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Some questions about POB

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Some questions about POB
Offline AHerasI
04-06-2016, 11:29 PM, (This post was last modified: 04-06-2016, 11:32 PM by AHerasI.)
#1
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Posts: 13
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Greetings

First: I have been searching for a while what rules the POB building, besides the local system laws, and I haven't found anything.

[+]Spoiler
I post this because i run into trouble trying to fly to Omicron Gamma sector from Omicron-41, and someone has built a hostile "POB" (at least against my characters), which defenses are very close to the jump hole. I mean with "very close", that can destroy a light ship even before can control it after the jumping in, or make a heavy damage to a medium cargo vessel.
I have asked to a player tagged as angel, and he directed me here to post this doubt, because he didn't know the response of the next questions:

1-Which distance a "POB" is obliged to maintain from a map object? (planets, jump holes, trade lanes, and such)

2-This is also applied to the station defenses?
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Offline Laz
04-06-2016, 11:48 PM,
#2
(Sorta) Retired Code Monkey
Posts: 1,903
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Joined: Jan 2014

(04-06-2016, 11:29 PM)AHerasI Wrote: Which distance a "POB" is obliged to maintain from a map object? (planets, jump holes, trade lanes, and such)
The new rule is that a base cant upgrade past core 2 if it is within 15k of a Jumphole or Mining field if i am not mistaken.
However the base your referring to is Puerto del Sol, Which is a Corsair base. It is quite hated for what it does.

If you want to go through go through Theta then to Gamma.

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Offline Yak
04-06-2016, 11:49 PM, (This post was last modified: 04-06-2016, 11:51 PM by Yak.)
#3
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Here you go:

http://discoverygc.com/forums/showthread...4#pid43794

That post has all the server rules on POBs.

Do take the Roleplay Laws into account when you're planning building as well though!

Edit: Looks like the rules are a bit ambiguous about defense platforms, although strictly they are probably considered "part of the base", I would imagine.
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Offline AHerasI
04-07-2016, 11:02 AM,
#4
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Quote:The new rule is that a base cant upgrade past core 2 if it is within 15k of a Jumphole or Mining field if i am not mistaken.
However the base your referring to is Puerto del Sol, Which is a Corsair base. It is quite hated for what it does.

If you want to go through go through Theta then to Gamma.

Quote:Here you go:

http://discoverygc.com/forums/showthread...4#pid43794

That post has all the server rules on POBs.

Do take the Roleplay Laws into account when you're planning building as well though!

Edit: Looks like the rules are a bit ambiguous about defense platforms, although strictly they are probably considered "part of the base", I would imagine.

Thanks for your responses.

If it is a Corsair base, the base itself is infringin the Corsair Empire laws then.

where can i ask for (or in rp-form denounce that)? I'm quite noob in this comunity.
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Offline Xenon
04-07-2016, 12:21 PM,
#5
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use the communication channel "forum section" and send to the Corsair Empire a transmission explaining all that

[Image: 2aD52st.png]
NEBULA INFORMATION BOT ☆ NEBULA DISCORD SERVER
XENON WEAPONS MARKET ☆ NEBULA GRAND PLAZA ☆ NEBULA TECHNOLOGIES

THE DISCOVERY POBCAST ☆ DISCOVERY SERVER RULES

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Offline Yak
04-07-2016, 12:59 PM,
#6
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I would not imagine the Corsair Government will accept a complaint about their own base though, a bit like how the Liberty Government will build bases in locations that they would not allow other organisations to build.
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Offline AHerasI
04-08-2016, 11:00 AM,
#7
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Posts: 13
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(04-07-2016, 12:59 PM)Yak Wrote: I would not imagine the Corsair Government will accept a complaint about their own base though, a bit like how the Liberty Government will build bases in locations that they would not allow other organisations to build.

I'll wait for a while to launch my complaint properly, looks like this base is somewhat controversial.

Meanwhile, i'll prefer to ask here if my complaint is correctly made and proven. I have difficulties talking in English.

My complaint is going to go this way (here is in a ooRP form)

Quote:My character is neutral to the Corsairs, and:
(Extracted from Laws of the Corsair Empire)
http://discoverygc.com/forums/showthread.php?tid=8584

Quote:7. Corsairs have a duty to defend Corsair territory, bases, colonies and assets. Corsairs must, when possible, aid the defense of the empire. Enemy or hostile vessels that enter Corsair territory or the proximity of Corsair bases must be destroyed.
...
...
Weather a neutral vessel may dock is at the discretion of whoever is guarding the base, and should be judged on a case-by-case basis. Neutral vessels bringing useful cargo should be allowed to dock. Neutral vessels not carrying cargo may be sent away, and told to return with useful cargo for the empire before they are allowed to dock.

Quote:15. Transport of Alien Artifacts throughout Sirius space is to be encouraged. Corsairs must not pirate allied, friendly or neutral vessels carrying a majority cargo of Alien Artifacts. (kos/hostiles should be destroyed)

16. Transport of Food Rations, Luxury Food, Synth Paste, Fertilizers, Pharmaceuticals or other useful materials to Corsair bases (especially Planet Crete) by allied, friendly or neutral vessels is to be encouraged.
Corsairs must not pirate transports bringing these goods to Corsair bases. (kos/hostiles should be destroyed)

16.b) Useful materials include but are not limited to raw or processed metals (including scrap metal), all types of fuel, vital supplies for space stations or battleships (Oxygen, Water, etc), ship components, electronic components, weapons or weapon components, ammo, consumer goods, etc. (kos/hostiles should be destroyed)

Quote:24. Visitors to Corsair territory should, when possible, give advanced warning of their arrival in Corsair territory, and ask for docking clearance before docking, mooring or landing at Corsair bases.

Quote:Clarification
Hostiles are NOT defined as such because they appear red on a ship's radar. Ships such as Zoner or Junker Guard vessels, allied guard vessels, or incoming Samura trade-ships are NOT considered a threat to our security and should not be considered a target under Law 7, or an exception to Law 15 or 17.

-The use of the "hostile-to-almost-all" base setting, is discouraging independent pilots to make the travel to Crete to trade with goods that are listed in the points 15 and 16.

-Allied, friendly or neutral trade vessels that comes to the Corsair territory to trade are protected by their laws in points 15 and 16.

-As the clarification speaks, "Hostiles are NOT defined as such because they appear red on a ship's radar."

-The previous communication from the trader ship to the Corsair Empire, warning of it's arrival, is encouraged, not obliged, as the point 24 speaks.

My request is the modify of the rules inherent to the defense platforms to avoid shooting trade ships. This request doesn't intend the free opening of the Puerto del Sol POB, only the open permission to trade to neutral ships, as the point 7 of the Corsair Empire Laws speaks, without being suppressed by an automated system of defence.

Do you think the complaint is correct? Or post it in the comm channel is a bad idea?

PD. Thanks for taking the time to read the complaint.
Anyway I think POB's in the middle of a trade route should be restricted by server rules. (thats MY OPINION, no more)
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Offline Yak
04-08-2016, 11:19 AM,
#8
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If you're flying in with supplies that the Corsairs want, I'd say you should ask them nicely if there is anything that can be done about the base's hostile setting. You probably don't want to start trying to boss the Corsair Empire around Big Grin

Also what ID does your ship carry? The faction your ship is associated with is important.
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Offline Laura C.
04-08-2016, 11:32 AM,
#9
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(04-08-2016, 11:19 AM)Yak Wrote: If you're flying in with supplies that the Corsairs want, I'd say you should ask them nicely if there is anything that can be done about the base's hostile setting. You probably don't want to start trying to boss the Corsair Empire around Big Grin

Also what ID does your ship carry? The faction your ship is associated with is important.
This. Your complaint could work for house government, but these are Corsairs, they will hardly care about some lawyering. Your "rights" are limited there if you are not Corsair, there is no democracy in their empire. If your reputation with them is hostile, they have no reason inRP to welcome you or let you pass freely through their territory.

And as Yak said, your ID is important. If you use Freelancer or Zoner ID, you can simply fix your reputation with Corsairs by shooting NPCs of their enemies and once it will be neutral, you will no longer have problem with that base (I assume it is not set to full hostile mode).

On a ragebreak. Or ragequit. Time will tell.
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Offline AHerasI
04-08-2016, 11:33 AM,
#10
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(04-08-2016, 11:19 AM)Yak Wrote: If you're flying in with supplies that the Corsairs want, I'd say you should ask them nicely if there is anything that can be done about the base's hostile setting. You probably don't want to start trying to boss the Corsair Empire around Big Grin

Also what ID does your ship carry? The faction your ship is associated with is important.

I have passed through with 3 different characters, Generic miner ID, Freelancer ID (Neutral Corsair relations, also a artifact smuggler), and Zoner ID.

I almost understand the generic miner being blowed up, although it **should** be protected by the mentioned laws.

Quote:You probably don't want to start trying to boss the Corsair Empire around Big Grin

It's not intended, only I want to do the complaint correctly, I'm aware I am not the only one affecter by this situation.

Where i can **ask them nicely** to stop shooting?
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