(02-24-2015, 10:37 AM)Sandloon Wrote: Would it really harm your gameplay THAT much if I used a 5k transport that can't honestly do anything unlawful?
You should try to see it from general perspective, not just your own perspective.
Creating overpowered generic trading ID is harming numbers of corporation IDs used by players. And this harm gameplay of several unlawful factions. If there are almost none BMM ships in Dublin, Mollys are degrading into simple house pirates because they lose one of their archenemies which they are supposed to fight with by their lore. And same applies to Gaians and Planetform, Republican Shipping and Unioners, LWB/Farmers Alliance and Synth Foods etc.
I think the sad reality about that is that as is right now, our playerbase isn't large enough for the ideal faction diversity to be there.
I made 150mil in a couple of hours on a behemoth, so cargo size isn't really a necessity for me. I just liked having the freedom to fly what I wanted.
Anyways, if people wanted to RP BMM vs. Mollys, as an example, they wouldn't join the corporation for the 5k. They'd do it for the RP. Generally speaking, there are two type of characters people make, money grinders, and RP characters. It just seems silly to me to join a faction as a trader, to just trade. I'd make a corporation trader to RP with certain factions, but I wouldn't prioritize it as a source of income because in all honesty there are easier ways.. The economy is mostly static, and waiting on a group of people loses time. That's my opinion. While being in a corporation may get you into a couple of interesting RP moments, most are no more deep than "Give me your money" just fleshed out a little more due to possible rivalries. Corporate IDs (typically) restrict you to the law. So even if you wanted to be a border-running badass RP machine, sweet talking and bribing your way through restricted sectors, it couldn't really happen, without minimizing the feeling of risk/reward.
The issue I have with using balance as an excuse, is that it does "limit" RP. On an RP server. What purpose does trade honestly serve other than funding other characters, and giving legitimacy to pirates, does it really warrant "balancing"?(I'd actually like to hear answers, these are not rhetorical lol)
Sorry for the rambling
tl;dr This is forcing people to join factions for all the wrong reasons.
(02-25-2015, 02:44 AM)Loki557 Wrote: The balance angle is fairly important even on a RP server to encourage people to fly IDs other than just a few good IDs
I can see the logic, buuuut (and i may very well be wrong) what does it matter if they're flying other id's if they're just flying from point a-b maximizing credit efficiency? Does the faction they're in really matter if they don't want to RP the charcter and just make money for the characters they actually want to rp on?
(02-24-2015, 10:37 AM)Sandloon Wrote: Would it really harm your gameplay THAT much if I used a 5k transport that can't honestly do anything unlawful?
You should try to see it from general perspective, not just your own perspective.
Creating overpowered generic trading ID is harming numbers of corporation IDs used by players. And this harm gameplay of several unlawful factions. If there are almost none BMM ships in Dublin, Mollys are degrading into simple house pirates because they lose one of their archenemies which they are supposed to fight with by their lore. And same applies to Gaians and Planetform, Republican Shipping and Unioners, LWB/Farmers Alliance and Synth Foods etc.
I think the sad reality about that is that as is right now, our playerbase isn't large enough for the ideal faction diversity to be there.
I made 150mil in a couple of hours on a behemoth, so cargo size isn't really a necessity for me. I just liked having the freedom to fly what I wanted.
Anyways, if people wanted to RP BMM vs. Mollys, as an example, they wouldn't join the corporation for the 5k. They'd do it for the RP. Generally speaking, there are two type of characters people make, money grinders, and RP characters. It just seems silly to me to join a faction as a trader, to just trade. I'd make a corporation trader to RP with certain factions, but I wouldn't prioritize it as a source of income because in all honesty there are easier ways.. The economy is mostly static, and waiting on a group of people loses time. That's my opinion. While being in a corporation may get you into a couple of interesting RP moments, most are no more deep than "Give me your money" just fleshed out a little more due to possible rivalries. Corporate IDs (typically) restrict you to the law. So even if you wanted to be a border-running badass RP machine, sweet talking and bribing your way through restricted sectors, it couldn't really happen, without minimizing the feeling of risk/reward.
The issue I have with using balance as an excuse, is that it does "limit" RP. On an RP server. What purpose does trade honestly serve other than funding other characters, and giving legitimacy to pirates, does it really warrant "balancing"?(I'd actually like to hear answers, these are not rhetorical lol)
Sorry for the rambling
tl;dr This is forcing people to join factions for all the wrong reasons.
Except here's the fun part. Discovery isn't LARPing or pure RP story-telling or even a pen and paper RP. The game it's based upon, Freelancer, is an arcade shooter space sim. One of the best parts about this server is that it accepts people who like hardcore RP and people who like RP as more of just the background for interactions.
The problem with your idea of putting RP before any sense of balance is that it would ruin the server for all but the most hardcore RPers. If changes were made to the server to only follow RP logic, the community would immediately lose a significant number of people. The "game" portion of Discovery would no longer be fun for anyone except hardcore RPers.
There is also the issue that someone (sorry, too lazy to find your name ) brought up which is that almost anything can be justified by RP if you make it convoluted enough. Where is the line drawn between one person's RP wishes and the effect it has on other players? That is exactly what baance is. Balance maintains the boundary between your RP and game experience and other persons' RP and game experiences. Balance is not the indication off a "nanny [insert noun here]" which you stated earlier; it is the necessary offset between what person A in the community wants and what person B in the community wants. You have to keep in mind that while this is an RP mod, it is a game first and foremost.
(02-25-2015, 02:52 AM)Leppy Wrote: Except here's the fun part. Discovery isn't LARPing or pure RP story-telling or even a pen and paper RP. The game it's based upon, Freelancer, is an arcade shooter space sim. One of the best parts about this server is that it accepts people who like hardcore RP and people who like RP as more of just the background for interactions.
The problem with your idea of putting RP before any sense of balance is that it would ruin the server for all but the most hardcore RPers. If changes were made to the server to only follow RP logic, the community would immediately lose a significant number of people. The "game" portion of Discovery would no longer be fun for anyone except hardcore RPers.
There is also the issue that someone (sorry, too lazy to find your name ) brought up which is that almost anything can be justified by RP if you make it convoluted enough. Where is the line drawn between one person's RP wishes and the effect it has on other players? That is exactly what baance is. Balance maintains the boundary between your RP and game experience and other persons' RP and game experiences. Balance is not the indication off a "nanny [insert noun here]" which you stated earlier; it is the necessary offset between what person A in the community wants and what person B in the community wants. You have to keep in mind that while this is an RP mod, it is a game first and foremost.
I was mostly referring to trading (for the sole purpose of making money)honestly, combat balance is extremely important. I just don't see how forcing players into factions balances the game except for adding a few more interactions.
EDIT: I never meant to advocate RP before balance, I don't want the game to be broken, I'm just stating my opinion on how this doesn't really "balance" the game in anyway, and just restricts the number of ships someone can fly, even if the tag of the ship is "Civilian Transport yadayadayda".
As to the nanny part, you've got me confused with another user.
Balance means pros and cons are harmonized. Having an ID that can go everywhere and haul 5k cargo and potentially be nuetral to everybody in every ZOI is lacking in cons. Its not balanced to itself, nevermind the others. Nobody using any other ID is a result of the lack of balance, not the point of it.