The Guildmaster is the leader of The Core. A fierce and cunning leader who follows every aspect of The Core agenda and ideology down to the littlest detail. Highly revered for their leadership prowess and battle performance, both as an individual and as a commanding officer, some might even consider they were appointed by God himself. They are the rightful Edge Worlds sovereign who will lead The Core in its conquest to revolutionize the Edge Worlds by declaring war on and ultimately eliminating its enemies, as well as retrieving and creating new technologies to benefit mankind.
Permitted to fly all vessels and all exotic equipment. Has access to all SRPs.
THE GUILDKEEPERS
The Guildkeepers are second only to the Guildmaster. They are the Guildmasters own personal elites; warriors and commanders who have proven themselves in the field. Regarded as heroes and treated with immense respect, they are expected to directly assist the Guildmaster.
Permitted to fly all vessels and all exotic equipment. Has access to all SRPs.
THE MID COMMAND
SENTINEL
Sentinels are true champions of The Core. As both deadly adversaries to The Core's enemies as well as highly potent tacticians when required, Sentinels are considered to be at the pinnacle of Core strength and ideology, bar High Command.
Permitted to fly all vessels and all exotic equipment. Has access to SRPs.
Request this rank when you feel you are ready, HC will decide if you are worthy...
PALADIN
Paladins are the pillars of The Core. Paladins have proven themselves as skilled fighters and capable leaders, and are an essential part of almost all of The Core's operations. Their presence on the battlefield boosts the morale of their comrades and sends fear into the hearts of their enemies.
Permitted to fly Fighters, Bombers, Transports, Gunboats, Cruisers, Battlecruisers, Battleships as well as make use of all exotic equipment and vessels that are of Bretonian, Liberty, Rheinland or Alien origin.
To obtain this rank, a player can show true dedication to the faction in some form. Perhaps through a story thread, SRP, special project, or consistent activity and roleplay whilst using the Core| tag.
TEMPLAR
Templars are those who have broken from the lower rungs of The Core command and embrace a life of increased profits, Nauru luxuries, respect and elitism. However, this is not at a cost. Not only must they match their bite with their bark, but a requirement for reaching the Templar rank is cybernetic impacts and augmentations of at least some kind. Due to this requirement, many Core pilots embrace such technologies early on in their career to show dedication to The Core and to quicken the process of becoming a Templar.
Permitted to fly Fighters, Bombers, Transports, Gunboats and Cruisers and Battlecruisers, as well as make use of equipment that is of Alien origin. Bretonian, Libertonian and Rheinland equipment and vessels must be requested.
To attain this rank, a player must make at least two posts in the Reporting Channel as a Knight first.
Once the above is done, pilots must visit the Human Upgrade Clinic and make a roleplay post there. Templars may construct Makos at the Alabama Shipyard Production Facility, and be limited to only one until they reach the next rank.
THE LOW COMMAND
KNIGHT
Knights are Guardians who have proven their worth to The Core. They are treated with slightly more respect but are generally only a little more useful than Guardians are.
To attain this rank, a player must make at least two posts in the Reporting Channel as a Guardian first.
Permitted to fly Fighters, Bombers, Transports and Gunboats, as well as make use of equipment that is of Alien and Foreign origin. Knights may construct Threshers and Bullheads at the Alabama Shipyard Production Facility, and be limited to only one until they reach the next rank.
GUARDIAN
Guardians are the fully inducted recruits of The Core. They provide the main fighting force within The Core's armies, are expected to be loyal and obedient, and to lay down their lives when commanded.
Permitted to fly Fighters, Bombers, Gunboats and Transports.
INITIATE
Initiates are the fresh meat of The Core. Having abandoned their previous lives to serve a greater cause, their lack of knowledge and experience in the Edge Worlds doesn't guarantee them much respect or attention within The Core, nor a high survival rate. They are expected to prove their worth to The Core through often dangerous tasks. In time, dedicated pilots will rise up the rank and become strong warriors and survivalists. Those who do not perish, and will simply become another person lost to harsh and hostile nature of the Edge Worlds.
Permitted to fly the Marlin only.
To rank up, they must prove their worth and successful secure one Nomad Fighter Remain, and document it in the Reporting Channel, whereby they will rank up to Guardian.
If the pilot is able to obtain a Nomad Gunboat Remain, and document it in the Reporting Channel, they can rank up to Knight immediately.
AP MANUFACTURING RANKS
AP Manufacturing ranks are handled differently, as there is no direct progression, but rather roles are bestowed based on performance and ability.
CHIEF EXECUTIVE OFFICER (CEO)
The figurehead and chief of AP Manufacturing. Liaisons directly with Interspace Commerce. Handles ship and equipment building contracts, as well as organise Mining Operations, Research Material Convoys and handles supply missions and The Core Supplies’ Board. May also handle the sales of AP-Line technology and equipment. The CEO is the foremost authority on all things APM and is responsible for tasking the COO with APM's focus and vision for progression. It is not uncommon for the APM CEO and the Guildmaster to work together, but for all intents and purposes, the Guildmaster does hold seniority over the CEO.
Permitted to fly all vessels and all exotic equipment. Has access to SRPs.
CHIEF OPERATING OFFICER (COO)
The COO is the second in command of APM who has authority above all other ranks with the exception of the CEO and the first rank able to fly the Core Envoy. The President works in tandem with the CEO to progress APM's core goals. The COO has full access to all of APM assets and is only answerable to the CEO of APM and Core Guildkeepers. The Envoy is a Cau8 Renzu liner who's purpose is to represent the Core and APM in a diplomatic manner. This vessel is home to APMs finest diplomats and negotiators and is often seen flying between the houses performing civilian business.
Permitted to fly all vessels and all exotic equipment. Must request access to SRPs.
PRESIDENT
This is mostly a symbolic but prestigious role rather than one of any authority and can be given to any member above the rank of Associate, this role is appointed by the COO and there can only be one President at any given time. The President's responsibility is the same as their previous/normal rank however they will be expected to step in for the COO should they be otherwise incapacitated.
Permitted to fly Transports. Has accessed to the shared Transports.
SENIOR ASSOCIATE
All previously mentioned role is subordinate to the Senior Associates, "SA's" are responsible for reviewing logs of the Associates and voting on their progression from Associate onwards as well as being given the ability to command Associates. SA's are often tasked directly by the Vice/President and have authority to utilize APM assets to complete their assigned duties.
Permitted to fly Transports. Has accessed to the shared Transports.
ASSOCIATE
This is the first captain post within APM. Associates are the Backbone of APM and these pilots are given command of their transport vessels and crew by the authority of their peers. They are expected to uphold APM's values and traditions whilst taking every precaution to secure APMs long-term goals.
Permitted to fly Transports. Has accessed to the shared Transports.
SPECIAL RANKS
LUMINARY
External applicants that have been absorbed into The Core specifically due to their skill in a specific vessel earn this rank. The weight of the Luminary rests heavily on its pilot's soldiers, as they are expected to constantly and consistently be at peak ability - lest they are stripped of their rank. In terms of chain of command, they are essentially Knights. They can progress up the ladder to improve their standing and reputation, but they will be dubbed as Luminary's until they meet the rank of their allocated ship. Luminary is a title that is added alongside a pilot's rank, for example Luminary Knight.
Permitted to fly a specific vessel, shared or personal, via request.
EXPEDITION COORDINATOR
An additional title bestowed upon a previously existing rank. The Expedition Coordinator arranges Core adventures into the deeper Nomad systems, in hope that they may be able to retrieve alien technology, artifacts and research materials. This rank will organise farming ops.
The Core High Command has recently undergone restructuring.
The previous Guildkeepers have stepped down from their position, therefore to help assist the Guildmaster with his duties a fresh array of new blood has been inducted into the High Command, as well as new positions alongside their titles. Erik Nodtviet will continue to handle Libertonian matters as well as everything else not covered by the Guildkeepers.
Introducing: Ruby Hydra, as your Guildkeeper of Rheinland Matt Bishop, as your Guildkeeper of Bretonia Maria Chirino, as your Guildkeeper of Kusari
As well as Jack Marston as the Assistant CEO of AP Manufacturing to Erik Nodtviet.
// Ranks have been completely re-done and overhauled. All Core pilots, unless there names are mentioned on the OP specifically, are now 'Guardian' rank. All future recruits will be 'Initiate' rank.
Initiate Blake, you have overcome the challenge we have set you. That challenge shows us how strong you really are, and how you prove your mettle in the Edge Worlds. With one fighter remain in your hold successfully gathered from the Nomad World, you have been promoted to Guardian.
:::[INCOMING TRANSMISSION]::: :::[ESTABLISHING VIDEO FEED]::: :::[VIDEO FEED:LIVE]:::
ID:Erik Nodtviet Location:Durban Station, Omicron Rho Subject:Initiate Process ENCRYPTION:INVINCIBLE
Initiate Ramirez,
You have done what we have asked of you and brought back not one, but two units of Nomadic materials from the depths of the Nomad Worlds. Whilst that is a mighty achievement, it is only enough to net you a single promotion. You are now a Guardian. Good luck in your future endeavors.
-E. Nodtviet
Guildmaster, The Core
CEO, AP Manufacturing
ID:Ramesses al-Rashid, Guardian Encryption: Sufficient Subject:Edge World Happenings, Part 2
Pilot Name:Ramesses al-Rashid Your Current Rank:Guardian Why you should be Promoted:Though I have been newly inducted into The Core, I feel my contributions to our reconnaissance efforts in the Edge Worlds and general enthusiasm in keeping our presence a constant reminder of who truly rules in this space. If promoted, I shall be able to reinforce that presence with greater assets and greater command as I pave my way to helping our organization truly dominate the Edge Worlds.
=Transmission Terminated=
(// Promote me bae. Here's some MDs. MD 1 MD 2 MD 3)