I had the same experience, so it must be name-related.
On an other note, I would like to ask if it would be possible to include any sort of codes to make a bit more professional look for the infocards. Like bold/italic/underlined texts, lists, etc. maybe?
' Wrote:Even if this is already answered, i have made the following experience:
I have moved one of my Code dealers (which has a infocard written) to annother account. Infocard went boom. Then i renamed that moved ship.
Then, back on the account i moved the ship from, i have made a NEW char, but named it exactly like the above mentioned, moved ship before the renaming.
And the infocard was still there, but then on the new char. It is name-related in some way.
Flhook settings get reset to default when you rename a character, so your infocard gets wiped.
Something to do with the character getting copied entirely to a new entry in the database I think, I'm no expert.
' Wrote:If thats the case then the problem lies in whatever holds the infocard not being copied over as well.
Custom player infocards are connected to ship names.
I had a Vache roleplayed as being upgraded to a Pachyderme, however I had to get a new ship for that and do the stuff via renaming. Afterwards I thought I set a brand new infocard for that vessel, then I noticed surprisedly that I just added the new paragraphs to the previous one. The ship was different but the name was the original one.
I suggest to everybody, to check the Options/controls section in game. There are more things you can bind there, like the SHOWINFO in Multiplayer section, so you dont need to type /showinfo or /si, just pressing a key you can read the ship infocard.
Also, i noted some players didnt notice about added keys in multiplayer, like strafe movement, very useful i guess.