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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools [Guide] Player Owned Base

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[Guide] Player Owned Base
Offline SpaceTime
03-23-2015, 06:39 PM, (This post was last modified: 03-23-2015, 06:40 PM by SpaceTime.)
#231
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Posts: 1,501
Threads: 111
Joined: Jul 2005

Oh and I almost forgot. It should be mentioned that Cloak MKII Advanced cannot be used on light transports even if they have less than 2200 cargo. So only certain cruisers and all the dreadnoughts/battleships/carriers can use it.

Edit: Thanks Snoopy!
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Offline isaac497
04-13-2015, 12:50 PM,
#232
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Joined: Mar 2015

apparently there have been changes made to the commodities you need could you update this on that
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Offline Connor
04-13-2015, 01:23 PM,
#233
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Posts: 3,606
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@isaac497 Can you link the appropriate stuff for this so that edits can be made?

[Image: Snoopyman.gif]
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Offline Alley
04-13-2015, 01:31 PM,
#234
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Posts: 4,524
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Joined: Jun 2009

(10-31-2014, 10:42 PM)Alley Wrote:
Quote:=jumpy jumpy jump=
- Implemented /showcoords : lists the coordinates you have saved
- Implemented /savecoords 0-9 : works like setmsg, but for jumping coordinates.
- Implemented /c0-9 : works like setmsg but for coordinates. if you write /c1, it will set as coordinate the preset coordinate in slot 1. Obviously the slots aren't shared with msg.
- Implemented /jumpsys command. lists to which system you can jump from your current system.

[Image: 5aIb8ty.png]

not sure if you've written a separate guide for hyperdrives, but this belongs there.

Laz Wrote: Alley was right.
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Offline isaac497
04-14-2015, 10:26 PM,
#235
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Joined: Mar 2015

I don't know the exact number of commodities but to build a base I at least know that you need a certain amount of polymers industrial goods basic and super alloys optronics and nuclear devices unless I'm wrong and the ship description is out dated
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Offline Connor
04-14-2015, 11:00 PM,
#236
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Posts: 3,606
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Quote:140 PlasFoam Conduits
140 Industrial Hardware
100 Reinforced Alloy
140 High Performance Alloy
50 Optronic Arrays
50 Heat Sinks
30 Fusion Diodes

It states it in the 2nd post. Also, updates and an overhaul will be coming to this.

[Image: Snoopyman.gif]
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Offline freelancer knux
04-15-2015, 06:20 AM,
#237
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Posts: 129
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Joined: Jan 2015

Quote:140 PlasFoam Conduits
140 Industrial Hardware
100 Reinforced Alloy
140 High Performance Alloy
50 Optronic Arrays
50 Heat Sinks
30 Fusion Diodes

Are these item right? I can't find them using FL stat, FL companion or the wiki

[Image: dVqLYgY.png]
I'm back baby
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Offline Ponge
04-15-2015, 06:58 AM,
#238
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Posts: 1,266
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Joined: Feb 2013

Use this guide to check where to buy them:
https://webbrain.com/brainpage/brain/943...13DA2F6#-2

[Image: 2whqqh0.png]
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Offline SpaceTime
05-08-2015, 01:01 PM,
#239
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Posts: 1,501
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(05-16-2012, 02:10 AM)The Angels Wrote: Other helpful links:
X-TheDark's Guide to cloaks, jump drives, and hyperspace scanners
aerelm's Guide to Wreck Hunting

I think those two links are outdated. Perhaps it would be better to remove them.

The first is already covered here. The second should be replaced with this one: http://discoverygc.com/forums/showthread.php?tid=120680
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Offline WRobN
07-14-2015, 05:21 PM, (This post was last modified: 07-14-2015, 06:04 PM by WRobN.)
#240
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Posts: 9
Threads: 2
Joined: Jun 2015

QUESTION HAS ITS OWN TOPIC ON FORUM: http://discoverygc.com/forums/showthread...pid1692041

Hello,

I made the base on my own server.
But everytime i switch chars, the old ones that were docked with it will spawn 100K under the sun.
But the station isnt destroyed.

It also happens to my friend.

We did everything, the station has lots of materials to survive.

Why are we spawned like the base is gone?
Even when i now press F1, and choose the same char in char select, i will appear below the sun....

Help!!!
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