(10-15-2014, 02:26 AM)NoMe Wrote: i"m ok with enormous damage, but if we have a special equipement, i'm not ok to lose it! several time i saw it, all my special guns lost by 2 missiles shot from asco GC. I say no it's to difficult to have it or too expensive!
ok for damages, we must try to have the less damage as we can! for a BS 10 or 20 millions is not too much(5 % of buying cost)
by exemple, if you loose a large cloak it's not the same thing. the killer have just to come and kill! 500 millions for him or 15 days of full work! too easy
He is talking about actual roleplay here mate. Not anything more
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Dying in PvP in this game should be taken with a pinch of salt in terms of roleplay. Escape pods are 100% flawless. Restoring the same Dreadnought from a broken husk to a properly functioning ship is done overnight.
Just treat it the same way you treat, say, fleets of Ranseurs in New York or Nephilim swarms in the Omicrons. They're there in-game, but roleplay-wise, they "never happened".
Quote:Suspension of disbelief or willing suspension of disbelief is a term coined in 1817 by the poet and aesthetic philosopher Samuel Taylor Coleridge, who suggested that if a writer could infuse a "human interest and a semblance of truth" into a fantastic tale, the reader would suspend judgement concerning the implausibility of the narrative. Suspension of disbelief often applies to fictional works of the action, comedy, fantasy, and horror genres.
Ingame death and the lack of consequences thereof are the best example of this in disco. Sure, sometimes it's realistic to assume a vessel wasn't destroyed completely, and the crew didn't perish....say, a large ship dying within 2k of a friendly base, with friendly ships around.
Sometimes it isn't....being snac'd on a snub in hostile territory 200k from the nearest friendly base.
That's just the limits of the game. You're free to ignore such events inrp, as we all do from time to time.
Quote:Suspension of disbelief or willing suspension of disbelief is a term coined in 1817 by the poet and aesthetic philosopher Samuel Taylor Coleridge, who suggested that if a writer could infuse a "human interest and a semblance of truth" into a fantastic tale, the reader would suspend judgement concerning the implausibility of the narrative. Suspension of disbelief often applies to fictional works of the action, comedy, fantasy, and horror genres.
Ingame death and the lack of consequences thereof are the best example of this in disco. Sure, sometimes it's realistic to assume a vessel wasn't destroyed completely, and the crew didn't perish....say, a large ship dying within 2k of a friendly base, with friendly ships around.
Sometimes it isn't....being snac'd on a snub in hostile territory 200k from the nearest friendly base.
That's just the limits of the game. You're free to ignore such events inrp, as we all do from time to time.