Hello, I've finished it to the point where I can't make the scenes any brighter because it looks awful too bright. I had to upload it four times because I kept getting the brightness wrong, it shows up differently when editing. Anyway, thanks to Unlucky_Soul for his help and things, and Protege for allowing me to sneak around the events he organised with other people who I must thank as well. It took me a while to make so I hope it's enjoyed.
Thanks (:
Entry added to the completed list ~ Good luck with the voting!
I've put together a google drive form which will be handed out to the Judges when the deadline comes around.
Once the voting is completed, the results will be posted as a new thread here on the forums for all to see.
I'm unsure if we'll display which judge voted for what, i'm personally alright with the transparency there, i'll probably talk to them if they'd like that or not.
Edit: On further thought, i'll display which judge voted for what. Would be nice to give the community all the information.
If hard-drive space isn't a concern, Fraps I hear is a pretty good program. There's probably other good programs as well, that's merely the only one i've really heard of.
- Before submitting, sleep on it. I'm serious! Don't submit prematurely out of anger and spite for the application that will reap your video the glory and fame. Rest your creative mind and look at your work the next afternoon with fresh eyes and motivation. Yes Adobe and Sony's products can be frustrating, but life is about forgiveness.
- Technology has come a long way, but some people may still be suffering from performance issues when recording. If you lower your resolution to 800x600 and upscale and smooth over in post production, you will get a better result faster. It's not the best way to do it, but it works for when you can't get the up front performance you need recording the game, but can sacrifice time during rendering later. Don't go over-board with this either. It can end up making the end result look horrible. Experiment with still frames first.
- Turn off all the bloom effects in the game. You will achieve a higher frame rate and you can easily add it back in post production with a much higher quality result with far more control than what the game provides you with. The draw-back is of course rendering the final composition.
- Disable any anti-aliasing you may have set in a preset in your video card control panel such as CCC or Nview or whatever they call it now.
- If you want to prevent crashing the likes of Avid, Sony Vegas and After Effects, set your CPU and memory clocks back to stock if you've done any over-clocking. We tried over-clocking and creative work always ends in tears one way or another.
- Don't record to external USB devices. You will suffer a choppy frame rate, or your frame-rate will be fine, but you will find the video has recorded with dropped frames all over the show. Use USB 3.0 if you absolutely have to or e-SATA at the minimum.
- Compressing your raw FRAPS footage before editing will cause you endless agony. I know it seems like the right thing to do...But a 1GB uncompressed file can be processed much faster with additional post processing effects on top than an encoded/compressed *.mp4 file with post processing and effects applied. The less compressing you do, the better the end result will be.
- If your rig can't handle 1080 and it's impacting your creative choices, don't do it. Settle for the highest resolution that your machine can handle while allowing you to stretch your legs. You can always re-render or upscale if you win and time is not a factor.
A bit late to the party, but good luck anyway!
Cheers.
"Three o'clock is always too late or too early for anything you want to do."