A small militaristic but powerful group of Freelancers from all walks of life but with a common cause in mind. That of peace and justice. Anyone can join, from shady backgrounds to common backgrounds, it does not matter to us if you used to be a cook for a living, a trader, a corporate lackey or even a smuggler. Once you join the 3 Mighty Asteroids of Justice, your life is now solely dedicated to the well-being of the common man of Sirius. Together we are strong and powerful.
We come from a humble debut. Originally a small group of people with peaceful ideals, we were businessmen, familymen but in the end, reality got to us. We realize it couldn't go on this way. Sirius is a dangerous place, it is easy to become desensitized by it all and to turn a blind eye to all of the ills of this world but we decided not to. Rogues, Lane Hackers, Nomads, Corsairs, these are the groups we seek to eradicate. We will take down every smuggling rings, every pirating rings, every criminal organizations and we will do so quickly and efficiently. Once you are part of the 3MAJ, your sole purposes is to train and die by the code, that of saving Sirius. This is what it means to be a Mighty Asteroid of Justice and that is what it means to be one of ours. Your background no longer matters, all that matters is that your life is now the very sword and shield you wield to battle, to protect yourself and your comrades, to protect Sirius. GOALS
Our goal is to eradicate any menace that Sirius might face.
Nomads attacking New York? We will be there. Lane Hackers having a lockdown on California and indiscriminately stealing from the honest working man? We will be there. Outcasts smuggling Cardamine and destroying lives? We will be there.
We will be there. We are here for you, we are the Three Mighty Asteroids of Justice and we will come crashing down on the enemy in a blaze of fury that only we could produce. Our steel is sharpened and our arms reinforced, Sirius will be saved. Ranks: Ensign: Special rank, economical backbone of the organization, they take care of the trading and finances to supply, build and maintain vessels.
Recruits: Can fly Light Fighters. Recon team, fly light and agile fighters, used mainly for reconnaissance and interception of high value targets.
Officer: Can fly Medium and Heavy Fighters. Support team, they will usually be seen supporting squadrons of members of other ranks giving supportive and suppressive fire as well as used as a screen in large scale fights.
Lieutenant: Can fly any Fighters. Backbone of the organization, they will be the one along with the Commanders to do the heavy fighting and dirty work. They will fly the most powerful fighters available to further the goals of the organization.
Commander: Can fly Bombers. Much like the Lieutenants, they are the backbone of the organization, they are fielded often along with the Lieutenants in larger scale fights and especially when there's heavy contact such as Gunboats or Capital-class Vessels.
Captain: Can fly Gunboats. Captains do the less dirty but very important job of Diplomacy. They will often be going in hostile or inhospitable territories to have dealings with potential allies or business partners. As such, they fly the heavy and durable Gunboat-class vessels. Also used to backup the rest of the forces in larger scale fights.
Fleet Admiral: Bustard Cruiser reserved for the head of the organization, the Fleet Admiral. The Fleet Admiral is the one that leads the organization and he has a say in everything about the Organization. Diplomacy: Bounty Hunters: We are almost one in the same in our goals. Our cause is slightly different however, we fight for Sirius and not just for bounties. We try to work with this faction as much as possible.
Lawfuls: Naturally, we are friendly for the lawfuls of every House Systems. We fight to get rid of criminals, as such, we will always be backing up Lawful forces if they so need.
Lawful Organizations: Those are the people we fight for. We will be seen often escorting such ships and helping them under every conditions.
Order: Neutral. We do not fully trust in the Order but we have a common enemy, the Nomads. As such, if the need arises, we will probably be fighting Alongside the Order. Outside of that, we will usually be working on our own things. Assist the Order if Nomad Threats are present.
Junkers: Another faction we do not fully trust. They are out there only for their own. This faction is a case by case basis. Leave them alone but if they do anything wrong, try to attack you or a vessel or you see them smuggling or pirating, eradicate them. If tending to their own business and mining Premium scraps as they usually do, leave them be.
Unlawfuls: Our main enemies, Rogues, Lane Hackers, Mollys, Outcasts, Corsairs, etc, keep a sharp eye for any member of these factions. Intercept at all cost, confiscate their cargo, kill them if need be.
Nomads: Destroy at all cost, they are the biggest threat present in Sirius. They do not smuggle, they do not pirate, they simply seek to obliterate us all and we have to stop this.
Better than the copy/paste of the Zoner lore, but what ID are you guys using? If Freelancer, do you plan on taking on escort/bounty contracts to hunt down your enemies? If not a Freelancer ID, Bounty Hunter? I'm curious how you'll go about fulfilling your goals.
Also, where do you base out of? Do you have a base of operations? Do you use Civilian or Borderworld ships?
Okay, this is the second faction referred to by the name of 3MAJ or whatever that is just c/ping the lore of an existing inRP faction. I am significantly doubting the fact that this is a coincedence.
This might sound harsh, but I think you should try learning the basic concepts that are used on Discovery, before you start up a new faction.
(09-27-2016, 11:11 PM)Char Aznable Wrote: Okay, this is the second faction referred to by the name of 3MAJ or whatever that is just c/ping the lore of an existing inRP faction. I am significantly doubting the fact that this is a coincedence.
This might sound harsh, but I think you should try learning the basic concepts that are used on Discovery, before you start up a new faction.
Thet was a post of non original 3MAJ leader we are real 3MAJ.
That is not really relevant to the matter at hand, however.
Picking a name of a Clan/Faction whatever (judging by your avatar I assume it to be an EVE-Clan) is not really what we like to do here on Discovery, especially if the faction you try to make doesn't have a vision behind it. Looking at the post history of your faction account, you have so far asked for a writeup from someone else, a logo et cetera. The only thing that you were adamant about was the name. This kind of behavior leads me to the conclusion that you intend to expand your clan/faction to the server, without really caring much about what is established here.
Again, I suggest reading up on Discovery and the ways that RP is conducted in here. So far, it doesn't look particularly promising.
(09-27-2016, 11:01 PM)Arioch Wrote: Better than the copy/paste of the Zoner lore, but what ID are you guys using? If Freelancer, do you plan on taking on escort/bounty contracts to hunt down your enemies? If not a Freelancer ID, Bounty Hunter? I'm curious how you'll go about fulfilling your goals.
Also, where do you base out of? Do you have a base of operations? Do you use Civilian or Borderworld ships?
We are using Freelancer ID, yes we plan taking escorts. Our base of operation is Omega 49 Gran Caneria.
(09-27-2016, 11:17 PM)Char Aznable Wrote: That is not really relevant to the matter at hand, however.
Picking a name of a Clan/Faction whatever (judging by your avatar I assume it to be an EVE-Clan) is not really what we like to do here on Discovery, especially if the faction you try to make doesn't have a vision behind it. Looking at the post history of your faction account, you have so far asked for a writeup from someone else, a logo et cetera. The only thing that you were adamant about was the name. This kind of behavior leads me to the conclusion that you intend to expand your clan/faction to the server, without really caring much about what is established here.
Again, I suggest reading up on Discovery and the ways that RP is conducted in here. So far, it doesn't look particularly promising.
THis is not EVE clan we write our own story and think about own name thet is not used by someone else
(09-27-2016, 11:17 PM)Char Aznable Wrote: That is not really relevant to the matter at hand, however.
Picking a name of a Clan/Faction whatever (judging by your avatar I assume it to be an EVE-Clan) is not really what we like to do here on Discovery, especially if the faction you try to make doesn't have a vision behind it. Looking at the post history of your faction account, you have so far asked for a writeup from someone else, a logo et cetera. The only thing that you were adamant about was the name. This kind of behavior leads me to the conclusion that you intend to expand your clan/faction to the server, without really caring much about what is established here.
Again, I suggest reading up on Discovery and the ways that RP is conducted in here. So far, it doesn't look particularly promising.
He's making an effort to make his own faction, do you really have to be such a downer?
Don't you know what positive reinforcement is? Everyone keeps complaining about the dwindling player base and how stale things can become and then when there's a new player in town, you guys are the very first one to jump to his throat and practically say his stuff is garbage.
It's a new faction, it's not supposed to have the background and RP that other factions had YEARS to develop, what the hell is wrong with you people.
That's just being an outright literal asshole, there is no criticism or help in your posts, just downright shooting the guy down for god knows why.
You have positive or negative criticism? Post them here, I'm sure this man will be happy to answer you.
You just want to be an ass just because you can? Just go to the Flood part of the forum.
(09-27-2016, 11:17 PM)Char Aznable Wrote: That is not really relevant to the matter at hand, however.
Picking a name of a Clan/Faction whatever (judging by your avatar I assume it to be an EVE-Clan) is not really what we like to do here on Discovery, especially if the faction you try to make doesn't have a vision behind it. Looking at the post history of your faction account, you have so far asked for a writeup from someone else, a logo et cetera. The only thing that you were adamant about was the name. This kind of behavior leads me to the conclusion that you intend to expand your clan/faction to the server, without really caring much about what is established here.
Again, I suggest reading up on Discovery and the ways that RP is conducted in here. So far, it doesn't look particularly promising.
He's making an effort to make his own faction, do you really have to be such a downer?
Don't you know what positive reinforcement is? Everyone keeps complaining about the dwindling player base and how stale things can become and then when there's a new player in town, you guys are the very first one to jump to his throat and practically say his stuff is garbage.
It's a new faction, it's not supposed to have the background and RP that other factions had YEARS to develop, what the hell is wrong with you people.
That's just being an outright literal asshole, there is no criticism or help in your posts, just downright shooting the guy down for god knows why.
You have positive or negative criticism? Post them here, I'm sure this man will be happy to answer you.
You just want to be an ass just because you can? Just go to the Flood part of the forum.
Agreed. I'm helping him out as best I can, it's pretty tough work for people doing it their first time.
If you don't have anything helpful to say, and just want to be rude: Don't say anything.
Although I do agree with one statement that it would be a good idea to research how RP works here. Definitely a must-do.
So what you're saying is that if I have negative feedback I should just say nothing? That's not exactly helpful either. I voiced my impression of the faction, I did neither attack nor insult anyone.
Negative feedback is part of the process of creating. If you can't deal with it, you should not even try.
(09-27-2016, 11:30 PM)Trivjum Wrote: It's a new faction, it's not supposed to have the background and RP that other factions had YEARS to develop, what the hell is wrong with you people.
EDIT: Seems I overlooked this paragraph. Actually this is not true. This is an expanding universe. Of course nobody expects a full page-long essay about the origins and goals of a faction, but it should at least be more than the C/P of an existing one.