(12-19-2015, 02:53 AM)Clavius Wrote: FYI, devs have implemented cloak disruptors.
Also, why is everyone crying about this before they even had a chance to test it out? For all you know, it might be more fun to go with a different setup rather then with "cerbs or lose". Give it a week or 2 and after that start crying again.
(12-19-2015, 02:50 AM)Wesker Wrote: You might as well delete all light/medium battleships.
Most light battleships are using cloaks for that reason - to be safe until the time comes to fight. Another way to use them is the players to wait to be called - to come do hit and run, not to participate in whole match. The players using massive uncloak assaults above someone are few, just as the occasions where to find such assault to happen in first place.
Also, why are you describing it like it would be 1v1 battle? Most organized groups would never send a lone light/medium BB to just sit there...no offense but do you realize how to fly such ships? In a normal group where a light BB is escorted with CA or Bombers - nobody even in Valor would be foolish enough to uncloak at 1.5 km shieldless just to use cerberus...It might happen but then Valor would be going down for sure.
(12-19-2015, 02:53 AM)Clavius Wrote: For all you know, it might be more fun to go with a different setup rather then with "cerbs or lose".
I really do not like the nerf on cerbresus guns ..
but i will use mortars then. but still it's sad to see the cerbs reduced that much
please developers, re-consider
Thanks for the efforts.
Well. Eh i'm neither here nor there on the subject. Cloaks aside, i'd say a 5 primary Osiris with a mortar is great and probably a missile turret on top of that. That could work for me.
Taking cloaks into account? well nothing will happen that hasn't already happened. Even without cloaks, all a Ransuer with full cerbs has to do is cruise up in EK to a Dread, for example and slaughter it at point blank. So in my opinion nothing has really changed except people might consider different load-outs rather than bland old cerbs all the time.
(12-19-2015, 03:45 AM)Explorer487 Wrote: Well. Eh i'm neither here nor there on the subject. Cloaks aside, i'd say a 5 primary Osiris with a mortar is great and probably a missile turret on top of that. That could work for me.
Taking cloaks into account? well nothing will happen that hasn't already happened. Even without cloaks, all a Ransuer with full cerbs has to do is cruise up in EK to a Dread, for example and slaughter it at point blank. So in my opinion nothing has really changed except people might consider different load-outs rather than bland old cerbs all the time.
Explorer actually makes somewhat a fair point. If you want to see more variety in capital ship loadouts, make battleships less dependent on POB equipment to be useful.
Personally i think it'd be interesting if they'd remove the ability for cloaks on some of the tanks, add it to the lighter battleships (As obviously they don't have the firepower to point-blank a Heavy cap). Remove the CM dropper from anything classed as Heavy, it already has enough offensive (It's guns) and defensive (It's armour). It can usually have more secondaries than light battleships and wouldn't need a CM dropper anyway (Flak, who uses the CM dropper as a CM on a BS anyways?).
Mind you i can see this getting shot down when people see it's made a mainly defensive tool only.
Just my two cents on cloaks.
I wonder why developers not asking everyone in here for changing something really important? I don't like that Cerberus will shot only on small range. How i suppose to fight now damn it? Use mortars? They can miss on 500m anyway so what's the point? Yes i blowed up a gunboat by mortar, but i spend 20 min for that, was shooting only mortars and was on 200m close range. What else i can use? Oh those razors that are fully useless against caps?
Leave cerberus alone. They are artellery. They suppose to have long range. Also i'm not shooting with cerberus all times... I'm using heavy turrets on medium range if i'm chasing enemy ship (more efficiency), using gatlings against smal ships.
Giving to artellery small range is really dumb. And i'm really thinking that devs should ask everyone before adding something like that.
Also Explorer487.
We are not speaking about cloacks and CM in here. Don't ruin thread by your words. Cloaks are part of game also and i don't think that many people would like to take them away.
So please people: stay on topic. Don't speak about cloaks and JD. We're speaking about cerberus here. If you want to speak about other stuff open your own topic and dump it.
(12-19-2015, 04:13 AM)Black Jack Wrote: I wonder why developers not asking everyone in here for changing something really important? I don't like that Cerberus will shot only on small range. How i suppose to fight now damn it? Use mortars? They can miss on 500m anyway so what's the point? Yes i blowed up a gunboat by mortar, but i spend 20 min for that, was shooting only mortars and was on 200m close range. What else i can use? Oh those razors that are fully useless against caps?
Leave cerberus alone. They are artellery. They suppose to have long range. Also i'm not shooting with cerberus all times... I'm using heavy turrets on medium range if i'm chasing enemy ship (more efficiency), using gatlings against smal ships.
Giving to artellery small range is really dumb. And i'm really thinking that devs should ask everyone before adding something like that.
Also Explorer487.
We are not speaking about cloacks and CM in here. Don't ruin thread by your words. Cloaks are part of game also and i don't think that many people would like to take them away.
So please people: stay on topic. Don't speak about cloaks and JD. We're speaking about cerberus here. If you want to speak about other stuff open your own topic and dump it.
Did you know that primaries have a range of 3000 meters?
I really do not believe this change is going to ruin cap combat the way people are claiming. All cerbs are right now is prims on steroids, taking them away just means that people will need to rely on prims instead for steady DPS work while freeing up heavy slots for utility weapons.
And if I'm somehow massively wrong, things can always be reverted.
(12-19-2015, 04:13 AM)Black Jack Wrote: I wonder why developers not asking everyone in here for changing something really important? I don't like that Cerberus will shot only on small range. How i suppose to fight now damn it? Use mortars? They can miss on 500m anyway so what's the point? Yes i blowed up a gunboat by mortar, but i spend 20 min for that, was shooting only mortars and was on 200m close range. What else i can use? Oh those razors that are fully useless against caps?
Leave cerberus alone. They are artellery. They suppose to have long range. Also i'm not shooting with cerberus all times... I'm using heavy turrets on medium range if i'm chasing enemy ship (more efficiency), using gatlings against smal ships.
Giving to artellery small range is really dumb. And i'm really thinking that devs should ask everyone before adding something like that.
Also Explorer487.
We are not speaking about cloacks and CM in here. Don't ruin thread by your words. Cloaks are part of game also and i don't think that many people would like to take them away.
So please people: stay on topic. Don't speak about cloaks and JD. We're speaking about cerberus here. If you want to speak about other stuff open your own topic and dump it.
Right so. You have brought no useful points to the table and done so in a wall of text. It's called a variation in perspective if you didn't realise. Also the thread title doesn't state it's about Cerberus turrets and Not to mention the fact cloaks are clearly a key factor people are considering with this new change. So I'd say its more than relevant to this discussion. You seem to be focused on disliking the change and all you've done is voice that in, as ive said, a wall of text. I also did not mention anything about taking cloaks away, I said variation depending on ship might be an alternative to the cloak perspective of this topic. Hence how now people might be more inclined to point blank a weaker ship with a cloak with the recent armour buff. As mentioned by someone else previously.
So please. Don't start having a pop at me for raising a constructive view on things and not just jumping on the hate change bandwagon.
Specific stuff between @Durandal and I will be talked about on skype, this is just for the people that were saying light battleships wouldn't be so "Affected"
OK so after my massive rage moment ( apologies rage levels were at max) I have actually taken some time to think about this. @Snoopy, (one of 3 people to train me with battleships) and I have talked about these changes. Both of us still prefer that cerbs have AT LEAST 2.5k range if the Developers insist on nerfing the range of cerbs. The other thing is that Battleship Primary turrets will NEED to live up too their expectations with increased range and damage rates. As they are prim turrets are ok, but the thing is it will make cap combat wayyyyyy more slow paced. Anticipating/dodging battleship projectiles at longer range is easier, and the damage wont be as much as before with cerbs. Anyone who flies battleships in group fights knows its mandatory to take out each battleship as fast as possible to move on too the next with taking minimal damage.
Light battleships as they are struggle with combat against dreadnoughts (except the ransuer but its being buffed). Heavy battleships like the valor/Bismarck/Kusari Battleship/marduk put light/medium battleships under loads of pressure with their power. Light/Medium battleships really rely on cerbs too take down heavy battleships quickly and efficiently. Taking their current state away throws light battleships in jeopardy pretty much entirely. Heres a video with me (on the valor) and @Snoopy on the Dunkirk ( 2 very good BS players, if you think were bad feel free to duel me or him) and you can see just how much the dunkirk relies on its range with cerbs to deal damage to me.
And if you think thats not convincing, or if you think im lying when I say taking each battleship as fast as possible is crucial heres a video of me in combat out of conn with other people. You can see how we need to move quickly from BS to BS and how I relied on cerbs to take out the valors.
Cerbs as they are (in my personal opinion) are fine as they are. But again this is just for those people besides @Durandal who think light battleships have a lot of worth.