Quote:I don't get it, why are you trying to destroy the small activity that it's still present on server ?
Funny coming from the guy who willingly barged into a faction event with guns blazing, not caring about destroying the server activity going on there.
Quote:2.Allow them to engage lawfuls even without a demand. It's more stupid to be rulewise bound to extort combat targets than it is to be prohibited to engage them and create ooRP safety zone for lawfuls to rely on rule violation reports.
I do like this. But make sure it's specific to each faction: Example: Mollies may engage BAF/BPA on-sight without a demand, but cannot do the same to Bretonian corporations or IMG?
Then there's another question: Are the Unioners, HF, Maquis, Hessians all technically "terrorists" in nature? At least, in the same way we have no problem calling the Xenos/Gaians terrorist? I guess, depending on who is calling who... Rheinland Military may consider Hessians, Unioners, and Bundies as terrorists, but Liberty may see them as revolutionaries. Same with Mollies.
1 Primary Mining Area:
2 Primary Drop sites 1 Lawful 1 Unlawful With in Close proximity of each other
Example:
Uncut Diamonds:
Mine it in Omega 11
Primary Unlawful Sell points: Rochester Base(Ouray for Xenos)
Primary Lawful Sell Points: Newark Station
The Unlawful sell point should be of a Similar Degree of profit for Pirates to Take it but still not a safe place for Lawful traders. The only place I see flaws for this would be Kusari because of its unique unlawful system. Seeing as there is no Junker bases that all the unlawfuls (except Xenos) can dock at there is a slight problem. So my thoughts for solving that are:
1: Add a Freelancer base to every Capital system,
2: make the Unlawful sell points the nearest Zoner station.
(06-16-2014, 09:12 PM)Highland Laddie Wrote: Funny coming from the guy who willingly barged into a faction event with guns blazing, not caring about destroying the server activity going on there.
Quote:What we need are the Devs to start looking into how to fix this. We've already had cruise speed buffs, however that's not enough.
Now we have too many mining zones, too many systems, too lengthy systems, too many pretty good trading routes.
We have a 200 player server with 152 systems, most of the every faction activity has been nerfed and destroyed, that counts: oc/sair, sair/rha, rha/rhein, rhein/liberty (still in progress of nerfing), not to mention blood dragons / kusari which are completely out of activity (R.I.P Togo - the most beautiful BS).
And ... the small wars: molly/bret, gaians/molly+bret, bmm/img and so on ... everything got nerfed.
Adding more systems and modify them to be lengthy brought the server down to everyone, now we have corsairs in new york ... why ? Cause they DOESN'T HAVE ANYTHING to do at home, which is sad ... but entirely true.
I haven't seen for example ... official Xenos, Hackers and even LR's for a while now.
A combination of fewer "great" trade routes (maybe rotating between space, so every region gets its own activity boost) and making space smaller (cutting out redundant/unnecessary systems, making some systems like Newcastle smaller) would boost activity, or at least concentrate what activity there is in certain places. When everywhere has a good trade route or mining spot, then nowhere has a good trade route or mining spot.
Back when Diamond/Niobium trading was a thing between NB and NT, Sigma 13 was such an active region of space and it was glorious. It was impossible to go there and not get some sort of action -- running from pirates, protecting traders, pirating, terrorizing. Now, everyone has their own bubble.
I digress though. That's not what this thread is about.
I think removing the engagement clause from piracy-oriented IDs is just a bad idea, simply because more and more restrictions is a bad idea.
(06-16-2014, 09:07 PM)Snak3 Wrote: Lyth, we need proper economy system with less delivery destinations thus creating fixed trade highways instead of having more than enough options to avoid them for the same profit/time ratio. This could be complemented by proper mining sites/systems/storage depots instead of current fields and systems spread all over the place.
We kinda have those highways going through the bottlenecks between the Houses as inter-House trading has been made way more profitable than trading inside one House. For LiBre Logistics Inc. I've collected and documented 13 profitable routes between Liberty and Bretonia, 2 of those are above 2,70 cr/sec/slot (apparently these are the ones only doable by freighters due to Leeds), one is 2,37 cr/sec/ slot, rest are between 2,40 and 2,50, and all of them go through Manchester, Cortez, California, three of them has a stop at FP4, Magellan. Bottlenecks exist in all of these systems. I can't say I trade there often, RL doesn't let me trade too much, but I can't say I meet many pirates either. Nevertheless, I'm looking forward to meet you in these systems.
(06-16-2014, 03:05 PM)sindroms Wrote: Then shall we split these unlawful IDs into two things?
Pirates and Terrorist organizations?
With the appropriate ID limitations involved.
I'd actually like to see this happening as it would provide other peoples RP experience better. Cause most people go all "YOU PIRATE, YOU LIE" and completely ignores that dudes RP. That guy might be unlawful to the Military but his RP char is ok with Civilians, thus carrying a Pirate ID isn't realy smart, as most of the people will ignore your RP of beeing neutral to civilians and still attack you. Terrorist and Pirate, good idea. Like a group trying to make a change to the dunno-what-cause and are preparing to attack the military force, but they have absolutely nothing to do with Piracy. It causes confusion when he wears a Pirate ID while RPing this. Not every unlawful is a pirate, best example is the Coalition, they don't pirate but they're unlawful to allmost everyone, but they don't attack Civilians. But as a carrier of a Coalition ID, you're sharing the same ideology thus it wouldn't realy help much. There are unlawfuls out there that share different goals but are avoiding Piracy by this.
Quote:2.Allow them to engage lawfuls even without a demand. It's more stupid to be rulewise bound to extort combat targets than it is to be prohibited to engage them and create ooRP safety zone for lawfuls to rely on rule violation reports.
Quote:I do like this. But make sure it's specific to each faction: Example: Mollies may engage BAF/BPA on-sight without a demand, but cannot do the same to Bretonian corporations or IMG?
(06-16-2014, 07:30 PM)Pavel Wrote: Discovery RP 24/7 Rules
That's true most "unlawful factions" aren't "pirates" anymore but rather some sort of local HF versions, but hessians, mollys or dragons shooting lawfuls is totally legit thing inRP; it's rather problem with piracy being unattractive and with change of attitude among unlawful factions' players.
Some are pirates! I've seen hessians and corsaires camped out in O3 extorting credits from transports!!
Homey, we are allowed to pirate, man. get it, homey?
I think this is the problem with most IDs. For example, there's a problem with a faction that can attack Gallic corporations in Kusari, because no ID does allow that at all. I'm not talking about Kusari Exiles who are hostile in Kusari, but about a faction that is neutral to all Kusari entities, serving as quasi-lawful faction, for example.
I think we need ID that would simply allow to act both against lawfuls and unlawfuls, but only depending on the faction's code.