(06-09-2016, 04:11 PM)Snoopy Wrote: What's the betting most of these people that are complaining about being killed by bombers don't use armour? As soon as you go over the SNAC/Torp Hull damage you force the bomber into a longer fight which means you can escape easier.
(06-09-2016, 04:15 PM)Laz Wrote: Here is an idea. Pay the Pirate. Works 100% of the time for me.
Everyone is saying pay the pirate. But pay them what money? or cargo? or even your life. Sometimes I have had recently pirates pirating for money but then still making you a blue, yes its against the rules but it happens. 5kers should keep thrusters.
Going to the HAU and CAU idea for transporters. If this is the case then maybe SHF/BMB/Freighters shouldn't be able to mount HAUs/CAUs too as they are not transporters/gunboats and capitalships
Weren't transports super powerful against smaller ships, or did that change while I was away?
I think it's not a good idea to remove the thruster from the 5kers. Trading is already tedious as balls as it is, no need to make it slower. Just shrink their armor by not letting them wear anything that resembles a CAU.
Just fly the right damn ship for pirating. If you're not using a small transport, you're doing it wrong, and I'm a better pirate than you. It's that easy.
There's no need for another nerf to big transports, their armor and b/b got hit significantly quite a while ago and even the most well equipped big transport will be at the short-end of an encounter with a freighter or assault transport (and often heavy bombers, but no one flies those).
Piracy is best in a small transport, and has been for a long time now. It's good that way, imo.
A tiny edit for context: That transport nerf cut exactly 20% of 5k transport's hull and b/b count. Other big transports got reduced by 15, 10, 5 depending on cargo size, even the "previously" strong battletransports became quite a bit more flimsy as a result.
(06-09-2016, 05:47 PM)Phantom Wrote: I didn't know that the transports themselves were already nerfed down. Keep it as it is, then.
The nerf, as well as many other widely unknown changes, was pushed in an update which patchnotes got lost in the forum downtime. I recently updated the patchnotes thread to include Module 2. For reference: http://discoverygc.com/forums/showthread...pid1720401