(09-01-2014, 10:20 AM)Jack_Henderson Wrote: [*]Group mining fields instead of "every faction has theirs". Omega 7 is currently rather boring with 3 groups in 3 far far from each other places. I suggest 1 large field (5-8 k wide) for each commodity where miners of all colour go and meet.
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I think the multiple groups are good, it gives it more realism. There should be more corporation piracy and competition. There was a discussion that it would make in omega 7 each faction 1 kind of ore. Kruger would have silver, daumann cobalt and img copper.
(09-01-2014, 10:57 AM)Danny-boy Wrote: I hate digging around fl companion and the mining mod text file to find out that two places have the same/similar drop rate per asteroid but the asteroids only spawn at about half the rate in a different field, it really makes things annoying when I go there to mine.
Doesn't this defeat the purpose of exploring and finding out for yourself how good/bad mining fields are?
As for Jack's post (the first 3 points), I don't worry too much about drop rates of fields, they should be different, so that I can garner the best ore/time. This isn't RPing Miners, this is just how quickly I can get rich.
I sometimes mine in a field that takes 20-25 minutes to fill a Rock Badger with a full set up of ID/IFF and Mining arrays.
I have no problem with the Hegemon being the size it is. Everything is a compromise. Don't like flying it in rocks - don't buy it.
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'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
i am against such changes about a big mining field in maybe O-7
because img and kruger are not friends but enemys and as such they will never mine in the same field...
this leads to a miner needs an escort which pew poew each other and the miners are the first victims...
so if you are in need of pvp go to connecticut and pvp there...
you want activity on the server look at the crowded new york system or some times new berlin and new london
btw some changes can be to make thew dense mining field in tau-23 like the mining fields in o-7, they are very hard to navigate with a transporter, btw npc can pass thru the rocks, so they only count for players so remove them.
the meaning of pob's is that a player can build them and it is hard to get a level 4 pob and there should be no rule where a base can be build, else a lot of bases are useless and have to be deleted, because they are in and close to mining fields...
delete the barge files (they are still used for jumptrading and that way the whole mining thing is f***ed up)
make mining and selling of ores more like:
from mining to selling point it is 5 systems and that way you have 5 * 1500 = 7500 so selling price is around to 7500+-5*50 sc
for 6 systems it is 6 * 1500 = 9000 +- 6*50 sc and so on
that makes mining understandable for all
and reduce the scrap fields around sirius because junkers and alg work for years to reduce them but nothing happens
to their size, but senceless a uncut diamod field mined by kruger in dresden is empty of ores because of high mining...
(09-01-2014, 11:04 AM)GamerGirl Wrote: I think the multiple groups are good, it gives it more realism. There should be more corporation piracy and competition. There was a discussion that it would make in omega 7 each faction 1 kind of ore. Kruger would have silver, daumann cobalt and img copper.
Sorry, but I fail to see how having mining spots spread out all over the system would lead to more 'corporation piracy and competition' than if the three mining factions where all forced to go to the same mining spot and compete there.
(09-01-2014, 11:16 AM)St.Denis Wrote: Doesn't this defeat the purpose of exploring and finding out for yourself how good/bad mining fields are?
Possibly, maybe, yes. I don't really get enough time to go around to every field and test it, to be honest I also find doing things like that rather boring and it puts me off mining, rather what I do enjoy is the interaction between myself and transports/pirates/police once I'm in a good mining field and have started mining.
The element of discovering things would still be there offcourse if something like that was implemented, after all if you want the fun of discovering where to mine etc (because I understand that some people may enjoy this), just don't open up companion and look for the mining spots and the type of commodity that they contain that way you still have to/can go and discover where each mining spot is and the type of commodity that it drops.
(09-01-2014, 11:49 AM)hades durin Wrote: i am against such changes about a big mining field in maybe O-7
because img and kruger are not friends but enemys and as such they will never mine in the same field...
this leads to a miner needs an escort which pew poew each other and the miners are the first victims...
so if you are in need of pvp go to connecticut and pvp there...
you want activity on the server look at the crowded new york system or some times new berlin and new london
This is kind of the point, there will be more interaction between hostile mining corps/pirates, this sort of interactions could lead to more rp tension and possibly more pvp, that makes the overall experience more fun/interesting and promotes more interaction, what if I want to pvp inrp? I don't always want to sit in conn for a chance to pvp, it's a lot more fun done outside of it in the rp enviroment.
(09-01-2014, 11:49 AM)hades durin Wrote: eaning of pob's is that a player can build them and it is hard to get a level 4 pob and there should be no rule where a base can be build, else a lot of bases are useless and have to be deleted, because they are in and close to mining fields...
Good, I'd like to see those sorts of bases moved/deleted. Did you ever go to Humboldt silver field before the Junkers Congress stuck their big pob there? It was full of miners, traders and pirates almost consistently. After their base went up the activity there ended almost over night and the system has rarely been touched since.
(09-01-2014, 11:49 AM)hades durin Wrote: delete the barge files (they are still used for jumptrading and that way the whole mining thing is f***ed up)
As happy as I would be to see them lose their ability to Jump Trade this seems a little off topic to be honest.
(09-01-2014, 11:49 AM)hades durin Wrote: make mining and selling of ores more like:
from mining to selling point it is 5 systems and that way you have 5 * 1500 = 7500 so selling price is around to 7500+-5*50 sc
for 6 systems it is 6 * 1500 = 9000 +- 6*50 sc and so on that makes mining understandable for all
(09-01-2014, 11:49 AM)hades durin Wrote: eaning of pob's is that a player can build them and it is hard to get a level 4 pob and there should be no rule where a base can be build, else a lot of bases are useless and have to be deleted, because they are in and close to mining fields...
Good, I'd like to see those sorts of bases moved/deleted. Did you ever go to Humboldt silver field before the Junkers Congress stuck their big pob there? It was full of miners, traders and pirates almost consistently. After their base went up the activity there ended almost over night and the system has rarely been touched since.
when you dont know of what you speak, please, just dont speak. There are less activity in humboldt today because fieldS have been deleted for a time. when dev put THEM back, it was with a lower rate. Hovewer, there are still a lot of miner there. It's sad to see people speaking of things that they dont know...
But that doesn't make the fact that PoBs inside mining field have considerably reduced the activity of pirates pirating miners. I have personally felt bad about DHC miners mining right next to the Edling PoB and when they see a RHA or some pirate, just quick dock there. It is easier to pirate haulers than miners now, sadly.
PoBs inside the mining fields are a cancer. period. Also, sorry for detracking there.
(09-01-2014, 01:14 PM)larzac Wrote: when you dont know of what you speak, please, just dont speak. There are less activity in humboldt today because fieldS have been deleted for a time. when dev put THEM back, it was with a lower rate. Hovewer, there are still a lot of miner there. It's sad to see people speaking of things that they dont know...
The field was turned off a small while after the base was put there, activity went down before the field got turned off. A similar thing happened with Platinum mining in Alberta (although that could be more down to the fact that people from Platinum| inc, were going inactive and getting fed up of looking after two POB's after the sell point for ba/ra was moved from the same system to NY).
Edit: Although the lower mining rate I must admit isn't helping things a great deal now, Though I think that may just be the rock spawn rate as the files/companion seem to say it's drop rate is still the same (either way mining takes longer there now).
(09-01-2014, 10:20 AM)Jack_Henderson Wrote: [*]Omega 7 ores need some differentiation. Silver/Copper/Cobalt all going to Narita is boring. Copper and Cobalt (both to Denver / Narita) should be different, or be mineable in a different system (suggestion: Omega 9?). They feel exchangeable.
You whant some ore mining spots from Omega 7 to be moved to Omega 9 ?
We all know you are aiming for Omega 9 mining fields for IMG only and that you are planing an NPC base there so yeah if some of those are mowed to Omega 9 i have no doubts you will shot any other corporations who try to mine it in Omega 9.
I must admit this is very nice try from you to steal some mining spots by sugesting them to be moved from omega 7 to Omega 9 leaving rheinland with out some of it's resources.
As far as i know IMG has 12 if not even some more mining fields in Sirius more than any other mining faction.
So you can mine in tau 23 Dublin Cambridge Omega 7 Tau 37.
And now you are proposing some of them to be moved in to Omega 9 to suit your claiming role play there, how convinient.
(09-01-2014, 10:20 AM)Jack_Henderson Wrote: [*][b]Unlawful selling points: should exist, but not close to the destination to discourage "last system piracy" grieving. Atm, we have some close hauling locations with prices around 3-4k. Something like that would also work for unlawfuls. 2-3 systems away with a bottleneck between.
And this unlawful seling points, so imagine your mining fields in omega 9 if devs give them to you and hessians unlawful seling place gives nice ore price cause in RP they need resources for their war with Rheinland.
How convinient for IMG to have mining place in Omega 9 you can just jump to Omega 11 from there and sell it to them.
Even better for you if it's a moved mining field from Omega 7 as you are proposing to be.
IMG can mine almost everywhere.. if they sell something they can mine there at least 1 system away and go on another trip its THE only faction who can.. AND without a LOT of hostiles as any other corporation has to endure.
P.S: I do like to haul as an indie IMG a lot it give me more relaxing trading since IMG is neutral with most of unlawfuls i realised IMG advantage from the first day i started to play but realy now THIS... this is realy to much.
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(09-01-2014, 02:26 PM)Hauler Wrote: You whant some ore mining spots from Omega 7 to be moved to Omega 9 ?
We all know you are aiming for Omega 9 mining fields for IMG only and that you are planing an NPC base there so yeah if some of those are mowed to Omega 9 i have no doubts you will shot any other corporations who try to mine it in Omega 9.
I must admit this is very nice try from you to steal some mining spots by sugesting them to be moved from omega 7 to Omega 9 leaving rheinland with out some of it's resources.
As far as i know IMG has 12 if not even some more mining fields in Sirius more than any other mining faction.
So you can mine in tau 23 Dublin Cambridge Omega 7 Tau 37.
And now you are proposing some of them to be moved in to Omega 9 to suit your claiming role play there, how convinient.
Conspiraceeeeh!
You lack important development intel tough, mate.
Omega 9 will be a system that is atm labelled "unclaimed mining system" for the Devs. That means: No house space. No House influence. No NPC bases in it. Irply it has been newly discovered. It is in a thread about the redesign of the Omegas, which I am too lazy to look up now.
Of course there is already roleplay around it, and of course there has to be in-roleplay controversy about Omega 9. But that is why we play the game. If it was happy-nappy-peaceful-ponyfarm, it would not be interesting. Rheinland corps could have also made a claim, but they only yelled for a deletion of the system. *shrugs*
So this is not -my- proposal, aiming to steal fields and put them into IMG territory. It is the continuation of the statement that devs made about what O9 will be like and the roleplay that has been based on these dev statements for the last half year.
Sorry, the rest is too IMG-ranty to reply to seriously, it is furthermore basing on wrong assumptions and a fear of IMG.