The Kusari Naval Forces are the military of Kusari. They maintain Kusari rule in systems claimed by Kusari and assist in law enforcement. They also patrol and guarantee the safety of the systems bordering Kusari.
Is allowed to do the following anywhere:
-Can defend itself
(-Can trade)
Is allowed to do the following within their Zone of Influence:
-Can demand contraband, levy fines and attack ships if they refuse to comply
-Can attack ships which violate Kusari law or belong to a house or organisation considered hostile by the Republic of Kusari
-Can defend allied or neutral ships and bases against anyone
-Can escort traders
-Can engage and destroy any ships within Tohoku that do not belong to the Kusari Naval Forces or Kempeitai
Is allowed to do the following: -Can patrol and enforce Rheinland law in the system of Frankfurt
Is not allowed to do the following:
-Cannot ally with unlawfuls
-Cannot participate in unlawful actions
-Cannot use transports with more than 4,300 cargo
Gateway Shipping is a smaller trading organization based in Bretonia which caters to smaller mining and manufacturing firms throughout Sirius. They are closely allied to both the IMG and ALG, and have strong ties to Kishiro.
The pilot carrying this ID is a member of Gateway Shipping who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself, ships and bases of the same affiliation and allied ships
-Can escort ships of the same affiliation and allied ships
-Can engage in piracy against BOWEX outside of House systems
Is allowed to do the following within their Zone of Influence:
-Can attack ships belonging to houses or organizations considered hostile by Bretonia
-Can engage in piracy against corporations affiliated with houses at war with Bretonia
-Can collect lawful bounties
Is not allowed to do the following:
-Cannot ally with any unlawfuls
-Cannot participate in unlawful actions
ZOI: House Core systems + systems with Gateway Shipping bases
Allowed ships: Fighters, Freighters, Transports, Gunboats.
- Name of the NPC faction: Rheinland Federal Police
- Description of the NPC faction: The Rheinland Federal Police is the police force of Rheinland. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Rheinland space.
- Which type of faction does your faction belong to (See above)? Police
The pilot carrying this ID is a member of the Rheinland Federal Police who:
Is allowed to do the following anywhere:
- Can defend itself
Is allowed to do the following within their Zone of Influence (ZOI here):
- Can demand information and/or contraband and levy fines or attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland
- Can defend allied or neutral lawful ships and bases against anyone
- Can escort traders
- Can carry or trade Strudels and Rheinland Coffee
Is not allowed to do the following:
- Cannot ally with any unlawfuls
- Cannot participate in unlawful actions except justifiable roleplay
- Cannot use any transports with more than 4,300 cargo space.
ZOI: Rheinland core systems and surrounding systems
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers.
(//Strudels and Rheinland Coffee of course don´t exist ingame yet but hey, some goal for perks and our RP. You don´t expect RFP to be eating donuts and drink Sunbucks Coffee, do you? )
- Your faction name Hogosha
- Name of the NPC faction Hogosha
- Description of the NPC faction) The Hogosha are a quasi-legal organization that ostensibly exists to promote the "welfare and prosperity of the Kusari people." Hogosha have influential agents inside Samura, Kishiro and even in the Kusari government. However, the organization is heavily dependent on the Corsair's supply of artifacts and their military power.
- Which type of faction does your faction belong to (See above)?
Quasi-Lawful
Just to show you what the new IDs could look like:
Quasi-Lawful ID (Q-L factions) Wrote:-See above
The pilot carrying this Q-L ID is a member of the Hogosha
Is allowed to do the following anywhere:
-Can trade
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation
-Can attack Junkers and Gallic Junkers and treat Junkers and Gallic Junkers transports as combat targets
- Is legally required to slander and purposely incriminate Junkers anywhere they are found.
Is allowed to do the following within their Zone of Influence ( Kusari, systems directly bordering Kusari, Sigmas, Lyonnais):
- Can demand credits or cargo outside Kusari house space, and attack them if they don't comply. Ships belonging to Samura are exempt from this.
- Can demand contraband and levy fines, destroying ships that refuse to comply and as specified within house space as specified by house law.
- Can attack unlawfuls and ships which belong to a house or organization considered hostile to Kusari within their Zone of Influence
Is not allowed to do the following:
- Cannot ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only.
- Cannot use any transport with more than 4,300 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats, (Fishing vessels up to 4.300 cargo)
The Artificial Intelligence are machines located in the Omicrons, following their programming and mysterious tasks far beyond external understanding. The Artificial Intelligence is unified and classifies unknown encounters by several unchangeable aspects stored within their programming that define territorial, economical and efficient priority.
Most AI's descend from Planet Gammu. AI's are fully self-aware and autonomous, and not under Human or Nomad control.
The unit carrying this ID is an unit of the Artificial Intelligence.
-Can defend itself or another AI anywhere.
-Can attack any ship In ZOI.
Not allowed:
-To enter house space
Allowed Ships: AI Drone, AI Cruiser.
Gammu Artificial Intelligence Information. Recruitment only via PM application.
Xeno ID
The Xenos are extremist terrorists that mainly focus on ridding Liberty of foreign influence and corruption. They are comprised of mainly ex-miners, metallurgists and other blue collar workers that lost their jobs during the economic collapse in Colorado and the catastrophic event in Texas. They seek to end exploitation of the working man by the big corporations focused on monetary gain and make Liberty better and safer for all Libertonians.
The pilot carrying this ID is a member of the Xenos who:
Is allowed to do the following anywhere:
-Can trade
-Can defend themselves
-Can drink excessive amounts of moonshine
Is allowed to do the following within their Zone of Influence:
-Can attack any ships including transports identified as: being piloted by non-Libertonians, pirates, house military/police and Junkers
-Can demand cargo from ships that are importing or exporting across the Liberty borders, trading with Junkers or otherwise give you reason to ruin their day and attack them if they don't comply
Is not allowed to do the following:
-Cannot ally with any lawfuls
-Cannot use any transports with more than 4,300 cargo.
ZOI: Liberty, systems bordering Liberty, Shikoku, Alabama, Vespucci, Humboldt
Allowed ships: Fighters, Freighters, Transports
The Outcasts are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Cardamine smuggling. They are allied with the Golden Chrysanthemums, Lane Hackers and Liberty Rogues. Their enemies include the IMG, Order and Corsairs. The Outcasts generally do not attack Nomads. Some Outcasts are known to revere the Nomads.
The pilot carrying this ID is a member of the Outcasts who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself
-Can treat ships carrying Artifacts or Stabiline as combat targets.
Is allowed to do the following within their Zone of Influence:
-Can attack any ships except transports
-Can demand cargo and credits from any ship and attack them if they do not comply
-Can collect unlawful bounties
Is not allowed to do the following:
-Cannot ally with any lawfuls except with Bretonian lawfuls against other unlawfuls or Gallic Royal Navy only.
Posting on behalf of The Order Primary Fleet, for The Order as a whole.
Aligment: I feel thequasi lawful would fit the best, considering The Order are not criminals and impose some kind of lawful order within boundaries of their homeworlds while still being undesirables by most houses.
The Order is quasi-lawful organization dedicated to ensure continuity of humankind. Their range spans entire Sirius, with main threats being Outcasts, Core, Nomads and those following them.
The Order ID
Pilot carrying this ID is enlisted to The Order, who:
Can do following anywhere
- Trade
- Escort neutral and allied ships
- Attack anyone in self-defense or in protection of allied or same affilated ship or base
- Freely engage BHG, Core, Outcast, Nomad, AI, Wilde ID players and any ship carrying Nomad equipment, including transports.
- Demand artifacts, slaves, Nomad equipment and remains and destroy ships if they refuse to comply
- Engage unlawfuls, quasilawfuls and ships belonging to a House considered hostile by The Order, except transports
- Fulfill bounties against targets considered hostile by The Order
Can not do
- Bring cruiser or bigger to systems containing a jumpgate, except Sigma 17, Sigma 19 and Nomad jumpgates
- Cannot participate in unlawful actions except as described above
Daumann Heavy Construction is the largest mining and manufacturing firm in Rheinland. It has a strong partnership with Republican Shipping, developing partnership with Kruger Minerals and competes with IMG and BMM. Daumann often uses mercenaries to attack competition and protect its interests. The Red Hessians often attack Daumann ships.
The pilot carrying this ID is an employee of Daumann Heavy Construction who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself, ships and bases of the same affiliation and allied ships
-Can escort ships of the same affiliation and allied ships
-Can engage in piracy against BMM and IMG outside of House systems
Is allowed to do the following within their Zone of Influence (Rheinland, Omega-11, Omega-7, Omega-3, Omega-9, Saar):
-Can attack ships belonging to houses or organisations considered hostile by Rheinland
-Can engage in piracy against corporations affiliated with houses at war with Rheinland
-Can collect lawful bounties
Is not allowed to do the following:
-Cannot ally with any unlawfuls.
-Cannot participate in unlawful actions