(06-02-2014, 04:36 PM)Jansen Wrote: I dont really see a problem with this one, its a tactic that can be used.
If you have a BS that jumped out returning, just concetrate fire on it once its back and make sure that it dies before it gets away again.
This does not even work in Liberty with LNS around much. No chance. I have seen it work once, and that was one of the largest ganks I have seen in a long time. We should not make this the counter to cheap-jumping, suiciding, undocking, "here I am! Rejoining the fun!".
And seriously... do we really want to promote suiciding in another system, magically teleporting back to the brawl system and rejoining? Because exactly this is what a few OC warships in NY do time after time, after time... and it has become so old and boring that it's hard to describe.
In other threads we talk about immersion.
Here we accept sundoving, respawning and "Hey, I am back!" with 2k bots/bats to feed the people with that you were fighting legitimatey.
(06-02-2014, 06:30 PM)Highland Laddie Wrote: This tactic certainly has a counterplay. It's called "don't go 1v1 against a jumping BS." And again, if it's truly just a 1v1, then you can go and resupply once he jumps away. And then call in for help so that next time he shows up...you DO kill him. Ta daa!
I understand what you are saying. But sometimes you just happen to find a lone enemy battleship in ground and in that case jumping is no fun.
In one situation, where I had faced this Jumping thing, the end result was the enemy got killed eventually by me but it was no fun. Because honestly, I hadn't expected him to come back again. I presumed he ran away and was merrily heading back after some time, only to find the same ship 12K away coming back at me with full hull (didn't have time to look at his bots & bats)
I am fully supportive to the fact where a Battleship jumps away in a BATTLE that has multiple ships presence (It represents lot of RP opportunities i.e. rescue missions, getting back to safety etc... ) but against a solo opponent, its just no fun.. and you even don't know if that opponent would come back.
Technically all you need to do in this case is either:
a) Increase the charge on JD3 for an additional 15 seconds or so
b) Increase the cargo the JD3 takes up, not allowing large armor upgrades
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Having done what the JD3 can do with a Battleship...I must say, its very overpowered. I will admit, it's fun to jump out and come back to finish tanking more Dreads and jumping out again...but it isn't fun for others who have to deal with this. I actually sold my Jump Drive for that same reason, because it doesn't make a fair fight for the other side ( unless its a gank, then I don't care if I used it ).
Having used the device...30 seconds to charge is very fast, since you evade for that time ( even in a Turtle, it's possible ). So increasing time for it to charge, might be a better solution, because all JD3 users, use it at 30%+ Hull left. This will change their timing a lot, since most of the time when you jump out, you have 5-10% hull left. Maybe making it another 15-20 seconds longer to charge, could be 'killable battleships'.
Then, you can try making a rule, if you are exploding while jumping, it counts as PvP Death...since it happens a lot, and it shows you died in another system and not the one you were fighting in.
There are a lot of ways to make the Jump Drive not completely useless, and not super overpowered. You can always make it to have the one with the Jump Drive, to think harder about his tactic, and not just charge a fleet and type /charge and /jump after 30 seconds. In 30 seconds, it's possible to kill a Battleships...but you would need 2-3 Battleships shooting that one with the Jump Drive.
You can also make it use more fuel, which will make the owners use lower armors, making them die faster and possibly even get killed before jumping. Currently, you can use a Turtle, Cap 7 and MOX to jump one way, or Cap 6 and Fuel for one way. With Cap 6 and MOX, you can jump two ways, so...can jump to like Texas into battle...and then back to Koeln or wherever the MOX sells.
(06-03-2014, 06:34 AM).Flash. Wrote: Then, you can try making a rule, if you are exploding while jumping, it counts as PvP Death...since it happens a lot, and it shows you died in another system and not the one you were fighting in.
Pretty sure death in PvP is still death and you cannot reengage any people involved in the fight as it is. Though problem is that some people have "/set diemsg system".
Quote:...b) Increase the cargo the JD3 takes up, not allowing large armor upgrades
A good solution, I think. Then it becomes a matter of how much and to what armor should it be restricted? Cap6? Cap4? Less? Diminishing returns.
Quote: And you can't complain about not being able to have your CAU8 and JD on the same boat, its always about balance, you always sacrifice one advantage for the other.
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(06-03-2014, 06:42 AM)Snak3 Wrote:
(06-03-2014, 06:34 AM).Flash. Wrote: Then, you can try making a rule, if you are exploding while jumping, it counts as PvP Death...since it happens a lot, and it shows you died in another system and not the one you were fighting in.
Pretty sure death in PvP is still death and you cannot reengage any people involved in the fight as it is. Though problem is that some people have "/set diemsg system".
Except you're technically not in PvP anymore after you've jumped out, and you can suicide (or dock) at your own discretion.
(06-03-2014, 06:34 AM).Flash. Wrote: Then, you can try making a rule, if you are exploding while jumping, it counts as PvP Death...since it happens a lot, and it shows you died in another system and not the one you were fighting in.
Pretty sure death in PvP is still death and you cannot reengage any people involved in the fight as it is. Though problem is that some people have "/set diemsg system".
Except you're technically not in PvP anymore after you've jumped out, and you can suicide (or dock) at your own discretion.
(06-03-2014, 06:34 AM).Flash. Wrote: Then, you can try making a rule, if you are exploding while jumping, it counts as PvP Death...since it happens a lot, and it shows you died in another system and not the one you were fighting in.