(12-03-2013, 12:43 PM)P1vas Wrote: I want more systems in the next update. Please.
Houses have 6 systems max. Why is that? 10 sounds better.
Also, why are there Omicron-85, 94, 100 and no without 1 2 3 4 etc?
WE WANT MORE OMICRONS.
The community deserves at least 10 more mineable commodities.
Pleease.
It's so boring to play Discovery when there's nothing to discover anymore.
lolnope.
please can we put all the systems for each house into one giant mega-system. jumpgates/holes take us to other sectors quickly, as do jumpdrives, or you can c...r....a....w...l across regular space. would make things a lot more interesting, and decrease server load(?)
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(12-03-2013, 12:23 PM)Omicron Wrote: What's the point of changing engines if tech compability is going to ruin it completely?
I'd imagine it's especially nice to tune civilian ships to your liking.
For example, LPI- has a Ravens Talon wing. Right now they have some sort of Civilian engine. They could swap those for nice Libertonian ones so they'd fit the faction more.
I see plenty of uses. Not to mention SRPs that can 'break' tech compatibility.
Sorry guys, I know I kept telling everyone that I'll be finalizing fighter gun stats for update 5, but I seriously don't feel like doing it so I might just postpone it for update 6. Though, since update 6 might not even exist, that means there's no certainty in me actually bothering to fix balance instead of wasting my dev time on pointless eye-candy stuff, which now that I think about it, is what I should've done from day 1 rather than getting involved in balance, cause you see, balance actually needs brain and that, obviously, I don't have.
But that aside, unless something goes horribly wrong, what you'll be getting with update 5 instead of proper balance includes, but is not limited to:
» Return of the player bases: The plugin is fixed and with a few adjustments it'll also cause less lag for the server. Additionally, thanks to a few enhancements made by our resident FLHooker, POBs will also support a hostile tag list, working similar to the green list they already had. We'll also be posting a notice 1 week in advance before turning the POBs back on.
» Proper icons for... well, everything: Ship icons for non-vanilla ships are redone and now use the wiki renders for a unified look. This also includes the 4.87 models, but since those ships don't currently have a high quality render on wiki, their icons will be redone whenever a proper render is uploaded for them. Should work more of less fine for now though.
» Engine change plugin included for snubcraft: Yes, this is pretty much what you think it is. Thanks to another one of Adoxa's shiny plugins, engines are buyable equipments now, and you can pretty much dock a station and buy a different engine for your ship. Due to certain limitations, it's currently only limited to snubcrafts, but I guess that's still better than nothing. Also, I doubt the final version of the new tech plugin makes it into update 5, but whenever that one's ready, engines will be included as part of the tech categories to stop idiocies like mounting Rheinland engines on a Guardian and whatnot.
» Release Date: Within 2 years. I promise.
Yes, this is flood. No, this is a serious post. Except for the first paragraph, maybe.