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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Unity class Liberty Carrier

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Unity class Liberty Carrier
Offline stewcool
05-02-2008, 03:20 AM,
#41
Member
Posts: 1,969
Threads: 275
Joined: Nov 2007

Nah imma try and make the yamato...though itll never be implemented!

[Image: kelsieicsig.png]
Offline Horon
05-02-2008, 04:37 AM,
#42
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

Although this does look like a good carrier as a water vessel, in space, you aren't going to be storing much on the ROOF of the ship. Maybe....less roof space and a few docking bays? Docking bays that are IN SYNC with fighter sizes? (Outcast Capital something)

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
Offline Xing
05-02-2008, 04:38 AM,
#43
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Posts: 5,274
Threads: 147
Joined: Oct 2007

not for storing, SED. you cant see that without texture, im doing it, but i intend it to be full of lifts, for vertical take off fighter crafts to be picked from the hangar below.

[Image: audrey03a.png]
 
Offline Xing
05-20-2008, 08:16 PM,
#44
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Posts: 5,274
Threads: 147
Joined: Oct 2007

I was modeling it listening to the Russian national anthem of 1991... very inspiring. Has it turned too much like a russian carrier now though? XD

[Image: carrierqt7.png]

[Image: audrey03a.png]
 
Offline Jinx
05-20-2008, 08:47 PM, (This post was last modified: 05-20-2008, 08:53 PM by Jinx.)
#45
skipasmiður
Posts: 7,685
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Joined: Sep 2007

russian carriers appear not to look too much different to any other carriers.. - and why should they... they are boats with a flat deckpart and a tower.. guess there is not too much room for design ideas...

about the anime pictures of that japaneese battleship... - i find it very interesting how the naval "ship" ... sort of evolves into something that has allmost no resemblence to the naval origin anymore, - but when you know what its coming from... you still see the similarties.

the 3rd one ( the red one ) doesn t look naval at all anymore... while the blue white one still clearly shows classic elements of a naval vessel.

when you look at those, its a shame that we cannot design animated turrets in freelancer... i mean REAL turrets. not spinning guns. - how cool would it be if we really had spinning twin turrets 1/10th the size of the ship itself ( and then only like 3 of them ) ... well, instead we have great ships with turrets so small that you cannot really see them at all ( leave bretonian turrets that are at least "allmost" or a respectable size )

edit: ahh, i really like the design. - i still don t think it fits into Freelancer really, - but even with that opinion, i m not really sure. a bit torn between agreeing with it completely or completely not. - i love all the elements of it - except for the flat deck. i just cannot seem to like it much - its still so much... a flying aircraft carrier. - something you still expect in the water.

but i don t know if bending the deck upwards helps much. - with that shape, everyone simply expects a deck like that.

i guess when you texture it - without texturing a landing deck but only like default hull parts there - it ll look all different. - and while i know that its a characteristic of a carrier to have the tower sideways ( and personally, i love ships that have the bridge sideways ) - it makes no sense here - have you tried to move it into the middle of the ship? - just to see if it looks more like a spaceship then and less like a naval ship that some evil inventor strapped thrusters on?

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Offline Jazz
05-20-2008, 09:52 PM,
#46
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Posts: 969
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nonono, not the Unity, it must be the Nimitz..


THE NIMITZ I TELL YOU

Some say that he is allergic to a fungus found only between the toes of Corsairs,
and that he is oblivious to 98% of Liberty Law. All we know is...

He's called the Busdriver!
[Image: JazzNewSiggycopy.png]
 
Offline Heartless
05-20-2008, 09:58 PM,
#47
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Posts: 1,529
Threads: 107
Joined: Nov 2007

That is a very beautiful ship...

But I can't stop and wonder... what will you do with it? I mean, it's a carrier. I don't see the RP in flying it and shooting stuff, is there anyway to encorporate npc's or something with it so that they ship can launch actuall fighters or something?

[Image: Cg7QQEd.png]
[Image: 14jn684.jpg]
SwissScorch --> Heartless
Niezck
05-20-2008, 10:04 PM,
#48
Unregistered
 

See: Niezck's Escort Gallery in the "Freelancer" category. Yes, carriers are possible.

EDIT: Here - http://discoverygc.com/forums/index.php?showtopic=13851
EDIT2: Oooooh, Jazz's thing is better methinks. My method only works for lonely people that have no friends:P
Offline Jazz
05-20-2008, 10:05 PM,
#49
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Posts: 969
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www.tekagis.com

they did it, this is another FL mod less based on RP and the such, they successfully made it so you can dock on other players ships and even restock on B/B.

Some say that he is allergic to a fungus found only between the toes of Corsairs,
and that he is oblivious to 98% of Liberty Law. All we know is...

He's called the Busdriver!
[Image: JazzNewSiggycopy.png]
 
Offline Xing
05-21-2008, 12:21 AM,
#50
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

Well, basically, I wanted to replace the horribly ugly actual liberty carrier with something more beautiful. If there are to be carrier around, I'd expect it to be liberty design style.

Also Jinx, can you tell me how you import the Freelancer texture? I'd want to use the vanilla FL texture instead of creating one myself that would looks like something else totally...

As for flat deck, understandable. I was thinking to add a "weapon platform" somewhere in the middle that would carry a set of radar and weaponnery stuffs, but cant think of a good looking shape for it.

[Image: audrey03a.png]
 
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