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(12-19-2013, 01:11 PM)Trogdor Wrote: I'm sorry Omicron, but the people who play Zoner as their primary faction want to do other things besides trade. That 'making sure diplomatically none of the great players smash them' thing? It gets stale really quick.
How unfortunate that it happens to be the way Zoners have been since the original game.
If you don't like roleplaying a Zoner, then get a different ID and ship.
You want to shoot? Look into a house Navy or pirate organization.
I'd still be for shrinking down the Zoners.
Remove their caps. Give them another transport maybe. Or maybe some kind of "transport-gunboat-cruiser"-inbetween exploration vessel. That'd be nice overall anyway.
Remove O49 (and O47). Remove O74. Etc. pp.
And no, I'm not Anti-Zoner. |8
Some other faction would be in need of "being cut down a bit" as well for example though. Like IMG having caps. But then we need a special kind of exploration transport/GB/cruiser-things. Small cargo, heavy shields, no CD, GB turrets?...I dunno.
Anyway, a less radical change would still be good. There is just too much Zoner stuff around and their RP has veered off their old views. Being Zoner didn't mean like being in a faction, it was a way of life in Vanilla. At least how I'd interpret it.
(12-19-2013, 01:11 PM)Trogdor Wrote: 1) There's no reason for there to be 2 freeports (9 and 15) that close together.
I cant argue with that.
(12-19-2013, 01:11 PM)Trogdor Wrote: 2) It's way too close to the Corsairs.
And what is the exact problem with having a neighbour? Where is ANY profit from claiming patch of space as your own when you have no one to trade with? Those Zoners would quickly starve to death without solid economy.
(12-19-2013, 01:11 PM)Trogdor Wrote: 3) It's illogical that we would have built our research facility and shipyard in a system that's going to see so much foreign traffic.
I guess entire system was meant as shortcut/trade hub since the beggining.
(12-19-2013, 01:11 PM)Trogdor Wrote: 4) The main jumphole is right next to freeport 9. everythingwentbetterthanexpected.jpg
It's not an issue to move it.
(12-19-2013, 01:11 PM)Trogdor Wrote: 5) That minefield offends my sensibilities. I don't like the cut of its jib one bit. It's enough of a stretch to think that we can build Livadia and Corinth. But we have this enormous minefield with this zigzag entrance, and then on top of that we have an extra station inside just to protect Corinth.
(12-19-2013, 01:11 PM)Trogdor Wrote: I'm sorry Omicron, but the people who play Zoner as their primary faction want to do other things besides trade. That 'making sure diplomatically none of the great players smash them' thing? It gets stale really quick. The status quo is that nothing happens, because there is no conflict. Then someone does something to shake things up, so that diplomacy is required again, and the community calls them lolwutty bad Zoners. It's infuriating.
So unless you have something constructive to add in regards to how we can grow as a faction, kindly go back to worrying about the Order. Thanks.
You have chosen the wrong faction. Zoners are not warmongers you want them to be. ENTIRE lore states Zoners are not meant to wage wars against anyone, anywhere, anytime. Stop compromiting yourself.
Perhaps since the corsairs and the order went on bad relations and because the nomads cannot be contained the zoners have plenty of resources to defend themselves, otherwise theres no point of having all of those cap-ships. no nation should rely itself on others because when push comes to shove, people would simply not standup and help you. Theres a limit for zoners on how much they can bribe the right people, and I suspect that the only thing that keeps freeport 9 running is the fact that zoners have a somewhat millitary to counter corsairs, and even if you compare zoners as ants they can be a very influencing ants. The fact is, Zoners have capital ships for the same reason as corsairs do, and the moment the devs remove their cap ships, they should remove cap ships to corsairs as well. That's just a balance sheet to ensure that no faction is left "weak".
We had some discussion about 74, few years ago, in ZTC.
As who may remember, ZTC had problems with Corsairs. While we had ownership over this system, we wanted to RP collapse of these holes and move system to a deeper Omicrons. But can't remember really now, why it wasn't implied, maybe we simple forgot.
So, now we lost ownership officially, but still as major power in 74, Phoenix stance on this matter - I'd say move 74 in between of Zeta and Delta. It would be logical that Zoners settled here, as this region looks to be perfect for Zoner colonization, a little human presence and alot of free vacuum, claimed by no one.
So, sums up:
Remove Freeport and Sparta Station.
Move system into deeper Omicrons.
Add Nomad patrols. Alot of Nomad patrols.
Hide Corinth and Livadia/ or add more defensive capabilities to reflect Nomad presence.
After all, it would even give more sense for Zoner capital ships, since there's no one other way to make a journeys in such dangerous places.
(12-19-2013, 08:59 PM)Tel-Aviv Wrote: Perhaps since the corsairs and the order went on bad relations
Should've not gone on our bad side. Also it's solely your problem, not Zoners as a whole.
(12-19-2013, 08:59 PM)Tel-Aviv Wrote: and because the nomads cannot be contained
This is why you need The Order.
(12-19-2013, 08:59 PM)Tel-Aviv Wrote: the zoners have plenty of resources to defend themselves, otherwise theres no point of having all of those cap-ships.
Zoners are not capable to defeat their own neighbours, not even talking about entire alien species.
(12-19-2013, 08:59 PM)Tel-Aviv Wrote: no nation should rely itself on others because when push comes to shove, people would simply not standup and help you. Theres a limit for zoners on how much they can bribe the right people
Since when Zoners are a nation?
(12-19-2013, 08:59 PM)Tel-Aviv Wrote: and I suspect that the only thing that keeps freeport 9 running is the fact that zoners have a somewhat millitary to counter corsairs, and even if you compare zoners as ants they can be a very influencing ants.
Freeport 9 exists because Zoners are more useful than annoying to the Corsairs. Freeport is a place where those Spaniards can aquire resources they cannot obtain on their own due to "kill all" attitude.
Normally I abstain from such threads, but since there are some suggestions about changing things in Omicrons I'll respond.
First of all attempting to justify Zoner militarism by using Nomads existence is a rather poor excuse in my opinion, because there are already two factions: Order and Guild Core. And the two are playing dedicated offensive and defensive roles in relation to Nomads presence in Omicrons and elsewhere, but Zoners aren't part of that triangle warfare. They get caught in it from time to time if they get too close, but that's it. Not to mention Zoners as a whole don't have uniform stance towards Nomads, for example two zoner factions actively try to avoid hostility with Nomads. Some notable zoner individuals have or attempting to have deals with them even.
On top of that Discovery has a problem of having too many buffer systems, so moving 74 between Zeta and Delta will worsen the situation. Ain't letting that happen. If you have too many things around serving no purpose then work on actually reducing the excess of systems, bases and such content, but don't just move them elsewhere and pretend that solves the problem. It ain't. If there is stuff no longer needed then simply scrap it, work to merge the remaining useful content into adjacent systems, but don't just dump it left and right near your neighbors front yard with stuff you can't figure out where to put at.
Placing 74 between Zeta and Delta, and calling that solution 'perfect' for Zoner colonization while suggesting there have to be tons of Nomad patrols - that's a contradiction right there. If anything attempting to settle even closer to Nomads is going to get exponentially worse, especially at the present time when Nomads are coming out in force. Quite frankly doing that will simply get you another Omicron Minor there. If you want to temporary put stuff there to be wiped out later then that's one thing, completely mad and suicidal but whatever, however if that's not your intention then it's a not a well thought suggestion really.
If people don't like having more and more bases in fewer systems (if systems were to be reduced. I heard bases can't be deleted because of docked ships or such? Or can systems not be delete either?), existing bases could get two docking points...
(12-20-2013, 10:23 AM)Syrus Wrote: If people don't like having more and more bases in fewer systems (if systems were to be reduced. I heard bases can't be deleted because of docked ships or such? Or can systems not be delete either?), existing bases could get two docking points...
Just to clarify on technical point: bases can be deleted as well as entire systems. It's just have to be a careful process due to numerous cross-references in ini files in Freelancer. All those references have to be removed as well and done so not to screw up with other stuff. After all that done characters whose ships are either docked or last were docked on removed bases (or logged out in space if whole system is removed) have to be mass-moved to a different location. That's how it was handled in case of Toledo. So technically it's possible but very tedious process if done manually.