I'm gonna go out on a limb and guess that your base was Swellendam Inc., removed by the Xeno Alliance yesterday? It will probably go down in history as the only base the Xenos ever successfully siege.
If so, we thought carefully before removing it, and decided that because it was on the end of the main lane highway and given its affiliation that you were planning to export Liberty ore from it.
If indeed this was your base, next time make sure you have fuel for your shield generator. Our Xeno Heavy Carrier (*cough passenger liner*)made short of it and we wouldn't have had a hope if you had stored fuel there. And don't have more than 50 million or so on there maximum.
I'd suggest reading the Player Base Construction Guide thoroughly, you don't want to be making those sort of mistakes later on.
You know, I would like it a lot if I could gather good amount of friends and troll authorities of, for example, Liberty by putting up a rogue base in one of the important junctions of New York, and while people notice it, report it to the local officer, he reports to his superior/rest of the authorities, authorities post the attack thread, all the meanwhile the base is already Core 2 with shield, storage module, weapon platforms and transports docked on it filled with supply materials. Maybe even despite this the base won't last long, but still long enough to cause some grief for our amusement...
Both sides of the coin can abuse the system for their own gain, and the current regulations were designed with that in mind to minimize abuse as much as possible. It is fine as it is, has been for quite long, and so far you weren't convincing enough (at least for me) on why we should change it now.
I built a base recently and have to admit I started way too late at night, so of course when I woke up the next morning it was gone without a trace (my own fault I admit).
I'd agree with Toris though, at least as far as there being a requirement that something should go up on the forums so I know which bunch of gits pooped on my dreams
From an inRP perspective, I can't believe that a base could be destroyed 4k from Planet Denver and in full view of the trade lane and nobody saw anything (unless of course Don Corleone himself turned up and told them they didn't see anything!).
After the amount of RP contact with LibGov I went through before constructing it would have been nice to at least have some minor RP about it's destruction (even if it's just "we're trashing your base in 5 mins time, just because we can").
How about constructing them where they survive better? I mean, setting up a Libby Rogue PoB right in front of Manhattan won't live a long life for sure (just an example).
Yours is a good example to picture another scenario Thyr. What if I dunno... LPI want to build a base in front of Houston? They'll also get pewed away before core 2 if the critical mass of caps "happens". Trust me, Karst proved it. As one of his guinea pigs, I know that research is thorough...
(01-23-2015, 10:07 PM)|nfrared Wrote: I'm gonna go out on a limb and guess that your base was Swellendam Inc., removed by the Xeno Alliance yesterday? It will probably go down in history as the only base the Xenos ever successfully siege.
If so, we thought carefully before removing it, and decided that because it was on the end of the main lane highway and given its affiliation that you were planning to export Liberty ore from it.
If indeed this was your base, next time make sure you have fuel for your shield generator. Our Xeno Heavy Carrier (*cough passenger liner*)made short of it and we wouldn't have had a hope if you had stored fuel there. And don't have more than 50 million or so on there maximum.
I'd suggest reading the Player Base Construction Guide thoroughly, you don't want to be making those sort of mistakes later on.
I was owner of that base (this is my second account created for Base RP) and Toris is not affiliated with me at all. My suggestion is to set the rule like Siege on core 1 base only valid after 2-3 days after construction, gives people the fighting chance to get mods in place, after that base is fair game. And by the way if i knew i would loose all my credits on base if it went boom i would have never left it there and i filled it with H-feul before i logged off. And as mentioned before send back credits lost on base to construction platform ship that built the base as i do believe the credits are electronic and not piled up in a room or gold bricks. And ships do not lose credits when thy are destroyed, i believe its similar.
And as for XA- destroying base, i would thought a Official Faction would have the decency to say something in proper RP before misusing a rule, and dont give me the "We are Pirates we do not abide by rules..." s**t. As i hope to believe Disco GC is a decent group of people and as stated...
Quote:If so, we thought carefully before removing it, and decided that because it was on the end of the main lane highway and given its affiliation that you were planning to export Liberty ore from it.
this you could have just not sent in a PM or a post?
Galaxy Group i agree with this statement completly....
Quote:After the amount of RP contact with LibGov I went through before constructing it would have been nice to at least have some minor RP about it's destruction (even if it's just "we're trashing your base in 5 mins time, just because we can").