(03-09-2014, 12:32 PM)Ryummel Wrote: Being Aidan there, I gotta say the fact of being forced to rep hostile against factions that not only are dead, but also barely have a reason to visit Liberty anymore (Unioners maaaaybe, but Hessians?) just makes me think that some people just put the most obstacles possible to end up signing for opposite bounty boards (or joining Reavers).
PS: But oh well, WoT time.
Or you could do the following:
1) Bribe DSE/LPI/Ageira/USI to make the RHA/Unioners red to you
2) Remove the image that shows you "friendly" to the guys in question and see if they'll adjust the RP accordingly
(03-09-2014, 12:32 PM)Ryummel Wrote: Being Aidan there, I gotta say the fact of being forced to rep hostile against factions that not only are dead, but also barely have a reason to visit Liberty anymore (Unioners maaaaybe, but Hessians?) just makes me think that some people just put the most obstacles possible to end up signing for opposite bounty boards (or joining Reavers).
PS: But oh well, WoT time.
Or you could do the following:
1) Bribe DSE/LPI/Ageira/USI to make the RHA/Unioners red to you
2) Remove the image that shows you "friendly" to the guys in question and see if they'll adjust the RP accordingly
So, pushing my char's registration for over three days already due to a single image displaying well enough my lack of intention to deal with these gents (as I didn't bother to rep them up or down) and now telling me I could've just photoshopped it out... I think 'moron' is the softest word I can tag you with now.
PS: Withdrew the new app even if I bothered to rep it all properly yesterday. The other side of the fence might prove to be less bothersome. No wonder about the "omg everybody shooting LN qq" whining.
I would imagine that mercenaries that take work against a house are not seen as mercenaries by that house, but as terrorists. People seem to have short memories of folks who work against them - their prerogative I guess.
The strict rules were put in place because people liked to game the system. When have they not liked to game the system, especially in Liberty? To give you some examples, if we didn't do a rep check, folks would try to sign up with multiple bounty boards on opposing sides of our laws. That's within their rights to do if they want to maximise their opportunities for payment, but it's not in Liberty's interests for them to attempt to claim bounties for our enemies, especially if that's within our borders. Another example is making bounty registration per ship rather than per character, because we would get people registering with their flashpoint Eagle, then claiming with a Hornviper Katana or whatever else.
Sure, its easier to be a Reaver. It's also easier to be a Zoner, who inRP left the houses because of this kind of bureaucracy restricting their lives. Alas, if we were to do away with such bureaucracy and treat everybody on a case-by-case basis, the workload would increase dramatically and we'd get called elitist/corrupt/blah when a judgment call on somebody trying to push their luck is made. You might've already noticed how paralytic LibGov is so increasing workload is not a good idea.
On the other hand, the low rewards are in place because of cash flow problems that might arise from having a more generous bounty board. It's fine for a Kusari faction to pay 10m/noob because Kusari is dead, so kills are scarce. In contrast, every day in Liberty is chaos where kills happen by the dozen. Well, maybe not so now it's easier to troll in combat than to actually fight ...
(03-10-2014, 10:18 AM)McNeo Wrote: I would imagine that mercenaries that take work against a house are not seen as mercenaries by that house, but as terrorists. People seem to have short memories of folks who work against them - their prerogative I guess.
GK Sierra comes to mind.
Oh me and my big mouth.
<3
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
(03-10-2014, 11:35 AM)McNeo Wrote: Care to back it up?
There's no RP value to going from contract to contract without expecting any adverse long-term consequences.
Sorry, Connor, but a lot of the restarts and reputations end up being neutral/friendly simply because you never had any interaction with said group. I could shoot xenos all day and never meet a unioner and then when I finally check my rep it'll be friendly, because of the xenos.
I'd accept the reputation thing being valid if it can be backed by the fact I actually worked for any enemies of Liberty, but if it's simple mismatched rep, because of shooting NPCs that should be hostile, but are also hostile to the other hostiles you want hostile it's just annoyance.
Also you can't use the "omg they're neutral so they might reg on the enemy board as well" as an excuse, because by server rules all blanket bounties require you to be red to the enemies. And it'll be pretty damn hard to be red to everyone and claim everyone.
Another point is the fact ever since registering you're not checking their reputation anymore so if they wanted to play the system you'll just cause a minor 1 day annoyance for the proper bribes and then it's all over while on the other hand people who simply weren't aware that it's important to make Hessians red (people who never bountied or fought Liberty outside of Hamburg, which is Rheinland).
Your first point is a problem with the rep system in use by the game. It's not our problem that it doesn't work optimally - it was never designed for bounty boards, yet its the only way to gauge somebody's standing with various factions. That's a complaint to go to the dev team, who also can't really do anything about it.
Related to your second point, how you got that reputation is neither here nor there. Nobody can prove who you worked for and nobody would know anyway. The rep system is the only indicator, so that's what's used. If you can suggest a better indicator, Im sure the people in charge are open to suggestions.
Yeah, they require you to be red to enemies - which you can do with a disruptor.
Regarding your last point, the simplest solution to this problem is to require each mercenary to submit their repsheet to the bounty board every pay cycle. Now that doesn't sound like something anybody wants.
I dont understand your point about the Hessians. They aligned themselves against Liberty while the latter was trying to conduct a bitter war. Ingame, the presence of Red Hessians tipped a few big (~20v20) fights in their favour. In roleplay, the Liberty Navy are a representation of power projection by the Republic of Liberty. Assuming that Liberty forces are legitimately in a location, of which conducting a war against Rheinland in Hamburg is (to Liberty) a legitimate affair, if you shoot at them, you make an enemy of them. I'd expect it to work the same for any other faction too. They chose their side, we didn't force them, so why do you blame Liberty for merc problems related to their choice of friend? They could've chosen to be on our side and you'd not have this problem.
It's probably also worth noting that Liberty's merc experience has been incredibly poor for the longest time, through in my view no fault of Liberty's. Before the presence of a real bounty board or even real laws, the place was filled with mercs that worked for the highest bidder. This would potentially lead to bidding wars ingame over sidelined help, which would generally lead to Liberty lawfuls not bidding and said help joining the pirates. This was generally the case during razr's leadership. Fast forwards to when I rejoined LN under Titan and then JihadJoe, and the problem was much the same, except also included the Pirate ID/FL IFF fiasco - the ubiquitous all purpose merc/pirate/freelancer guy.
All that leads to an attitude that placing a number of restrictions on mercs is acceptable, the theory being that you will end up with a smaller pool of mercs that don't really do it for the money and are thus more loyal and easier to keep track of. Whether that's the reality or not is another matter, but the aim of the system in place currently is certainly not to make it easier or more lucrative for mercs, but to make it easier and more lucrative for Liberty. Those who would like to sit on a fence until the most lucrative opportunity comes by have already chosen a side, eliminating the need to watch your back for mercs (which we had to do in the past). It's one of those cases where having more enemies makes things simpler and easier to deal with - fewer people ask whether they can or should shoot somebody, because they've already chosen a side, or had it chosen for them by the laws in place.
Perhaps it might be simpler to view the current incarnation of the Liberty Bounty Board as a system for legitimising vigilantism, rather than true mercenary work.
(03-10-2014, 12:28 PM)McNeo Wrote: Yeah, they require you to be red to enemies - which you can do with a disruptor.
To the NPCs, not the player, pls Connor. The color of the player in question remains the same and reflects your reputation, while NPCs and bases may go red. It's why you can't get freelancers to be red on your freelancer when you engage them.
As back towards the reputation problem - you're putting your inRP requirements for something you claim is ooRP broken and not working properly, while also claiming it's not your fault you demand so much from a system that's not meant to do what you want from it.
As for checking if someone worked for your enemy - if it's bounties a simply google search with the following would work "site:discoverygc.com <playershipname>". You'll find that unless the person did a ton of roleplay you'll have bounty boards as first hits. And if you claim 'what about on the spot hiring?' - well those don't need you to be properly repped, nor does anyone check your rep before hiring you so it's a moot point.
EDIT because of your edit:
I see, so what you're saying is you made it so hard so people won't bother unless they really want to claim for Liberty. And then everyone says all mercs are unlawful in Liberty, I wonder why? But I guess it's your board and all, I'm just voicing my concern about how I feel things are.
@OP Problem: I guess you could just contact the board administrator. Most BB have not seen much change for months/years. Asking them to cut the red tape a little more in favour of making the board more attractive to hunters will likely get a reaction. It would, if my board was criticised for too much bureaucracy.