This is a topic where you can post any suggestions about future development of our mod and report mod-related problems you encountered while playing. And inform us on what you wish to see in future releases.
Actually there are ships that are not flyable - nomad ships, luxury liner, train, Rheinland and Kusari battleships, but I have no idea (for now) how to remove bugs related to those two battleships.
New commodities are possible. But I'm not a great icon designer so there won't be any new icons. Again I'm intended to keep Freelancer balance so don't expect anything like 1000 price differenct between two nearby bases... you'll still have to fly half Sirius to get good profit.
And... well I think that if you wish to trade safely from pirates you have to make friends with them by fighting lawful ships before you trade. And if you don't want to - your risk. Starting reputations will remain unchanged, pirates won't be neutral. That's what makes trading a challenge.
I'm new to the server. Discovery is just the mod I've been looking for all this time. Please don't ruin it by adding more content (ships, systems, weapons, etc...). Keep up the good work! ^_^
"Terrorism is the war of the poor, and war is the terrorism of the rich." --Sir Peter Ustinov
Sorry for the double post, but I was just wondering whether you'd increase the starting pay. Since the freighters cost more than usual, raising money for one in a Starflier is hard work.
"Terrorism is the war of the poor, and war is the terrorism of the rich." --Sir Peter Ustinov
Initially the starting pay was 4500, but I had to decrease to 2500 it because of abuse. However, you will get 2000 more when selling your Starflier and getting a new ship.
Dont change the price, keep it at 2500. The starting amount being low and the prices high is more realistic. And it is funner having to do missions and work hard instead of being a wussy idiot.