Piracy is fine as it is. The only thing I would change is increasing Light Transport Shield regenaration time a bit to prevent passive SNAC/Nova blocking. It' should be skill based instead of "oh, it's the 5rd SNAC which hit my shields. Let's dock on this station."
Well, I fly with full EMP turret loadout on my pirate bombers, deshield transport with 1st snac hit, and then just keep shield offline with the turrets. I don't get why Spazzy considers full EMP as a pvp setup, I use it for piracy and it works just fine.
(06-20-2014, 06:56 PM)Pavel Wrote: Well, I fly with full EMP turret loadout on my pirate bombers, deshield transport with 1st snac hit, and then just keep shield offline with the turrets. I don't get why Spazzy considers full EMP as a pvp setup, I use it for piracy and it works just fine.
Because it is innefficient for piracy. I bet you haven't met many traders who actively uses shield-blocking to waste majority of your SNACs. That's too bad. If all people knew how to do that, pirate's life would be very hard.
(06-20-2014, 02:09 PM)Curios Wrote: The trader's gameplay goal is to avoid being stopped by pirate - if that happes then he must be out of options but to pay or to die a quick death.
(06-20-2014, 02:15 PM)sindroms Wrote: Then it becomes one-sided, where the pirate has a 100% over the trader. Sure, I will say that a trader needs to be punished for not keeping his eyes open, but he should be given SOME chance to escape his problem.
Said encounter doesn't have to be a real "pay or die" for the trader. Sure I'd say it should be rather like this for the cashcows, but the smaller the transport gets, it's survivability should raise accordingly. The smallest transports (freighters) should have their chances to survive piracy even if combat has already started. But an 5ker? Naaah, they can pay.
(06-20-2014, 08:37 PM)The Lane Hackers Wrote: Whooooow
* SnakThree fails miserably.
I am so sick of people thinking that pirate should always come on top of trader. You know what? I pay my respects to traders who managed to survive my piracy by not shooting them near stations.
And you know what? I pay my respects to pirates who I escaped to station by remaining undocked as long as I can to continue RP. But sadly, most of them are so bent on shooting a trade ship down which is sitting still at quick-dock point and RPing docking procedures that I lost faith in most unlawfuls.
I also met Red Hessian who pirated my LH PTrain for a Counterfeit Software item which was RPed out as a movie. And you know what? These little gemlike encounters are too damn rare. Very few people made more effort to RP proper piracy beyond the hardly cohesive English sentence demanding 2-5 millions. I laugh at these pirates because I am experienced enough to survive or beat them. And I tremble with excitement when I am faced with experienced foe which can go toe ot toe with my transport or even is obviously favoured.
If the pirate is 100% successful at his job then I believe lawfuls should be 100% successful at their job too. Let's say a Pirate Roc can always destroy AU8 Stork in 15k, would it not be fair if Bunter Manta could destroy same Roc in 15k?
If there was one thing I would do. It would be to make the cost of all products and the profit for them to go up. So that when a trader loses his cargo, he really loses something valuable. And when a pirate get's it, he get's something valuable.
(06-20-2014, 02:09 PM)Curios Wrote: The trader's gameplay goal is to avoid being stopped by pirate - if that happes then he must be out of options but to pay or to die a quick death.
(06-20-2014, 02:15 PM)sindroms Wrote: Then it becomes one-sided, where the pirate has a 100% over the trader. Sure, I will say that a trader needs to be punished for not keeping his eyes open, but he should be given SOME chance to escape his problem.
Said encounter doesn't have to be a real "pay or die" for the trader. Sure I'd say it should be rather like this for the cashcows, but the smaller the transport gets, it's survivability should raise accordingly. The smallest transports (freighters) should have their chances to survive piracy even if combat has already started. But an 5ker? Naaah, they can pay.
Kind of, I'm not disagreeing. Transports below 1000 cargo are small, can have some agility and ability to evade fire and get away with it. Freighters are falling into that as well. But mate, who is flying those ships to survive piracy? No one, people wants to have the biggest cargo hold available no matter how vulnerable their position against threat is - more cash is always a way to go. And then same people complain that pirates are too strong? Seriously? And because of that we have ships like battle transport that can go on a gunboat while still having a retardedly lot cargo space.
Well, a battletransport can wreck a gunboat, while a TSing TZing medium or light transport can roll a bomber into submission.
Your pirate cannot be effective against everything, imho.
And that is a good thing.
It is actually a very interesting moment, when a pirate is faced with a trader he knows is a genuine danger and the trader knows it.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------