage anyone and anyone can engage them too, but neither side are required to do so, always being left at discretion of either side and what kind of roleplay they have going, various situations can exist. Granted though it was required that either side had to do engagement notice. Engagement notices on their own, whether they are necessary or not, is a major topic, a controversial topic with lots of strong opinions on either side of the fence. Are they sufficient RP or not? It's all very murky and very much about personal interpretation, like someone might be okay with one-liners before attacking, others would see even several messages to be insufficient. But that sort of stuff is really a separate matter, it is however related to subject here.
So there is Nomad ID now. Curiously* from a get-go it got exempt from the need to make engagement notice before attack (be mindful that it is my strong belief that K'Hara does not have such exempt, meaning I do expect them to still carry engagement notices). At first I didn't get why it is so, now I think it's more about an experiment to see reactions and observe in practice how 'impactful' engagement notices really are, whether they are necessary. Though obligatory disclaimer is that It's just my personal assumption and I do not claim to know what exact is the reason there. I do find reactions interesting from perspectives of what makes sense, what doesn't, at what point it's just about following the letter of rules and such, and what point it is just a perception of following rules.
(10-19-2013, 01:12 PM)Trogdor Wrote: But from my understanding, you do have access to freely, silently pew in theta, gamma, 74. Those are pretty high-traffic systems.
Correction: they (Nomad ID characters) can't silently pew in Gamma. In both Alpha and Gamma they can't do that. But in Theta and 74 they technically can. On the other hand you have access to capital ships, player bases, NPC bases (seeing as the closest they have is in Iota).
* - that exempt came as a surprise for me as well. I did know about Nomad IDs becoming publicly available and worked on a draft concept years before, so restrictions, such as system access limitations, was from the start there, but not that point about whether they require engagement notices or not.
Nomads are so few and far between, that if you see one at 14k you have plenty of time to make a choice between run or shoot. how long does it take to type out: Nomad! Arrgh! Attack/Run!
and on the other hand: ***remain calm during infestation procedure*** doesnt take much longer to type either. But hey, space is dangerous, and the lonelicrons are lonely
(10-20-2013, 05:57 AM)Coin Wrote: and on the other hand: ***remain calm during infestation procedure*** doesnt take much longer to type either. But hey, space is dangerous, and the lonelicrons are lonely
Infestation procedure is something completely different, if you want that, we give the 'special' treatment!
we usually run through a checklist when we see people mentally, seeing if said people are military, or civilian. Military players, are more prone to being attacked by the Nomads, as they are illogical creatures, who in the Nomads eyes, kill their own kind.
If civilian, i'm pretty sure most of us would stop and attempt RP, though its all with 'your' attitude. Not ours. (usually)
(10-20-2013, 05:57 AM)Coin Wrote: Nomads are so few and far between, that if you see one at 14k you have plenty of time to make a choice between run or shoot. how long does it take to type out: Nomad! Arrgh! Attack/Run!
Yeah... except.. remember that whole infinite cloak thing?
Now they can move right in and get all up in your shizzle, uncloak, and start shooting immediately. (I assume their cloak works like mine, in that it drains shield and prevents firing, but doesn't drain your powercore)
Now, if the rules said I could engage them silently - or in the case of my particular ID, even attack them first - that would be a somewhat different story. I could sieze what little advantage I have, and start firing right away while they have no shields.
But to act within the letter of the rules and my ID, I would not only have to wait while they regenerate their shields (and they spam me with CDs, so I can't escape) but I would have to wait until they have already attacked me such that my shield is at 50% before I can even start shooting.
Corner case. Let's say you (per Zoner ID) can engage them at will, now in situation you describe you can simply make engagement notice and open fire. Looks like that solves the problem you describe, yes? On the other hand as-is it gets you to effectively supersede primary role that of Order and Guild Core when applied outside the case you pointed out. The clause would need to be more refined then and that's where it can become complicated fast. Although I don't think it's impossible to add one and keep it simple enough.