As I pirated recently, and received feedback from some other players, I've come to conclusion some of our rules are still biased towards traders in trader-pirate interaction.
In my opinion, if the pirated trader contacts police players, which obviously puts the pirate at disadvantage, pirate side should be allowed to kill such a trader on sight, as a revenge for calling in the cops. Not only this feels realistic, but also would make chances in the interaction more equal - traders would think twice before stalling the encounter in hope backup arrives.
This has always been the case. If you think like the person is stalling - just tell them.
"Oh and if a navy arrives, you are going to tell them to bugger off or you will die right there and then."
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The issue that comes to mind is how would they know they've contacted a police player? If they use the playerlist, they could get done for metagaming .
(06-02-2016, 10:27 PM)Lythrilux Wrote: The issue that comes to mind is how would they know they've contacted a police player? If they use the playerlist, they could get done for metagaming .
Well, if for unknown reasons trader stalls, and then you see approaching backup on scanner, isn't it obvious?
Anecdote time:
Few years ago when my miner was being pirated I contacted currently online local police faction player for help. Do you know what that moron did? He PMed pirate inRP to leave me alone. Pirate was next to me and the moron was three systems away.
sound good, but how the pirate will know that the trader called for the police ? but yes sound fair trader call for cops trader get killed and its up for the pirate to accept the demand after the trader called for the police or just kill him as a revenge.
Sometimes it happen by accident that the police come while trader being pirated how the pirate gonna determine for sure that he called for the cops ? and killing in sight will be just in the ongoing incident or all the time ?
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If the backup arrives in 9/10 of the cases you will kill the trader before they kill you, so holding him as a hostage is always the way to go. Or, as people mentioned, just give him a time limit if he's stalling and shoot him immediately. On another note, we could use a rule clarification regarding demands, as I mentioned 2 months ago.
Quote:Current definition:
3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.
Proposed definition:
3.3 If a trade vessel has complied to a cargo or credit related demand aggressors are not allowed to issue further demands during the same encounter. Destroying a trade vessel without issuing a demand is not allowed unless specifically stated on the aggressor's ID. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand. Demands need to have a purpose in a roleplay manner, and should not be done to harass the player or intentionally waste his time.
If police, or another backup, is sighted on the scanner, it'd probably turn into hostage situation. Robber threatens to kill hostages, if cops come any closer, or try to kill him.
In such situations I usually take trader vessel as hostage.
Demand like "convince policeman to go away" covers it. And the whole situation tests lawful pilot's ability to think creatively, cause there's no obvious exit.
Good pirate would act quickly. Usually you should give your prey 1-2 minutes maximum, then just pop it without a doubt.
Regardless of him calling someone or not, won't be a big deal.