(08-05-2014, 08:38 AM)Drrobe Wrote: One hand yes, you're right. On the other though, multiple attempts to provide what it is inRP was given, and the Order are refusing to accept it.
I think that's perfectly fine depending on what type of evidence you give them. Your characters word alone will probably not convince them. Same with possibly fakeable reports about the equipment. That's totally inRP, even if it may cause a mess. It'll probably last until they somehow verified it themselves, given their background to make 100% sure that no infection is at hand.
Omi, you are not exactly a saint here - that can be said to all of us though. I had my share anger toward you when you were busy forcing 5 people to do what you want, remember the ZA? You act like a criminal who calls the police when the victims fight back. Gytrash did a good work with the cof, even if my character doesn't like it - so why dont we handle this inrp instead of rallying on each other like savages.
(08-05-2014, 08:51 AM)Snak3 Wrote: Gentlemen and ladies, take a step back and put all energy that you would put here into actual roleplay solutions. Isn't that the main purpose of this server already?
I think it depends, what if TAZ complies and the Order says it is nomad technology while TAZ says it's alien but non-nomad technology?
In a usual roleplaying game you usually have a game master that would in this case provide the result of the investigation by the Order. But in disco, the Order could decide the result of his investigation. So we could still remain in an unsolvable situation. Is not it?
(08-05-2014, 08:29 AM)LordVipex Wrote: To be fair, you have to consider that people don't read every single story post ever written on the forums. The sphere looks like a nomad shield fx, and that's exactly what the characters saw in it. What it really is does not matter. The Order interpreted the effect they saw and until it is proven that it is not of nomad origin by an investigation or whatever they will probably not change their minds.
I don't expect people to read everything, only to know at least ooRPly what they are actually dealing with, especially if they start accusations based on something isn't clearly defined as inRP knowledge. Because that's what I tried to point out in what you quoted from me, that if it looks like a nomad shield fx is not an outright reason to consider it inRP, just as neither are gameplay limitations a reason for the opposite. How the bubble is actually supposed to look like is up to the original owner of the SRP which included the shield bubble FX, Jinx.
Sadly I couldn't find the original SRP, as our dearCatmin(who's talents can be summed up as being rather about looking for excuses why it's not his job to fix things than for ways on how to fix them) pointed out to me than from an administrative viewpoint it is way easier (or maybe lazier) to invis an SRP thread than keeping it visible to the masses with a closing post about it no longer being valid due to ownership change of the vessel, even despite said ownership change having no effect on the roleplay at all. I believe said information and list of links gathered in said "ex-SRP" thread could help a lot to clear up the mess around the shield bubble, but for now all that can be presented is the link to the original roleplay story thread I already linked in my previous post here.
Wouldn't that mean that you have to mix ooRP knowledge with inRP knowledge? My character was there at that time and he has no way of knowing that it is not nomad technology. I'd rather not include ooRP knowledge into the RP.
ooc is not always good in terms of RP - but in some cases - ... especially when allies start shooting each other.. - it might have been beneficial to ask the person whose roleplay it was to do the ship - and add the effect.
what you then get is "the facts" - undisputable facts
what you make of those is something different, you can still accuse others cause your char does not know those facts
but you - as a player - should also be aware of certain limitations.
when the ship went to taz - taz was asked if they wanted to start anew and retcon the previous RP of the ship ( including renaming etc. ) or continue the RP about it along with its history
in case of the later - there is simply no way for taz to dismount the reactor. the ship is the reactor and zoners or humans in general simply cannot dismount it - they can safely operate it - but they cannot just remove it and put it in another ship - or somewhere to study
in terms of RP - the very MOST the taz can do is the following
- give the entire ship to the order ( which is problematic as you can only pass such SRP over to another person in certain circumstances )
- RP to allow the order FULL access to the ship inRP to study it - while keeping full control ( no shared ship ) - which - in time .. should result in the "facts" about what it is... hence, the char gains the ooc knowledge of the SRP.
other than that - removing the effect involves editing the equip.ini file
also
yes - the effects are picked cause tehy fit the best for the purpuse - they are 2 layers
one effect is indeed the single player campaign alien bubble - the other is the volcanic atmosphere planet impact
and so far - no one has accused the ship for being a planet.... ( just so you see - certain gameplay limitations are involved - we cannot create a new effect when an existing one fits pretty well )
to add a bit more - it is a looong time ago that i played the singleplayer campaign... but you must keep those vanilla things in mind
- nomads in vanilla are meant to be technologically weaker than humans - especially in military aspects
- the first shield bubble you encounter is the kusari arch - which - although is at that time infested by wild - is still a human contruction - it is unclear if the shield is human - or wild - but one may assume it is not wild, cause the nomads in singleplayer are not particularly known for their shields.
(08-05-2014, 10:53 AM)LordVipex Wrote: Wouldn't that mean that you have to mix ooRP knowledge with inRP knowledge? My character was there at that time and he has no way of knowing that it is not nomad technology. I'd rather not include ooRP knowledge into the RP.
It is not about recognizing if it is nomad or not, but what your character has actually seen. In the case of your character it's barely relevant, it is however in the case of those who've seen nomad city shields before. It wouldn't be ooRP knowledge if the original owner of the roleplay behind the shield bubble tells you what your character is actually supposed to see when looking at something being represented by an fx chosen from a greatly limited amount of options.
What would be definitely decisive in this case is the word of Jinx regarding the shield bubble in my opinion.
speaking of the definitive word of jinx, well he has spoken.
(08-05-2014, 10:40 AM)moebus Wrote: In a usual roleplaying game you usually have a game master that would in this case provide the result of the investigation by the Order. But in disco, the Order could decide the result of his investigation. So we could still remain in an unsolvable situation. Is not it?
i also agree with this. sure, we could let the order have a full look, but whats to stop them still staying its nomad when they find out it isnt?
(08-05-2014, 11:02 AM)Jinx Wrote: - the first shield bubble you encounter is the kusari arch - which - although is at that time infested by wild - is still a human contruction - it is unclear if the shield is human - or wild - but one may assume it is not wild, cause the nomads in singleplayer are not particularly known for their shields.
Except Arch shield is a hybrid construct, four pylons maintaining are distinctively nomad and they use nomad mines model. Nomad Lair had shields around its entrances/exits, Dyson sphere entrance had same shield and finally city inside had same shield but larger. Nomads weren't known to have portable shields on their ships in vanilla, that is true enough, however to say they don't have shields at all is incorrect. If anything they seem quite fond of having stationary shields whenever possible. Again, if you'd like to invoke vanilla you'd also remember that on same gameplay gun level available to player at a given moment in campaign missions where player had to face them nomad weapons were considerably more dangerous and took about two hits to de-shield whatever best ship you could have at that time (which typically was Anubis as other ships, like Sabre and Titan, were inaccessible due to higher player level requirements).