(08-29-2014, 01:59 PM)TLI-Inferno Wrote: I would much prefer a liberty vs rheinland war over a fleet of nomads or terrorists invading.
With terrorist or nomad fleets, they would be killing EVERYONE, not just house military ships, which would completely disrupt the roleplay of non-combatants who are just flying through.
A liberty vs rheinland war is house military vs house military, allowing anyone who doesn't want to fight to simply ignore the conflict while the two fleets have a fun war. It gives people the opportunity to get all their inRP PVP in without disrupting anyone else's RP.
I know where you're coming from, and that a house vs house war is of a different quality than a house vs pirate conflict. I enjoyed fighting the RNC as LN myself. I just wanted to say that the root of the problem is not really what ever IRP status there is between factions, the problem is the inability of people to separate competitive IRP shooting from OORP hatred towards who ever is getting shot, so they try to find lots of ways to stop shooting from happening (by adding distance, by closing gates, or by encouraging people to whine about every shot). That's what made them suck the fun out of every corner of the game.
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(08-29-2014, 01:45 PM)TLI-Inferno Wrote: ...
It's usually been stated that the in-game results determine the lore outcome of the game. ...
*don't
Maybe things have changed, then.
I remember a couple of years ago hearing from an admin that the lore outcome of the Gallia vs Bretonia war would depend on the RP and PVP results of said war, hence why, recently, Gallia eventually conquered Leeds, as they'd been winning most of the battles in that system, and that if Bretonia were to successfully control Leeds, it would have remained their system instead of losing it.
I could have sworn something along those lines was said before.
Otherwise, if the in-game roleplay and conflict has no impact on lore... Why even bother fighting for your systems, if they can just be taken away from you whenever the admins decide? What's the point in even fighting the wars if they have no impact? What's the point in roleplaying if that has no impact? I always thought the unique thing about this server was the impact players had on the lore, but I guess that's changed; I guess it's just the impact the admins and their consultants (obviously only liberty) have on the lore.
For a roleplay server, there sure is a lack of roleplay in how things are turning out. Instead, most of what I've seen happen has been the result of OORP decisions.
Well, I've got a suggestion to you, then. How about you allow long-term in-game results to affect the lore? I'm not saying a couple of battles should change the entire game, but for the in-game results to at least have somewhat of an impact on your decisions. This would give people a reason to take part in wars based on what they want to happen; it would get the community involved in both roleplay events and PVP events in order to influence things the way they want them to, thus creating a very fun form of democracy. For example, let's say the Corsairs want to take a system from the Outcasts. They would have to go in-game and consistently and successfully invade the system they want and take control of it every day for months, and eventually they might make some progress into that system, such as some of the bases becoming theirs, or them building an NPC base in the system; their movement would have some sort of impact. And, if the outcasts wanted to keep the corsairs out, they'd have to fight them out to make sure they don't win enough to have an impact.
(08-29-2014, 02:10 PM)Tunicle Wrote: "Then Bretonia has an event in which they basically ally with Kusari."
If that becomes solid and known you see no seed for conflict with Gallia?
No, not really. I don't see how that would create any more conflict with Gallia than there already is. If anything, that would reduce conflict, since Gallia and Kusari are at peace. They might pull the "friend of a friend" and decide that since Gallia and Kusari are allied, and Bretonia and Kusari are allied, to ally Bretonia with Gallia... Which I really hope never happens...
Even if the ingame battles are won/lost in most cases, it doesn't change the fact that Rheinland was in a very bad shape after the nomad conflict. Bad as in financially weak. There's no way that they could withstand the Liberty forces in the long run. The RP story was the same the whole time, no matter if Liberty got their asses kicked in PvP.
Conflicts between houses, on the other hand, is a MUST for FL. That's what drives the RP forward. Pirates, terrorists and nomads are fine, but it doesn't generate a fraction of the RP needed to move the storyline forward. Maybe if the terrorists managed to send some device into the NY sun, and that device made the sun expand 100 times or something. That would push the storyline forward, because NY would be uninhabitable.
Gallia and Kusari are at peace.
Gallia and Bretonia in an apparently irreconcilable war.
Kusari and Bretonia ally and you see no reason why this may give Gallia concern?
(08-29-2014, 02:31 PM)Lucky Luke Wrote: Even if the ingame battles are won/lost in most cases, it doesn't change the fact that Rheinland was in a very bad shape after the nomad conflict. Bad as in financially weak. There's no way that they could withstand the Liberty forces in the long run. The RP story was the same the whole time, no matter if Liberty got their asses kicked in PvP.
Conflicts between houses, on the other hand, is a MUST for FL. That's what drives the RP forward. Pirates, terrorists and nomads are fine, but it doesn't generate a fraction of the RP needed to move the storyline forward. Maybe if the terrorists managed to send some device into the NY sun, and that device made the sun expand 100 times or something. That would push the storyline forward, because NY would be uninhabitable.
Then again, one could think of plenty of inRP reasons that liberty should be weakened, too. The real reason it was decided to weaken Rheinland was completely OORP. If RP nomad wars were the reason to weaken rheinland, why is Liberty immune to the negative impacts of their past conflicts? Why is it that nobody's ever decided to weaken liberty? People have come up with reasons why pretty much everyone else should be "weak" because of their past conflicts. Yet, suddenly when Liberty comes into question, nobody mentions that they've had their own share of past conflicts in the past as well that should be just as crippling?
(08-29-2014, 02:38 PM)Tunicle Wrote: Gallia and Kusari are at peace.
Gallia and Bretonia in an apparently irreconcilable war.
Kusari and Bretonia ally and you see no reason why this may give Gallia concern?
Irreconcilable war. Right.
Is that what happened when Gallia invaded Kusari, slaughtered them, and they became trading buddies?
Much irreconcilableness. Very war. Wow.
Gallia's invasion into Bretonia is no different than Gallia's invasion into Kusari. If it was possible for them to suddenly ally with Kusari, I don't see how it's any less possible that they would ally with Bretonia. After all, you've already proven this server's ability to force peace.
(08-29-2014, 02:22 PM)TLI-Inferno Wrote: ...
Maybe things have changed, then.
I remember a couple of years ago hearing from an admin that the lore outcome of the Gallia vs Bretonia war would depend on the RP and PVP results of said war, hence why, recently, Gallia eventually conquered Leeds, as they'd been winning most of the battles in that system, and that if Bretonia were to successfully control Leeds, it would have remained their system instead of losing it.
...
Possibly if it was a scripted/planned event, unlikely to be just a collection of random skirmishes.
If the result of every PvP encounter had an impact on the story, there would be some truly ridiculous situations, mainly to the effect of "weaker" pirate factions controlling entire House core systems because a particular player faction has better PvP'ers... The system is simply not set up to deal with that level of dynamism. (Time zones are another factor; it's not very fair to conquer a faction's home while half of their defenders are asleep IRL.)
(08-29-2014, 02:22 PM)TLI-Inferno Wrote: ...
Maybe things have changed, then.
I remember a couple of years ago hearing from an admin that the lore outcome of the Gallia vs Bretonia war would depend on the RP and PVP results of said war, hence why, recently, Gallia eventually conquered Leeds, as they'd been winning most of the battles in that system, and that if Bretonia were to successfully control Leeds, it would have remained their system instead of losing it.
...
Possibly if it was a scripted/planned event, unlikely to be just a collection of random skirmishes.
If the result of every PvP encounter had an impact on the story, there would be some truly ridiculous situations, mainly to the effect of "weaker" pirate factions controlling entire House core systems because a particular player faction has better PvP'ers... The system is simply not set up to deal with that level of dynamism. (Time zones are another factor; it's not very fair to conquer a faction's home while half of their defenders are asleep IRL.)
I never said that every single PVP encounter should have an impact on the lore. I already said repeatedly that it would be over a lengthy amount of time.
If a faction is able to dominate a system for an entire year, they should at the very least not LOSE that system. I'm not saying rogues should be able to take over New York, but if there's a war, dominating said system should be a mandatory prerequisite before lore can give that system to said faction. For example, in order for liberty to kick out rheinland, as they've supposedly done lore-wise, they should first have to, well, kick out rheinland... They shouldn't win the war when they can't even win the war.
(08-29-2014, 02:10 PM)Tunicle Wrote: "Then Bretonia has an event in which they basically ally with Kusari."
If that becomes solid and known you see no seed for conflict with Gallia?
Kusari and Bretonia haven't allied, they've simply normalized trade relations between their corporations. Their governments are more or less neutral, the same as between Bretonia and Rheinland.