Hmm Well The Barge was suposed to be used as a Mobile base/Mother ship and it cant dock With Lanes Either...So Then you would just need to have the Ship Vertical enuf to Fit through JG
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The thing is... a ship like that is not very practical... Harder to manouver left or right in a foward flight cuz less leverage for the turn cuz smaller distance between center of gravity and manouvering thrusters. Also it is space but it is not always empty, we have gas, nebulae, asteroids, so you still have to think something like "aerodynamics" on a ship to pass through these stuff, so a long ship is always preferable than a tall ship.
I would need one guy with capital ship to make measures of the capital ships and TL size. I believe, as far as vertical ship does not exceed height of the TL, such ship would be good.
Also, as I mentioned before, why not tilt TL a bit?
Do you mean "let's redo all the tradelanes in Sirius just because it would be nice to fly a ship which gets stuck in an asteroid field easier than anything else anyways"?
(12-19-2014, 11:53 AM)Thyrzul Wrote: Do you mean "let's redo all the tradelanes in Sirius just because it would be nice to fly a ship which gets stuck in an asteroid field easier than anything else anyways"?
That was just proposition of course. I don't demand that, as the only TL capable to handle vertical ship are Gallic (and Nomad) ones.
Also, the solution for the other problem is: not to use in asteroid fields. However, we could include SRP ship that is vertical (think of big Nomad battlecruiser, which is factually a small, flying base) and can jump around.
Tradelanes are actually pretty huge. you can probably tip a rheinland turtle head down vertically - and it would not interfere with any transit in the opposing lane. So, i do not think there is much in the way for aesthetic or mechanic reasons.
The problem really is mainly the steering through rocks - or navigation near celestial bodies. a minor problem might be certain stations that have their capital ship docking points located in an area that obstucts very tall ships - so that the ship would get into an endless loop trying to dock, but inevitably colliding with the station upon lining up.
In terms of balance i daresay a very short but tall ship is harder to hit than a very flat but long ship due to the ships movement. So it might not be easy to balance it. But nevertheless - different shapes are always exciting - kinda too bad we already had plenty of threads explaining "how we do not need new ships..." ( kinda why you don t really get new ones anymore )