As I pirated recently, and received feedback from some other players, I've come to conclusion some of our rules are still biased towards traders in trader-pirate interaction.
In my opinion, if the pirated trader contacts police players, which obviously puts the pirate at disadvantage, pirate side should be allowed to kill such a trader on sight, as a revenge for calling in the cops. Not only this feels realistic, but also would make chances in the interaction more equal - traders would think twice before stalling the encounter in hope backup arrives.
What do you think?
I guess I'm a bit behind. I thought that this was correct RP?
(06-03-2016, 03:26 AM)Petitioner Wrote: The original post, if you read, wasn't about a pirate's first interaction with any given trader. The idea was that if Trader Joe had previously called the cops on Pirate Rob in their first interaction, and two days later, Pirate Rob comes across Trader Joe again, then Pirate Rob can just waste Joe then and there for revenge -- even without issuing a demand.
Personally, I'm all for it in principle, but I'm afraid of the rules becoming too convoluted. They're already complex as is. Then again, if we simplified engagement rules across the board, this wouldn't even be an issue.
I would think this is heading down a slippery slope.... wouldn't this require the pirate to document that the trader had previously called the cops/navy/his own security forces? As with a lot of things, it could be open to some abuse... and I don't think pirates will wanna keep a lot of screenshots around to prove that the trader they killed ratted them out previously.
Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station