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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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A Solution to the Gallic Number Balance Problem

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A Solution to the Gallic Number Balance Problem
Offline Trogdor
10-25-2013, 09:38 AM,
#21
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Posts: 1,236
Threads: 64
Joined: Feb 2009

(10-25-2013, 08:53 AM)Rodent Wrote: uOh, was that offensive. My apologies...I'll make sure to use milder words while stating my opinion in the future. But...My opinion is not changed. Let's go over this.

Ship cost in disco has never been a bar when it comes to people making ships. You remember when the capital ship prices were raised to reduce silly capspam. And how that utterly failed? Money is no object in this situation...and your solution will just give a very temporary boost which will fade away quickly.

A far better solution is to generate positive interest in Gallia and get a cadre of people who enjoy roleplaying there...which is what we have been trying and getting results in. You can help by seeing if somone in your groups wants to join grn. I will be happy to answer any questions in that regard.

Sure, ship cost is not really a barrier when it's something you actually think is really cool and actually really want to do.

I'm not trying to be a giant bigot here.. I just don't think there are many people who want to play a France-themed character. And it doesn't matter how cool/how powerful the ships are, how interesting or well-written the lore is.

However, I think most people playing the other side.. the BAF, the LN, etc.. want their fights to be fair, and so they would probably roll a GRN if doing so didn't take away much from that RM or BHG they're repping and the CAU8 it needs.

You would probably know better than I, given you actually play that side currently, but I assume your activity level is not where it needs to be, to correctly represent your faction's strength. Which I think aught to be the case, since right now, you guys are the star of the show. You're the mod's primary antagonist. So you tell me, do you have activity worthy of that role, or are your systems largely ghost towns?

If it's the latter, I think we aught to be doing what we can to fix it while the mod is still in beta.

[Image: i4h0ll.gif]
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Offline Omi
10-25-2013, 11:24 AM,
#22
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

(10-25-2013, 03:09 AM)Thexare Wrote:
(10-24-2013, 04:31 PM)Omicega Wrote: There's more than one way to skin a cat, and you don't have to be shooting at the Royal Navy to be undermining their efforts.

Great! Now tell me one that will actually work. I suspect that you forget that we're not playing EVE, we're not playing X. Freelancer is a simple game, and sabotage efforts only work if we can actually get the faction to play along with it.

(10-25-2013, 01:46 AM)Omicega Wrote: I'm saying that I am surprised there aren't more (read: any) factions playing an opportunistic role, kind of like a treacherous version of the Reavers' deal with GRN|. The idea of cosying up to the Gallics with the intention of nicking technology/dragging them into conflicts for your own benefit/etc. is an avenue of RP that hasn't been explored with relation to us at all, to the best of my knowledge.

You can feel free to actually read my posts any time, instead of asking me questions I've already written answers to. I didn't even mention anything about "sabotage ideas" that would need ooRP GRN| permission or anything like the sort, but I am sure they could be arranged with no bother if someone plopped a decent idea along those lines in front of us.

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