Namely, the first most active faction is the Congress. The Marauders are the fourth. Too much fun out there for one Junker faction, it seems.
But, I don't see anything interesting in the way of the Junkers. Is it premium scrap? Or perhaps there is something that is actually fun and that I could do as well?
Their neutrality/diplomacy makes the ID very good for all types of trading (ores, normal commodities etc.).
Sadly, this does not mean an influx of pirating Junkers, which makes me feel somewhat sad.
But if you wish to look into stuff to do, allow me to rip something I wrote earlier:
Lythrilux Wrote:The Junker ID allows a player to be extremely flexible in the way they roleplay. You can play various roles as a Junker: Will you be a simple scrap miner harmlessly making your keep? Will you a daring smuggler ferrying contraband around the houses for credits? Will you loot credits and cargo from unfortunates outside of house space away from lawful eyes? Are you an intrepid Xenos or Hogosha hunter? Or will you incorporate all four playstyles into your roleplay?
One of the biggest benefits of being a Junker is your quasi-lawful status. You have an extremely generous set of diplomatic relations, which gives the Junker ID a lot of freedom within the houses. Your only real enemies are Hogosha and Xenos, which you can actually hunt EVERYWHERE in Sirius when you feel like it. Aside from that, it'll be rare for you to find enemies within Liberty, Bretonia and Rheinland. Kusari dislikes Junkers, due to the large Hogosha influence within the house. If you venture to Kusari as a Junker, you'll most likely get asked to leave. In Gallia you don't have many enemies, but not many friends either.
But you don't always have to play by the book. Snitching on non-Junker ID'd smugglers or involving yourself in blackmailing others are also fun Junker activities. The Junker ID allows for a lot of experimentation with your roleplay.
Still, you could scratch all that and simply play a Junker trader hauling ore and legal goods. Not the most interesting way to play the ID, but it's your choice. Personally I don't encourage it.
~Lythrilux
@Jack lol no, Premium Scrap isn't the main reason why Junkers are/were insanely active.
That's not very fun, hauling without almost any risk. The Junkers rarely smuggle and pirates don't attack them because they need their bases. Somewhat of an isolated society.
You know what? I am going to make a pirate that will pirate the Junkers. Of course, I won't use your bases, except for target practice.
(08-29-2014, 08:41 PM)Thunderer Wrote: That's not very fun, hauling without almost any risk. The Junkers rarely smuggle and pirates don't attack them because they need their bases. Somewhat of an isolated society.
Pirating as a Junker is personally my favourite aspect of the faction. I'd implore you to try it out.
(08-29-2014, 08:41 PM)Thunderer Wrote: You know what? I am going to make a pirate that will pirate the Junkers. Of course, I won't use your bases, except for target practice.
Playing as a House Lawful or House Unlawful restricts me to a specific area of space and a specific set of actions. Playing as a Junker is the least restrictive of those; On par with generic Freelancer/Pirate/Civilian IDs.
Howard Williams - CEO, Williams-Mordhauser Distributing - "Just try and stop us"
Caroline Convair - General Secretary, Williams-Mordhauser Distributing - "Please excuse the CEO"