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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Fighter Zappers

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Fighter Zappers
Offline nOmnomnOm
09-22-2014, 03:17 PM,
#11
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Replace Flashies with lasers of death.

[Image: zBEqQfl.jpg?1]
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Offline An'shur
09-22-2014, 04:20 PM, (This post was last modified: 09-22-2014, 04:20 PM by An'shur.)
#12
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Don't change or replace anything, just add NEW things and features. More diversity please.

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Offline lIceColon
09-23-2014, 09:26 PM, (This post was last modified: 09-23-2014, 09:42 PM by lIceColon.)
#13
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All of my YES. Snub Zappers can be a lower DPS weapon that forces a response instead of endless wsad strafe dodging snubs that live forever.

No atmosphere? GTFO.
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Offline nOmnomnOm
09-23-2014, 09:31 PM,
#14
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Personally, I love my Archangels.
Just a few skilled hits and get da blue (sun).

[Image: zBEqQfl.jpg?1]
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Offline Cælumaresh
09-23-2014, 09:32 PM,
#15
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(09-21-2014, 09:57 AM)John Wildkins Wrote: Well, the other problem with zappers is that their DPS is equivalent to that of flashlights.

But yeah, I've liked the idea of lasers for a while now, as sort of an ultra-8.33 weapon (with some stupid high refire like 24 or something but low damage to compensate)

Nightstalker mod has a laser ( 10000.00 refire ), but it has ridiculously high damage. Maybe if we made a gun with 0.04 Hull damage per shot, it would deal an avarage of 400 HD per second. That, combined witha reasonable power consume rate would make a pretty neat laser. Not to forget shield damage.

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Offline Ayatolah
09-23-2014, 10:26 PM,
#16
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(09-23-2014, 09:32 PM)The_Lost Wrote:
(09-21-2014, 09:57 AM)John Wildkins Wrote: Well, the other problem with zappers is that their DPS is equivalent to that of flashlights.

But yeah, I've liked the idea of lasers for a while now, as sort of an ultra-8.33 weapon (with some stupid high refire like 24 or something but low damage to compensate)

Nightstalker mod has a laser ( 10000.00 refire ), but it has ridiculously high damage. Maybe if we made a gun with 0.04 Hull damage per shot, it would deal an avarage of 400 HD per second. That, combined witha reasonable power consume rate would make a pretty neat laser. Not to forget shield damage.

the problems is the deadly overload in the server would be caused by a gun like that...

[Image: RPyeqAe.jpg]
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Offline t0l
09-23-2014, 11:23 PM,
#17
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Fighter shock rays, anyone?

[Image: PFjFVMW.png]
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Offline SnakeLancerHaven
09-24-2014, 12:08 AM, (This post was last modified: 09-24-2014, 12:09 AM by SnakeLancerHaven.)
#18
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(09-23-2014, 11:23 PM)Tal Wrote: Fighter shock rays, anyone?

Could work as something like a Mini Razor, a Shock Ray. But would look kinda weird on a fighter though lol, cuz just one laser beam, that's more like a Capital Ship would have, rather than a Fighter.

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Offline Caconym
09-24-2014, 11:56 PM,
#19
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(09-23-2014, 09:26 PM)lIceColon Wrote: All of my YES. Snub Zappers can be a lower DPS weapon that forces a response instead of endless wsad strafe dodging snubs that live forever.

That could actually be a really nice idea. And it would probably change a lot of stuff in fighter PvP.

[Image: 739cx2x56a7.PNG]

[Image: Caconym.gif]
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Offline t0l
09-25-2014, 01:39 AM,
#20
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Say we make something like a "Bomber Lance".

Mildly faster refire than the SNAC, faster projectile speed, same-ish range, considerably lower hull damage but roughly same shield damage. If possible, a minimum range of 200-ish meters so that insta-killing snubs becomes less of a problem.

[Image: PFjFVMW.png]
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