In order to facilitate the Official Faction perks for the next update, we will be providing each Official Faction their own ID. This will be a different ID from the NPC ID they currently carry. These new ID's will become available at selected NPC bases convenient for each respective faction and available for Official Faction members only. For all Official Factions, the devs are going to fix faction reps so that they match faction diplomacy.
What we need is:
- Description of your faction (a short paragraph, in line with their approved lore, so no "our faction's the best thing that's happened to Sirius ever" stuff)
- Full list of your diplomacy/rephacks you want on your ID
- A sellpoint for the ID (has to be an NPC base, but not necessarily a guard base)
FAQ
What are the Official Faction Perks going to be? You will have to wait till the update to find out.
When is the Update? Don't ask. You'll only delay it another month.
What about Factions that already have their own ID? If there are any changes in faction diplomacy, faction description or sellpoint for your ID, then post here with the request.
What will happen with the NPC ID's that Official Factions currently carry? These will still be carried by indie players and no changes at this time will occur with them.
How will I be able to distinguish between Official Faction ID and NPC ID? There will be the Faction Info that you provide on the ID itself, or something indicating that it is the Primary ID for that faction. Please remember that this ID is for Official Faction members only.
Note: This thread has a designated purpose of providing necessary faction information. Official faction leaders, or a representative authorized by them, are the only ones allowed to post in here. All other posts will be invised. This will help our devs in not having to sift through non-essential information in order to get what they need. If there are any questions or concerns, please post them in a separate thread.
Description of your faction (a short paragraph, in line with their approved lore, so no "our faction's the best thing that's happened to Sirius ever" stuff)
"The Liberty Security Force (LSF, or the Agency) is the intelligence branch of the Liberty Armed Forces, gathering information all over Sirius and operating in secrecy to ensure the free flow of goods and services in Liberty as well as the maintenance of national security.
The Agency also maintains presence on every inhabited planet in Liberty space. Although space operations do form a significant part of the Agency's operations, the role of LSF agents serving planetside should not be underestimated. Those agents conduct local investigations, perform arrests and resolve critical situations, often coming to the rescue to the local authorities, when LSF intervention is deemed necessary."
- Full list of your diplomacy/rephacks you want on your ID
Diplomacy
Liberty Navy
Liberty Police Inc
Liberty Corporations
Bretonian Corporations
Bretonia Authorities
Bounty Hunters Guild
Everyone Else
ALG Waste Disposal
Kusari Authorities
Golden Chrysanthemums
Gallic corporations
Hogosha
Blood Dragons
Bundschuh
Red Hessians
Unioners
Coalition
Reapers of Sirius
The Order
N/A
Hellfire Legion
Corsairs
Outcasts
Criminals
Intelligence Organizations (Excluding the Bretonian Intelligence Service)
Gallic Authorities
Gallic Corporations
Rheinland Authorities
Rheinland Corporations
Nomadic Entities
- A sellpoint for the ID (has to be an NPC base, but not necessarily a guard base)
If Ellesmere still exists, Alert Station. If not, then Kodiak Research Station in Alaska will do fine.
- Description of your faction (a short paragraph, in line with their approved lore, so no "our faction's the best thing that's happened to Sirius ever" stuff)
"The Liberty Police Incorporated (LPI) is a private company that handles the policing of Liberty space to interdict the transportation of contraband and to prevent attacks on civilian and commercial traffic. While there are rumors of corruption and bribery being rampant within the ranks of the LPI, they are normally silenced quickly. The LPI is renown for it's ability to strike with deadly force at any threat from within Liberty's borders."
Pilot carrying this ID is a Officer of the Liberty Police Inc. who:
-Can demand contraband, levy fines, and destroy ships if they refuse to comply with contraband demands, refuse to cooperate, or are affiliated with a house at war with Liberty.
Oh yeah, when you're in the works of levying that fine on whoever is running contraband? Maybe tack on a little more. Maybe let them keep the contraband to sweeten the pot. Work the deal a bit, everyone comes ahead. If they don't want to play ball just kill them. You didn't hear that from me.
-Can hunt pirates and terrorists within Liberty and the Independent Systems directly surrounding Liberty.
In fifteen minutes, you're on your union mandated coffee break. That's the Navy's job, right? Right.
-Can escort traders within Liberty and the Independent Systems directly bordering Liberty.
- Full list of your diplomacy/rephacks you want on your ID
Allied (+0.9)
Liberty Navy
Liberty Security Force
Allied (+0.7)
Ageira Innovations
Bretonian Armed Forces
Bretonian Mining and Manufacturing
Bretonian Police Authority
Borderworld Exports
Deep Space Engineering
Universal Shipping Incorporated
Gas Miner's Guild
Hogosha
Independent Miner's Guild
Junker Congress
Junker Marauders
Kusari Exiles
Kishiro Technologies
Samura Heavy Industries
Unione Corse
Zoners (Phoenix, Omicron Supply, Temporary Autonomous incl.)
Suspicious (-.3)
Artificial Intelligence
ALG Waste Disposal
Bretonia Privateers
Kempeitai
Kusari State Police
Kusari Naval Forces
Reapers of Sirius
Unfriendly (-.55)
Blood Dragons
Daumann Heavy Construction
EFL Oil & Machinery
Farmer's Alliance
Gallic Metal Service
Ile De France Shipping
Landwirtrechtbewegung (LWB)
Kruger Minerals
Republican Shipping
Solar Engineering
Hostile (-.7)
Corsairs
Independent Pirates
Gaians
Gallic Brigands
Gallic Junkers
Golden Chrysanthemums
Lane Hackers
Liberty Rogues
Maquis
Mollys
Nomads + Infected
Outcasts
Reaver Mercenary company
Red Hessians
The Brotherhood (TBH)
The Order
Unioners
Xenos
War (-.9)
Buro Der Marineintelligenz
Coalition
Gallic Royal Police
Gallic Royal Navy
Hellfire Legion
Rheinland Federal Police
Rheinland Military
- A sellpoint for the ID (has to be an NPC base, but not necessarily a guard base.
If Illinois will still exist then Police Plaza otherwise Fort Bush would be an acceptable location.
The Liberty Navy First Fleet is the primary military arm of the Libertonian Armed Forces. Possessing some of the finest in military technology and a wealth of capital vessels, the Liberty Navy helps to protect Libertonian sovereignty, as well as assisting its ally, the Bretonians, in defense and in war. The Liberty Navy is currently headed by Fleet Admiral Nathaniel Davies, and Admiralty headquarters is centralized at Planet Columbia, Virginia. Primary training and recruitment takes place at West Point Military Academy, New York, with secondary advanced training taking place at Richmond Military Academy, Virginia.
Current Diplomacy
Liberty Navy should, of course, be set to +1.0. LPI and LSF should be set to +.9
The Liberty Navy recognizes the following factions as ALLIED (LPI and LSF should be set to +.9; the rest to +0.7 if there is such a thing). Liberty Police Incoporated, Liberty Security Force, Ageira Innovations, Deep Space Engineering, and Universal Shipping Incorporated
The Liberty Navy recognizes the following factions as FRIENDLY (+0.3 or no rephack). Bretonian Armed Forces, Bretonian Police Authority, Borderworld Exports, Bretonian Mining and Manufacturing, Colonial Republic, Gateway Shipping, Bundschuh, Gallic Council, Interspace Commerce, Independent Neuralnet Department, Bounty Hunters Guild / Core, Cryer Pharmaceuticals, and Synth Foods
The Liberty Navy recognizes the following factions as NEUTRAL (0.0). Gas Miner's Guild, Hogosha, Independent Miner's Guild, Kusari Exiles, Kusari Naval Forces, Kusari State Police, Kishiro Technologies, Samura Heavy Industries, Unione Corse, Zoners (Phoenix, Omicron Supply, Temporary Autonomous incl.)
The Liberty Navy recognizes the following factions as SUSPICIOUS (-.3). Artificial Intelligence, ALG Waste Disposal, Bretonia Privateers, Kempeitai, and Reapers of Sirius
The Liberty Navy recognizes the following factions as UNFRIENDLY (-.55) Farmer's Alliance, Blood Dragons, EFL Oil & Machinery, Gallic Metal Service, Ile De France Shipping, Solar Engineering, Junker Congress, Junker Marauders, Landwirtrechtbewegung (LWB), Daumann Heavy Construction, Kruger Minerals, Republican Shipping
The Liberty Navy recognizes the following factions as HOSTILE (-.7). Corsairs, Independent Pirates, Gaians, Gallic Brigands, Gallic Junkers, Golden Chrysanthemums, Lane Hackers, Liberty Rogues, Maquis, Mollys, Nomads + Infected, The Order, Outcasts, Reaver Mercenary company, Red Hessians, Unioners, Xenos
The Liberty Navy is in a state of WAR with these factions (-.9): Buro Der Marineintelligenz, Coalition, Gallic Royal Police, Gallic Royal Navy, Hellfire Legion, Rheinland Federal Police, Rheinland Military
Requested ID Sellpoint(s)
We request that the Liberty Navy First Fleet ID be sold on:
Richmond Military Academy, Virginia
Washington Shipyard, Virginia
Radford Research Station, Virginia
The Gallic Royal Navy comprises the bulk of Gallia's spaceborne armed forces. In conjunction with the Gallic Royal Police, the Royal Navy works to secure the Crown's borders from all threats, both domestic and external. Furthermore, they are currently involved in an immense offensive against a large coalition of forces as they seek to push further and further into the Sirius sector. With a vast house to patrol, bloody battlegrounds on the Libertonian and Bretonian fronts, and ongoing instability in the crucial corridor system of Tau-23, the might of the King's Royal Navy has never been more tested.
Following extensive restructuring in 737 A.G.S., the Office of Naval Intelligence was at last fully integrated by the Royal Navy. The agency's chequered past had alarmed many within Gallia's armed forces, but it was deemed too valuable to be entirely shut down. Now tightly bound to Naval High Command's will, and kept under constant close scrutiny, the Office operates wholly in conjunction with the Royal Navy itself - in stark contrast to the other four Houses' intelligence agencies, which operate autonomously of their House militaries.
Diplomacy
SUBORDINATES Gallic Office of Naval Intelligence
ALLIED Gallic Royal Police
FRIENDLY Île-de-France Shipping, EFL Oil & Machinery, Solar Engineering, Reaver Mercenary Company
NEUTRAL-FRIENDLY Gallic Metal Service, Gallic Junkers, Gallic Infected*
NEUTRAL Unione Corse, Kusari Naval Forces, Kusari State Police, Kusari Corporations, Hogosha, Rheinland Military, Rheinland Federal Police, Buro der Marineintelligenz, Rheinland Corporations, Independent Miners Guild, Mollys, Corsairs, Gaians, Nomads**, Infectees**
UNFRIENDLY Zoners, Blood Dragons, Golden Chrysanthemums, Farmers Alliance, Gas Miners Guild, Kempeitai
HOSTILE Gallic Brigands, Pirates, Bretonia Police Authority, Bretonian Corporations, Liberty Police Incorporated, Libertonian Corporations, Hellfire Legion, Xenos, Liberty Rogues, Lane Hackers, Bounty Hunters Guild, Temporary Autonomous Zoners, The Order, Sirius Coalition Revolutionary Army, Sirian Junkers (inc. Congress & Marauders), Outcasts
AT WAR The Council, The Maquis, Liberty Navy, Liberty Security Force, Bretonian Armed Forces, Bretonian Intelligence Service, Bretonian Privateers, Kusari Exiles, Colonial Republic
NO RELATIONS/UNKNOWN Landwirtrechtbewegung, Bundschuh, Red Hessians, Unioners, Bounty Hunters Guild Core
*To the best of my knowledge, there is currently (iRP) a small contingent of infested Royal Navy pilots. To date, they have flown only against Gallia's enemies, and have therefore managed to maintain their cover. **Following ongoing roleplay (which has since dropped off a little, I will admit) between the K'Hara| and GRN| in the past year or more, Royal Naval forces have ceased engaging Nomad vessels except in self-defense. They are still, however, treated with caution (and more than a little fear).
ID Sellpoints
Battleship Oubli, Leeds is our preferred sellpoint. This base is pretty much our in-game operational hub, since 99% of our activity has taken place outside Gallia for the past couple of years now. Planet Angers, Anjou would also be nice, although this is nowhere near as important as the Oubli. Our /restart places us there, but that is probably a matter for another thread.
ALG Waste Disposal is a Rheinland-based industrial concern focusing on trade, manufacture and processing of metallurgic and chemical products.
Typical ALG business involves moving refined and unrefined metals, waste products, and various bulk industrial/chemical goods to and from Rheinland.
Their operations are based upon two stations, Wuppertal Refinery, a chemical plant, and Dortmund Station, a smelter.
ALG are active all across Sirius, though their operations in Liberty are officially highly restricted and mostly clandestine, in cooperation with Junkers.
They have recently been expanding their business into Gallia, in partnership with EFL.
Together with their closest partners, the Independent Miners Guild and Gateway Shipping, they form an "alternative" business triangle of mining, shipping, and industry, with fewer ties to the government than companies such as BMM, Daumann, or Samura.
Full list of your diplomacy
Allies - our closest partners
Gateway Shipping
Independent Miners Guild
Friendly - people we have good relations with
Daumann Heavy Construction
EFL Oil & Machinery
Junker Marauders
Kruger Minerals
Republican Shipping
Rheinland Federal Police
Rheinland Military
Temporary Autonomous Zoners
Positive Neutral - we usually don't work with these people, but we don't mind
Bounty Hunters Guild
Bundschuh
Büro der Marineintelligenz
Bretonia, Gallic and Kusari Police and Navy
Colonial Republic
Gas Miners Guild
Junkers Congress
other Junkers
Omicron Supply Industries
Synth Foods Inc.
Union Corse
other Zoners
Neutral - we don't have an opinion, don't care, are ambivalent, or don't know about these people
The Coalition
The Council
Gallic Junkers
Hogosha
Kusari Exiles
The Order
other corporations
factions not otherwise mentioned
Negative neutral - we're not big fans of each other, but it generally works out
Ageira Technologies
Gaians
Interspace Commerce
Mollys
Landwirtrechtsbewegung
Liberty Navy
Liberty Police Inc.
Liberty Security Force
Universal Shipping
Unfriendly - there are issues here, and possibly shooting
Corsairs
Deep Space Engineering
Nomads and alien affiliates
Red Hessians
other unlawfuls
Hostile - encounters with these groups generally result in engagement
Outcasts
Unioners
Xenos
Full list of rephacks you want on your ID
note: This is going off the status quo. With the end of the Rheinland-Liberty war in sight many of these will likely change.
-0.3 - unfriendly dockable
Ageira Technologies
Interspace Commerce
Liberty Navy
Liberty Police Inc.
Liberty Security Force
-0.55 - unfriendly nodock
Deep Space Engineering
Gaians
Mollys
LWB
Universal Shipping
-0.7 - hostile nodock
all unlawfuls not mentioned prior except Bundschuh and the Council
Nomads
Wilde
The Council is currently the largest revolutionary movement in Gallia, aiming to overthrow the Gallic monarchy and install a republic in it's place. Unlike their allies, they do not attack civilian targets. The Council is allied with the Maquis for their common past, friendly with the Brigands due to common business, and hostile to the Outcasts because of Cardamine. The Council also aids the houses of Bretonia and Liberty in their war against Gallia, but councilmen avoid the house of Kusari if they can.
Diplomacy
The Maquis___________________________________█████████_ Gallic Brigands______________________________████████__ Independent Miners' Guild____________________████████__ Colonial Republic____________________________███████___ Temporary Autonomous Zoners__________________███████___ Bretonian Armed Forces_______________________███████___ Bretonian Police Authority___________________███████___ Bretonian Intelligence Services______________███████___ Bretonia Mining and Manufacturing____________██████____ Borderworlds Exports_________________________██████____ Gateway Shipping Incorporated________________██████____ Kusari Exiles________________________________██████____ The Order____________________________________██████____ Liberty Navy_________________________________██████____ Liberty Police Incorporated__________________██████____ Liberty Security Forces______________________██████____ Bretonian Privateers_________________________█████_____ Ageira Technologies__________________________█████_____ Universal Shipping Incorporated______________█████_____ Deep Space Engineering_______________________█████_____ Union Corse__________________________________████______ Red Hessians_________________________________██________ Gaians_______________________________________██________ Blood Dragons________________________________██________ Gallic Metal Service_________________________██________ Solar Engineering______________________________________ Gas Miners' Guild______________________________________ Lane Hackers___________________________________________ Hellfire Legion________________________________________ Junkers________________________________________________ Sirius Coalition Revolutionary Army____________________ Corsairs_______________________________________________ ALG Abfallentsorgung___________________________________ Daumann Heavy Construction_________________██__________ Krüger Mineralien__________________________██__________ Republican Shipping________________________██__________ Rheinland Militär________________________████__________ Rheinland Federal Polizei________________████__________ Büro der Marineintelligenz_____________██████__________ Mollys_________________________________██████__________ Kusari Naval Forces____________________██████__________ Kusari State Police____________________██████__________ Samura Heavy Industries________________██████__________ Kishiro Technologies___________________██████__________ Hogosha________________________________██████__________ Île-de-France Shipping_________________██████__________ EFL Oil & Machinery____________________██████__________ Liberty Rogues________________________███████__________ Xenos_________________________________███████__________ Kempeitai____________________________████████__________ Gallic Junkers_______________________████████__________ Outcasts____________________________█████████__________ Gallic Royal Police_________________█████████__________ Gallic Royal Navy___________________█████████__________
Omicron Supply Industries is the parent enterprise of a number of subsidiary companies that run equipment and supplies into the outer reaches, researches, designs, and produces space vessels and other technology, and ferries passengers.
OSI Diplomacy
Allies
Zoners
Cordial Ties(+0.7)
Gas Miners Guild
Independent Miners Guild
Friendly(+0.3)
The Mollys
The Red Hessians
Corsairs
Neutral
All other factions
Coalition (because everyone forgets about those)
Unfriendly(-0.3)
Daumann Heavy Construction
Krüger Mineralien
Republican Shipping
Hostile (-0.7)
Rheinland Military
Rheinland Federal Police
Büro der Marineintelligenz
Xenos
At war
Nomads
Wilde
ID Sellpoint
Omicron Supply Industries ID should be sold at: Planet Gran Canaria, Omega-49
The inner circle of the Lane Hackers is a very small but greatly influential group specializing in high-profile extortions, industrial sabotage and intelligence gathering. They oversee large portion of Cardamine market in Liberty and are well known for their deeply rooted animosity towards Liberty corporations and government.
Current IFF Description (for reference) The Lane Hackers are a criminal group with the technical expertise to monitor and disrupt Trade Lanes for the purpose of seizing valuable cargo. The powerful alliance between Lane Hackers, Liberty Rogues and Outcasts serves as the dominant unlawful force in Liberty space and most Independent Worlds.
Current ID Description (for reference) The Lane Hackers are a criminal group in Liberty who focus on piracy of high-value targets. They prefer to attack Ageira, Universal, Interspace and DSE ships, or shipments of high-tech equipment, especially Trade Lane and Jump Gate components..
The Order is an independent organisation formed to counter threats to human existence as a species. Since its founding from remnants of Liberty’s Order of Cincinatti, modern Order is utilizing cutting edge technology to bring halt to Nomads continued threat against Sirians. Belief that ends justify the means gained ire of most of the houses, widely branding them as terrorists. Reach of The Order extends over all charted space, through means varying from undercover assets to fleet warships. Currently, The Order is involved in a number of conflicts: Total war against ideologically-incompatible Core, as well series of bloody persecutions against Nomad sympathizers and those who seek to utilize alien technology for their own ends. Taking shelter far beyond borders of the houses, organisation is headquartered in deep Omicron systems. The Order views neighbouring Blood Dragon movement and Bundschuh as their closest allies against Nomad infiltration in the colonies.
Rephacks
Allied: +0.9
Blood Dragons
Bundschuh
Zoners
Friendly: +0.7
Colonial Republic
GMG
Golden Chrysanthemums
Lane Hackers
Council
Neutral friendly: +0.4
IMG
Unione Corse
Neutral: 0
Rheinland Police/Navy/MND
Rheinland corporations Everyone else not mentioned
Unfriendly: -0.55
Reapers of Sirius
Liberty Corporations
Kusari Corporations
Bretonian Corporations
Gallic Corporations