(12-28-2015, 01:38 AM)Frankenstein Wrote: i cant blame someone that he doesn't speak my language very well its not his mother tongue so its normal i would support him.
There's one small problem: this is a roleplaying server and English is not optional here - it is obligatory.
(12-28-2015, 02:04 AM)Frankenstein Wrote: i think balance is the key i will do the math 5k cargo we buy the ore for 3000 total of 15.000.000 you sell it on average of 9000 a unit total of 45,000,000 so net would be 45-15= 30 mil. so the trader jump average of 6 systems that takes time and go all the way and the pirate stay where he is not moving and the pirate take 20mil and the trader 10mil after all ? really ?
No serious pirate takes more than 5 millions (myself I ask for around 1-2M or even 3M, rarely 4M), except if cargo is ore, as its giving around 60 million credits on just one run, so asking e.g. 8-10 million in such a case only is quite understandable. Also, take into account that waiting in one spot can be pretty boring. They don't also sit on gates, because of the tradelane bug.
Both sides have bad people inside: silent and quite uncooperative traders and scumbag 10M or trigger-happy pirates. And I can say as a trader and pirate - thankfully, I'm neither of those.
running from pirates is part of roleplay too. why should I stop and pay when I can evade at least I will try. if pirate saw a police escort coming he will run too.
(12-28-2015, 12:36 PM)DonSam Wrote: running from pirates is part of roleplay too. why should I stop and pay when I can evade at least I will try. if pirate saw a police escort coming he will run too.
Well yes, nobody told that the trader can't run. But if you run away, or try to , that means you accept the consequences.
I think traders should always have escorts , other than that their life is on a pirate's hands...
(12-28-2015, 12:48 PM)astroicecream Wrote: Well yes, nobody told that the trader can't run. But if you run away, or try to , that means you accept the consequences.
I think traders should always have escorts , other than that their life is on a pirate's hands...
Quote:3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.
However, the explanation is needed here. If halting vessel is not a demand, then what is? What if I drop line "Cut your engines or your actions will result in your immediate termination"?
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(12-28-2015, 01:59 PM)FluffReborn Wrote: I've just realized there's something like this:
Quote:3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.
However, the explanation is needed here. If halting vessel is not a demand, then what is? What if I drop line "Cut your engines or your actions will result in your immediate termination"?
This wording is to stop someone solely saying "halt", waiting 10 seconds and opening up. Yes, if you use a slightly more elaborate request it's valid to kill a transport if they don't stop moving. It's no different than attacking after "engaging" (not allowed) and "hostile sighted, moving in to engage" (slightly more acceptable, albeit barely).