Because many players which I & others used to kill with the Starkiller torpedo, complained that this torpedo ruins their fun. Afterwards admins / mods considered torpedoes a threat to the fairness of this game and they decided to make them completely useless. Of course, some who don't know how to fire a disruptor are still being hit and I am still called a cheater because my torpedoes did not blow in my face.
Well I'm not this like, I know how to use it and I'm not calling people cheaters for this thing with Starkillers, but Sunslayer torps really looks like cheating because there is no way to disrupt them and if it will be not fixed people will use only Sunslayers to shoot and only then people like you will decide that..hm..maybe really we needed to fix this.
(11-22-2015, 02:50 PM)Dark_Predator Wrote: And btw countermeasures are not such good against torps how you can emaginate it - they have too big explosion range and CM doesn't help much.
Yber, I saw many times like torp hits the enemy even when he is using CM, so I'm right. I didn't say always, but still they are not such good as against missiles.
(11-22-2015, 02:50 PM)Dark_Predator Wrote: too big explosion range and CM doesn't help much.
False.
CMs work perfectly fine against missiles as well.
Of course sometimes torpedoes hit, that's the point: not having an absolute counter mechanic. Ever heard of dropping a second one when the first one doesn't work? Is that too hard?
This thread is rubbish.
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
(11-22-2015, 12:59 PM)Dark_Predator Wrote: I saw it in fight yesterday and tested this thing today with Moonwalker. So here is a problem:
Sunslayer can't be disrupted with MCD and TCD (only if you will focus on the torp, but we never doing it).
I saw somebody did thread about MCD doesn't hit Starslayer, but now it's fixed. So I tested Starslayer and Sunslayer today against cruise disruptors and I can say this thing:
Starslayer can be disrupted.
Sunslayer can't be disrupted - so it looks like cheating thing now, because impossible to CD it.
Hope you will fix it soon, because it's annoying when somebody using it.
(11-22-2015, 05:41 PM)Yber Wrote:
(11-22-2015, 02:50 PM)Dark_Predator Wrote: too big explosion range and CM doesn't help much.
False.
CMs work perfectly fine against missiles as well.
Of course sometimes torpedoes hit, that's the point: not having an absolute counter mechanic. Ever heard of dropping a second one when the first one doesn't work? Is that too hard?
Of course sometimes torpedoes hit, that's the point: not having an absolute counter mechanic. Ever heard of dropping a second one when the first one doesn't work? Is that too hard?
This thread is rubbish.
Take it easy, dude, why so rude? If you not agree with me it doesn't means that you can say about this thing such way!
Actually I don't care about how many CM I spend, I'm using autodrop for CM when I need it.