I think that every ore should have a reasonably priced selling point in all House Capitals.
Reasonably prices means that real length of the route determines the price at the selling location.
I think players should decide where they go.
Empowering players is a good idea and allowing opportunities and decisionmaking offers change and keeps the gameplay experience fresh.
Jack - who has flown the Tau-Kusari-NB-Omega-Kusari-Tau route for ~4 years and who is happy for any change.
I think that every ore should have a reasonably priced selling point in all House Capitals.
Reasonably prices means that real length of the route determines the price at the selling location.
I think players should decide where they go.
Empowering players is a good idea and allowing opportunities and decisionmaking offers change and keeps the gameplay experience fresh.
Jack - who has flown the Tau-Kusari-NB-Omega-Kusari-Tau route for ~4 years and who is happy for any change.
If you do this the wrong way it will spread players out too much, and make piracy extremely boring.
Give people freedom to decide what to ship and where, but still focus them along the same routes to make piracy worthwhile.
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(08-15-2015, 04:35 PM)Dove Wrote: If you do this the wrong way it will spread players out too much, and make piracy extremely boring.
Give people freedom to decide what to ship and where, but still focus them along the same routes to make piracy worthwhile.
Obviously! That's why I have always said:
> All ores to House Capital system (and nowhere else)
> Choke points in front of House capitals for piracy (like the last lane in California)
And: trade is always flowing to the "highest price" destination, even though creds/sec are the same for all destinations. Sorry to say, but most traders do not understand the calculation behind, so you immediately have the best piracy route.
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(08-15-2015, 04:35 PM)Dove Wrote: If you do this the wrong way it will spread players out too much, and make piracy extremely boring.
Give people freedom to decide what to ship and where, but still focus them along the same routes to make piracy worthwhile.
Agreed. But I do think Jack's got the right of it here. When people set out to go pirating, they don't hypothetically head to Stuttgart (more likely Omega 3 or 7, but eh) specifically to hit Gold Ore headed to Planet New Berlin. They go to find anything that's heading through that area.
If all ores were (for example) priced at 1,500c/s to each capital system, with perhaps a bonus for routes that run embargoes, then there's still a finite number of pathways that all ore traders can take and downturns in activity for one specific type of ore that was previously dominant would likely be balanced out by newly buffed ores that have suddenly become viable at that destination.
All the existing chokepoints would exist - the only difference being that pirates would probably encounter a greater variety of goods. There's also the bonus that even if traders are killed on one route, they're able to retask to another equally profitable route and provide activity there as well, instead of just logging off or something.
Although for discussion on the standardisation of ore prices, there's already a thread by me and Karst here.
Also, seeing as I didn't say it before and I don't want to come across exclusively as a wingey mong, cheers for all the updates. Excellent stuff all around. My quibbles aren't with any of the updates, per se, but more minor additions that could've been deployed in tandem with them.
Quote:Alley:
Birmingham Field in Manchester will now mine Raw Hydrocarbons at 0.75x instead of 1.0x. Yields approximately 1.5u/asteroid.
It's a shame that the BMM mining field in Manchester gets devaluated. I found the variety of different trading routes good and important, especially for the RP.
The variety of trading routes is able to let you wander trough different systems on the way to your destination, with different kinds of player characters and factions, which in return leads to good RP opportunitys.
For example: RP with the LH in Cortez and Magellan, the Rogues and the LP as well as the Liberty Navy event were really nice and it enhanced the overall experience of the community play.
In the omegas systems I had also some nice RP moments and in my humble oppinion, I think it is the variety of the RP with different factions from different systems that makes the game come to life.
BMF recently established also a growing cooperation with Tinkers Haven in Texas, this and their RP would also be complicated by these changes if there is no reason to travel to liberty with Hydrocarbons.
As of late the mining in the BMM mining field was done not for profit but out of a colegiall motivation because of the extreme low droping rates and spawns.
If someone did want to earn money fast then there are other trading routes and goods that are more profitable.
Saying that "the activity in liberty is high enough and they should fly somewhere else" is nonsense, because the server is animated by his players, and areas of high population density will always exist and they will and should draw other people to them.
Liberty and other sectors need the player exchange with one another. Nobody here wants to play alone.
If someone wants to fly around alone he doesn't need a community to play with him, he could play the single player campaign
We (the affected) have talked a lot about this change. I and a many other people that are not all active in the forum think that these changes for Manchester are very unfortunate, and that it would take away from the fun of the game and the RP experience and therefore It wouldnt do the server any good.
So I want to ask if you would consider to rethink your decision.
As a second suggestion, perhaps the comunication regarding these changes could be made more visible and involve the whole community before the changes come into effect. We are all just player that play the game.
I am convinced we will find a solution that is acceptable for everybody.
Nevertheless: Thank you Admins for your hard work and the private time that you invest in the game.
Best Regards,
Sidious
Excerpt Darklordfouror: "Wer Rechtschreibfehler findet, darf sie behalten"
Liberty factions can go to other Houses, just like any other corporation in the mod, and trade there. Liberty lacks many significant natural resources per lore (although Disco added few new places), and the intent isn't to "punish" Liberty traders but to direct them elsewhere, where activity is needed more at the moment. Obviously as people pointed out, we're releasing new patch soon , and map changes, removed and added connections etc will need to be taken under consideration. We have to wait until all those changes are implemented, and then we may talk about any major balance changes applied to the new gameplay reality.