Yes yes, I know this is coming from the almighty baseslayer with the infamy but that also means I specifically learned how to do it properly.
(06-01-2013, 09:17 PM)Cannon Wrote: 2) Roleplay is required before seriously attacking or destroying a base. This should happen on the forum but it is reasonable for it to happen in game if it is part of a conversation with a base owner. This means that if you don't do this you might be in violation of rule 5.2
As quoted from Cannon above, be sure to "drop an engagement notice" in the Communication Channel or be prepared to provide proof that you talked to the owners (rather than just random suppliers) in-game before any attempt to destroy a base. There have also been cases where random battleships have been beamed away from sieges where they have no place to be. Keep to your ZoI and that won't happen.
(12-22-2013, 04:21 PM)Cosimo_de_Medici Wrote: I appreciate that rule.
But if now someone acts against this rule and destroys a base, he will probably be punished. But does the base owner gets his base back?
Good point. Maybe the player will be punished to 500 million credits, but that is not equal to the hundreds of hours of work of the base owners. Or the punishment is much more severe for that rule's violation?
Also, there should be a sub-channel in the general Communication channel of the forum SOLELY for messages from wannabe base attackers to base owners, so owners won't miss the message among the other several dozen messages.
I'll say this again: all PoB placement issues will go away entirely if you make the following rule - PoBs cannot be placed closer than 5k away from any Jump Gate, Jump Hole, trade lane, planet, or Npc Base. Period. Problem solved.
Well, as much as some examples may make inRP sense, we've seen the ooRP game play consequences that have caused far too many headaches, griefing, trolling, and general lolwuttery from having no such controls on base locations.
I'd rather have the limitations and avoid the problems, regardless of how much sense it may make otherwise.
The new feature, the blacklisting MIGHT make it possible to not set the base to full hostile, yet keep unwanted visitors out. New rules can be set up if this does not work properly (actually I think this is why blacklisting was implemented). We shall see if this works or not.