As you had said Soul, I too would say go for the Miner ID as it is able to mine Iridium and it is what you need to survive plus in meantime try to RP with an Omicron faction (like you had done with AI) and try to work your living skills and security with help of AI (if possible)
I tend to write as if I am a robot when I am upset and this may be a good thing, as a more emotive person I suspect would have written this much differently and broken more rules than the following post does.
With these changes and the extra work it will mean in terms of building up to the implementation stage (which we already thought we were at), the Official faction work that would take a minimum of 6 months to achieve before we could get back to where we are now, and the understandably upset people who have been working hard with me on the lore, the models, and other encompassing content, we are now unsure if we will pursue this at all.
Some of us feel that the request for the Phantom replacement was more of a formality in terms of the other submission, and what was viewed as a predetermined Phantom replacement did not expect decent creative opposition. It is suspicious that while aerelm has told us the Phantom assets were to be recycled, the Revenant submission appeared to be preped for the announcement by mwerte when the original call for a Phantom replacement was made only a few short months ago. After the community voted against the Revenant proposal, the amount of work we now have to acheive has multiplied significantly. It is as if because things didn't go as the powers that be planned, we are now being punished. Some of us feel that our request was not wanted, but none of the higher ups spoke out due to the backing we so carefully cultivated from the community.
I'm not saying this is how it rolled out, but this is how it looks from our perspective. From where I stand I can see why the people who have helped me with this from day one have become disheartened enough to throw in the towel. What started as a creative buzz and a challenging but acheivable goal has now been pushed back months, possibly years. What we thought was a receptive team to our idea seems to have now slammed the door in our faces.
You asked for a replacement. We are putting it together and while doing so you completely remove the faction in question. I doubt this would have occurred had the opposing proposal been more popular.
As such this proposal and all associated RP and ideas are on hold until we can evaluate the task ahead and decide if it is worth the extra work this shifting of goals has pushed upon us. Apologies to everyone who is involved, but this is not a conductive environment for new ideas.
(05-16-2014, 01:07 AM)|nfrared Wrote: ... It is suspicious that while aerelm has told us the Phantom assets were to be recycled, the Revenant submission appeared to be preped for the announcement by mwerte when the original call for a Phantom replacement was made only a few short months ago...
Rather than the Revenant submission having advance notice of the Phantom recycling, it's more that the Revenant concept was proposed in private, which then led to the decision to open up proposals from the community to see if there were any better or alternative ideas. The team voted on the submissions and picked the Revenant as it seemed relatively compatible with mod lore, and was a fairly well developed concept. As it was Garrett's idea, he would have led the player faction, but he scrapped those plans after the community vote picked the Etherium for their favourite concept; thus plans to recycle Phantom assets into a new faction were put on hold.
While this may sound harsh, that community vote did not explicitly transfer the mantle of Phantom-replacement-faction to the Etherium group. In the meantime, the Dev team has found other good uses for the Phantom assets, which aligns with the broader community opinion of "no Phantom-replacement faction at all"; as the mod is already considered to be larger than it needs to be, this seemed like a sensible choice.
Taken aback after reading your post |nfrared. I always had the image of you being a calm, silent guy and I am pretty sure you are, which sprouts out quite clearly in the last paragraph of your previous post . But reading the contents above in your post, all I can say It surely was a setback for Etherium Team. Although I understand its a very disheartening task from here and it won't even reap you some sweet results at the near point, but the team can try and work around the lines to get what is desired. I know it sounds more like soothing a lost cause, but if there is a hope, I would say cling to it.
Anyways you know, I have been very much in support with you guys and I wish it had been easy for you because 6 months from now is a long term ...
(05-15-2014, 03:37 PM)Echo 7-7 Wrote: Technically speaking, the ex-Phantom ID could be recycled for the Etherium ID. However, for that to happen, an Etherium ID would have to be approved first. Since the Etherium is a non-canonical faction, they would have to first achieve Official status on another ID, and then request a faction ID (for reference, see the process the Vagrant Raiders went through).
In other words, read what aerelm wrote.
Quote:... however, as a non-canon faction you'll need to go through the standard procedure every other non-canon faction (RoS, HF, SCRA, etc) has gone through to gain the approval of the dev team and get their content into the mod...
(05-16-2014, 03:55 AM)Echo 7-7 Wrote: In the meantime, the Dev team has found other good uses for the Phantom assets, which aligns with the broader community opinion of "no Phantom-replacement faction at all"; as the mod is already considered to be larger than it needs to be, this seemed like a sensible choice.
Whoa, now this is confusing. Especially the second quote of yours. From the way i see it, the Mod is already larger than it needs to be so Etherium, with its separate ship line would exist only if it replaces another asset? Even if we get official status?
Echo 7-7 is pretty much dead on with his assessment of the situation. I proposed the Revenant faction to the Admins, in private, in order to gauge interest in the idea. There was enough interest expressed to make a formal presentation to the community. Once that presentation was made, others expressed interest in providing alternate ideas regarding the use of Phantom assets. The staff decided to allow others to present their ideas within a reasonable amount of time. The best ones would be collected and voted on.
After sufficient time passed, the staff voted on three different options and The Revenant faction had the most votes. Once that announcement was made, Moveit 56 posted a poll to determine what faction the community would have chosen. Based on the results of that poll, I decided to discard The Revenant faction idea, figuring that the community didn't want anything that remotely resembled the Phantoms of old. I could have continued on with Admin's support, however, I had neither the time, the energy nor the desire to try and prove to the community that this was a novel concept that would add to the RP of the server. To be honest, after that poll, I didn't want anything to do with the community. Many of the people that voted, never took the time to read the concept, nor the story.
My decision to discard The Revenant did not automatically mean that the Etherium would now be the next Phantom replacement. I personally feel that the community doesn't really approve of any of the faction presentations offered because of the fact that they are connected with Phantom ships and assets. While I feel this is ridiculous, it cannot be ignored. It would be far better for you to start your faction like everyone else has to--using the ships and bases available to you under a generic ID and then, once official, apply for your own faction ID. I realize this may create problems for you with your story, however, your faction may be better off in the long run for not being associated with the Phantoms through use of their assets.
I'm speaking here as a fellow player, not an Admin.
(05-15-2014, 03:37 PM)Echo 7-7 Wrote: Technically speaking, the ex-Phantom ID could be recycled for the Etherium ID. However, for that to happen, an Etherium ID would have to be approved first. Since the Etherium is a non-canonical faction, they would have to first achieve Official status on another ID, and then request a faction ID (for reference, see the process the Vagrant Raiders went through).
In other words, read what aerelm wrote.
Quote:... however, as a non-canon faction you'll need to go through the standard procedure every other non-canon faction (RoS, HF, SCRA, etc) has gone through to gain the approval of the dev team and get their content into the mod...
(05-16-2014, 03:55 AM)Echo 7-7 Wrote: In the meantime, the Dev team has found other good uses for the Phantom assets, which aligns with the broader community opinion of "no Phantom-replacement faction at all"; as the mod is already considered to be larger than it needs to be, this seemed like a sensible choice.
Whoa, now this is confusing. Especially the second quote of yours. From the way i see it, the Mod is already larger than it needs to be so Etherium, with its separate ship line would exist only if it replaces another asset? Even if we get official status?
No, not necessarily. A future Etherium ship line, for example, would likely be added as new content, not replacement content. That's the point that was being explained above - any Etherium-related content would have to be a new content submission, not a replacement content submission, as there are now no "unused content slots" to replace.
(05-16-2014, 05:06 AM)Echo 7-7 Wrote: No, not necessarily. A future Etherium ship line, for example, would likely be added as new content, not replacement content. That's the point that was being explained above - any Etherium-related content would have to be a new content submission, not a replacement content submission, as there are now no "unused content slots" to replace.
Thanks for the reply. That clears things up. The whole "as the mod is already considered to be larger than it needs to be" thing to me implied that it had to be a replacement submission.
After having some time to reflect on this I realise I have misinterpreted some things, and also made some thinly veiled cheap shots in my last post, and for those I apologise.
The main fear I have is that by removing the content we had centred the RP around, we would lose the core concept of the idea and it would therefore dilute and become just another patch up job. I am very passionate about my online Freelancer RP as all of you can no doubt tell, and I am very rarely able to justify making major changes to my work if I feel that the end result will be less than what I expect of myself.
My intention is not to slight the people that are making what I imagine are at times hard decisions in the realm of Discovery GC. I intend to revisit this once I have reassessed what we can and cannot achieve and what current ingame assets we could use.
I'll come back to this with a cool head and hopefully a fresh outlook on how to modify this to satisfy all parties.