People aren't going to hear or see the end of this while I'm around on this community, so here goes.
I'm currently in the process of creating and putting efforts towards a srp unique ship, it's a stealth battleship thats taking after designs and influences of the f117 nighthawk and B2 spirit. @Unlucky_Soul already has a majority of the model base design down and is undergoing final cleanup and bringing it to dev standards by @Robert the only thing missing now are the textures. Obviously they're going to be about 50 shades of black along with some visual tech. Me and @Unlucky_Soul looked at using the recent black coalition textures for a base draft of them and they really do seem to work on a stealth designed ship.
The model is still currently going through changes and some redesigns like the engine section so they take after those of the B-2 but with three exhaust ports.
(08-11-2016, 10:51 AM)SMI-Great.Fox Wrote: Trade Lane models fitting for each house? Gallia has it's own so why not the other four?
Very easy to do and probably implement?
Hmm. Alright, that's actually a good suggestion. Originally the game was to have trade lanes, jumpgates and associated effects different for each house. Alas they all ended up using liberty models and bretonia jump tunnel. They're not entirely easy to do, but nothing too difficult either. Designing them in way they'd be indistinguishable to vanilla content should be interesting to do. So it is bretonia, kusari and rheinland that'll need lanes and gates. Default ones are assumed to be liberty, gallia and nomads have their own already.
Would that include mooring points and docking rings?
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(08-11-2016, 01:18 PM)Ace Razgriz Wrote: Don't lib corps manufacture modern trade lane rings and docking rings anyways?
Even if it would make any sense that the internal and inter-house traffic of three Sirian houses have been and are still depending on Liberty simply because they have failed to reverse engineer Ageira's lane and gate technology and produce their own variants for over half a millenia now (which doesn't make any), we are still talking only about looks here, nothing stops anyone from roleplaying that houses ordered special looks from DSE while all the internal equipment and gear are still Ageira's untouched stuff.
Can't find anyone to finish and texture this. Or at least finish, since apparently you're not interested in texturing whatsoever. The guy who's made it finds Bretonian designs very hard.
(08-11-2016, 11:33 AM)Treewyrm Wrote: Hmm. Alright, that's actually a good suggestion. Originally the game was to have trade lanes, jumpgates and associated effects different for each house. Alas they all ended up using liberty models and bretonia jump tunnel. They're not entirely easy to do, but nothing too difficult either. Designing them in way they'd be indistinguishable to vanilla content should be interesting to do. So it is bretonia, kusari and rheinland that'll need lanes and gates. Default ones are assumed to be liberty, gallia and nomads have their own already.
May I make a bit of a model suggestion then?
Bretonia - Lane to look like Fish Fins / Gate to look fluid in design or a whales mouth?
Kusari - Lanes. Why not use something similar to the spikes on the KuBS? / Gate to have a pagoda on top?
Rheinland - Lanes to be square, blockish structures to look fitting for a turtle? / Gate to be similar.