They would def have to be retextured, since they look like one large texture slapped onto the ship. When you do that on curves in FL, you get the Wasupu
.3ds or .cmp/.mat are the most common. you ll also need a .sur ( hitbox ) and of course the most common hardpoints. other than that there is not much else. the .ini is usually written by the balance.
ah - and it might be appreciated if a good ID card was provided, too.
(04-03-2014, 09:19 PM)Jinx Wrote: .3ds or .cmp/.mat are the most common. you ll also need a .sur ( hitbox ) and of course the most common hardpoints. other than that there is not much else. the .ini is usually written by the balance.
ah - and it might be appreciated if a good ID card was provided, too.
Tried PMing you but your PM's are disabled. I figure you probably get modelling requests all the time and have many other people asking you the exact same question i am about to ask you, but i thought i would try my luck anyways.
Are you available for ship modelling work at the moment? I am looking for some ship replacements for Phantom ships, something that would fit with my Etherium concept (for more info check out the links in my sig). These would be "alien" looking models as the Etherium are not originally from Sirius.
Do you have a credit price for doing modelling for others? If so can you give me a ballpark figure?