Murcielago Wrote:3.Pirating is hard becouse pirat ships are unbalanced:
- pirat ships are to slow to catch traders
- pirat ships have less fire power than trader ships
- pirat ships are no good for cargo pirating
I take it you have never, ever flown the Pirate Transport.
Murcielago Wrote:4.Transports are to OP now
You're allowed to pirate in a Transport you know.
Murcielago Wrote:allow trader companys to use only transports( no house escorts=need for escort companys )
A terrible idea both in-roleplay (Corporate entities have security forces) and in-balance. There's a reason CTEs are so popular.
Murcielago Wrote:what about if we don't have mining at all? Less miners = more traders
Because mining in no way involves trading it to a base/planet in need of the ore.
(10-31-2013, 09:01 AM)Murcielago Wrote: 1.Sirius is too big;
- we have zilion trade routes becouse of that
Yes. Yes. And yes.
Quote:- no bottle neck sistems on high profit routes
Actually, the new version forces traders on all routes I use to cross bottlenecks.
Deleting holes and closing routes that allowed to excape bottlenecks was also a good call in this version. I get the feeling, that bottle necks were introduced.
Players have not yet started to get into them.
Quote:Solution:make Sirius smaller whit bottle neck sistems on high profit routes.
Yes. And not only on high profi routes, but on all routes that go between Houses. The bottlenecks are there, but might not be so visible/useful at the moment due to balance bugs (strong lawful NPCs, disrupting lanes, etc)
Quote:- we can now buy cheap commodity and sell it whit same profit like some expencive commoditys (on same distance)
This actually is a problem. Yes. New Berlin - Omegas. People can go with Zinc (13 million per cargo hold, 1000 cr/unit profit) or with Consumer Goods (cheap and still 1k cr/unit profit). I would never take Zinc.
Quote:Solution:make all commoditys more expencive on buying points.
This will only increase the pain of those who lose their cargo. Especially newer players do still care and for them it does still matter if they lose money. Don't forget that.
Quote:Comoditys that are more expensive on trader route starting locatin should make more profit.
That's the way to go, imo. You are consciously willing to take greater risks for more profit? Good. Don't cry if you lose more in case it goes wrong. As a mining faction, I know that all too well.
Quote:- pirat ships are to slow to catch traders
Hm. Really? 10 meter/second for a heavy transport. And you fire at it and force it to move, dodge or just take the damage in. I don't this 10 m/s is a big deal.
But I would not have a problem with upping GB impulse to the levels of big transports.
Quote:- pirat ships have less fire power than trader ships
This is soooo far from the truth.
Most transports out there are unarmed, or almost unarmed. I would say 80 % of all traders fall into this category and have 4 or less guns.
The few transports that can shoot back already have their disadvantages: the small, agile ones that can dodge have below 2k cargo. The Battletransports have low cargo and are bricks that are incredibly easy to hit and easy to down when you know how (which I will not tell).
Quote:- pirat ships are no good for cargo pirating
Why? Not enough cargo hold?
I thought everything below 3600 cargo has a CD now. These transports are agile, pack a punch with Charons and can take cargo. What is the problem?
Quote:Solution:make pirat ships faster than trader ships.
No. But make the GB class fly as fast as the heavy transports would not be a problem for me. Small transports (= new players) deserve a litte better chances at running and these are also the transports that unlawfuls will be using, so that is a bonus that works both ways.
Quote:4.Transports are to OP now
- transports have great weapons
Really? The Ironhammer (type 3) turrets just look cool and their stats seem great. In reality they proved useless. Solarisers have incredibly low range and thus are balanced. Charons are slow and will not hit anything if you know what you are doing.
The point is: not every pirate noob can go in and expect to win. He will win against a solo transport if he knows his ship.
Let transports keep their ability to participate in the pvp aspect. It is a space shooter.
Quote:- now the transports are better then GBs and GBs were best for pirating before update.
I am interested in that.
A GB beats any trader 1on1. Easily. I have to try that in Conn today. Because this does not sound correct.
I bet that everything but CAU8 Battletransports in groups would not even try and fight. But hey... once you have 3 players vs. 1, the 3 should win anyway. They are 3. And from my experience, even CAU8 Btrans drop fast when shot at by GBs. The Cerb Scorpion ripped through my hull like a warm knife through butter.
Quote:Solution: Less weapons on big transports.
5kers have... 4 guns? House transports even less. They do not need to be nerfed, they are practically unarmored already.
The Battletransports have guns because they are made for battle. They need no nerf, they already have other weaknesses to compensate for their ability to fight back.
Quote:Cargo hold that can be destroyed (not the whole ship like now)
Wouldn't that make grief-pirates go around, shoot all your cargo off and then trololololol-leave? I do not think that kind of behaviour should be supported.
Quote: allow trader companys to use only transports( no house escorts=need for escort companys )
make mining less profitable IoI I know or
make mining companys only to harvest ore and trader companys to transport it or
what about if we don't have mining at all? Less miners = more traders
Hm. Really? 10 meter/second for a heavy transport. And you fire at it and force it to move, dodge or just take the damage in. I don't this 10 m/s is a big deal.
But I would not have a problem with upping GB impulse to the levels of big transports.
I agree whit you pirat ships are not to slow.
You are correct Transports are to fast. I totaly agree.
Quote:- pirat ships have less fire power than trader ships
This is soooo far from the truth.
Most transports out there are unarmed, or almost unarmed. I would say 80 % of all traders fall into this category and have 4 or less guns.
The few transports that can shoot back already have their disadvantages: the small, agile ones that can dodge have below 2k cargo. The Battletransports have low cargo and are bricks that are incredibly easy to hit and easy to down when you know how (which I will not tell).
All those things are currently made soo that traders don't need escorts. Ahh and this Battletransports have low cargo? 3.900-4200 is low? OK.
I know you like to be in it safe almoast undestructable. Soo how many times in past few weaks have you been killed in it if you didn't pay? I also know moast times you pay just becouse RP not becouse you are afraid to lose cargo or your profit.
Quote:- pirat ships are no good for cargo pirating
Why? Not enough cargo hold?
I thought everything below 3600 cargo has a CD now. These transports are agile, pack a punch with Charons and can take cargo. What is the problem?
Correct. All those transports are lawful(fractions) transports (pirat trans. excluded off topic: this transport is ugly as hell). And they are made for transport not for pirating.
Quote:Solution:make pirat ships faster than trader ships.
No. But make the GB class fly as fast as the heavy transports would not be a problem for me. Small transports (= new players) deserve a litte better chances at running and these are also the transports that unlawfuls will be using, so that is a bonus that works both ways.
They (transports) shoud be slower then pirat ships for better game balance. Also bigger=slower, soo small transport whit less cargo can still be fast. Small transport and freighters will gains some valid poins.
Quote:4.Transports are to OP now
- transports have great weapons
Really? The Ironhammer (type 3) turrets just look cool and their stats seem great. In reality they proved useless. Solarisers have incredibly low range and thus are balanced. Charons are slow and will not hit anything if you know what you are doing.
The point is: not every pirate noob can go in and expect to win. He will win against a solo transport if he knows his ship.
Let transports keep their ability to participate in the pvp aspect. It is a space shooter.
No. Lets transports be trading vessels for making credits.
The point is only diference betwin better transports and GB is shild.
If you put same shild on GB and Armored transport Armored transport will win.
Off topic: GB are (should be) military anti snob and bombers ships, whit weapons far better than transports.
Quote:- now the transports are better then GBs and GBs were best for pirating before update.
I am interested in that.
A GB beats any trader 1on1. Easily. I have to try that in Conn today. Because this does not sound correct.
I bet that everything but CAU8 Battletransports in groups would not even try and fight. But hey... once you have 3 players vs. 1, the 3 should win anyway. They are 3. And from my experience, even CAU8 Btrans drop fast when shot at by GBs. The Cerb Scorpion ripped through my hull like a warm knife through butter.
The point is only diference betwin better transports and GB is shild.
If you put same shild on GB and Armor transport Armor transport will win.
Off topic: GB are (should be) military anti snob and bombers ships, whit weapons far better than transports.
Please don't say this again:
But hey... once you have 3 players vs. 1, the 3 should win anyway. They are 3.
Why?
Soo if you have 3 players in transports they should win against 1 inBS too. They are 3 you know.
This statment that I just wrote is one of the major balance problems in this game.
Quote:Solution: Less weapons on big transports.
5kers have... 4 guns? House transports even less. They do not need to be nerfed, they are practically unarmored already.
The Battletransports have guns because they are made for battle. They need no nerf, they already have other weaknesses to compensate for their ability to fight back.
Quote:Cargo hold that can be destroyed (not the whole ship like now)
Wouldn't that make grief-pirates go around, shoot all your cargo off and then trololololol-leave? I do not think that kind of behaviour should be supported.
Traders should be hurt if they are pirated on different ways...you can pay or you can loose cargo...is far more better then present: pay or die!
Quote: allow trader companys to use only transports( no house escorts=need for escort companys )
make mining less profitable IoI I know or
make mining companys only to harvest ore and trader companys to transport it or
what about if we don't have mining at all? Less miners = more traders
Just: no.
I know you are good RP player.
I know you are playing this game longer then me.
I also know you are IMG leader.
So it is natural that you fight for your fraction benefits.
So explain to me please what is mining?
Please explain what is trading aswell.
Also I would like to know what is escotring?
Pirating? ect..
I wish to hear that from you.
Lets say to help me (couse Im noob) as more expirianced player.
I also wish that every fraction had lider like you...becouse hey miners can use bombers, GB, and you also have BC...fraction like Junkers and some others needs you.
Murcielago Wrote:3.Pirating is hard becouse pirat ships are unbalanced:
- pirat ships are to slow to catch traders
- pirat ships have less fire power than trader ships
- pirat ships are no good for cargo pirating
I take it you have never, ever flown the Pirate Transport.
This is off topic but
I did. It is only unlawfull transporter.
Out of contest: It is ugly.
Murcielago Wrote:4.Transports are to OP now
You're allowed to pirate in a Transport you know.
Also off topic but
I know. They are all lawful fraction or lawful houses ships.
Murcielago Wrote:allow trader companys to use only transports( no house escorts=need for escort companys )
A terrible idea both in-roleplay (Corporate entities have security forces) and in-balance. There's a reason CTEs are so popular.
In RP that would mean traders should hire escort company.
Murcielago Wrote:what about if we don't have mining at all? Less miners = more traders
Because mining in no way involves trading it to a base/planet in need of the ore.
Off topic again why?
Becouse miners are miners not traders.
I would solve this mining problem whit ore smelters in sistems where is ore.
Those smelters would smelt lets say silver ore to silver.
Lets say miners would need 10min. to load Hegemon.
They would be paid same amount as the trader is for 5000 cargo space transport whit midium price-profit comodity on 10min route.
What will we gain whit this:
Players would have no need to swich betwin transport and miner ships. So no more in space disconecting.
Trader will come to smelters whit some supplays-food-minig drills..ect-sell those comoditys on base buy silver and trade- sell silver somewhere where is needed.
IoI no that would perhaps make some sense?
Also we now have transports with 5000cargo space that can load same amount of ore? Ore should take more space than just 1ore=1cargo unit space.
Completly off topic:
Sorry to say this loud but.
The more I digg in this game more I see this game is totaly unbalance.
Only thing that makes this game RP is one sentance Rull about engagment that is unclearly written.
Otherwise is PvP. Why? Hey look you are in one ship Im in one ship let us see who is better. No matter what kind of ship you or me are in. Cose it's just one one one wright?
But ok I still love this game. It doesn't matter. All do, I have more funn now whit this forum tha acctualy playing the game. It should be opposit. But hey it doesn't matter. I have funn that counts.