Give the Sutinga a targeting reticule like the Nyx and maybe change the frame textures to something more eye pleasing and I'll make it rain on you. (Potentially).
Hey James, it seems you have improved significantly at cockpit modifications which is great. Are you taking the interior textures and images from the original FL game or other mods? I mean its fine to use whatever you find but if you want to have some sort of "rights" on these cockpits - my advice would be to use original FL data files (all .cmp files). They contain a lot of nice textures instead to use what others created and just shape it.
- Your fighter interior is interesting but I am sure these textures are not from original FL but instead from other mods. Check my advice above.
- The capital bridge seems to be inspired from my own version - the double pilots, the chairs, the captain console, the windows, the monitors positions are slightly different - overall it looks like you did a copy No offense but perhaps would be rejuvenating to bring something new as an interior design. I doubt your representation of a spaceship interior is exactly as mine.
(10-20-2016, 04:15 PM)Jadon King Wrote: How about some love for the Gallic ships? I'd like to see your take on what the Gunboat and cruiser's bridge would look like.
Nearly all House ships and their trading vessels have their own cockpit in the mod. Check here (post1) for preview images. But there are in the mod, haven't you noticed them?
@FallenKnight the final Nyx cockpit has no textures used by other mods and is based of the Nyx model, as for the interior: I did everything myself. The Sutinga has textures from the original ship and interface textures I found on the net, it's still a WIP as I currently redo the whole control panel.
As for the bridges, I took your work as an example, changed the layout, remodeled the exterior and finally changed some of the textures.
I am not that good in modeling and texturing to redo everything form scratch, and I openly admit it.
I do mostly modify the stuff to have the feeling you are in the ship you are currently flying, and this is what a lot of caps lack and especially fighters.
You did a great work on the bridges, but it misses the things you can see from the outside like some of the ships fronts, details and other stuff. Basically, it is what I am doing, giving it the details you should see when inside the bridge.
But thanks for the feedback. Right now, I use less and less already existing stuff to make those cockpits.
As for the rights, I don't really care to claim "rights" on them. It's mostly to improve the in-game experience and not for real profit. Like I say everyone who wants one of the bridges/cockpits I modify: If I get a few credits for it, okay, If not, it's okay too. What is important for me, is that the community enjoys using them.
(10-21-2016, 04:17 PM)James.HELLFIRE.Rascal Wrote: You did a great work on the bridges, but it misses the things you can see from the outside like some of the ships fronts, details and other stuff.
These cockpits from my thread (post1) that I linked are just "clean" previews of the actual cockpits for the caps. All of these I created have the ship visible parts - that was my initial idea which is absolutely fine for anyone to use cuz its legit to see the ship outside (the nose).
Overall all capital ships right now have their visible parts in the mod when using cockpit view. Best example is the LSC where you can see the forward gun rings and etc. Some ships have frontal bridges and nothing of the ship is possible to be seen - but there are few.
Also exceptions are nearly all unlawful capital ships which are currently using "genereic" bridge...with no visible parts. That is so because I had no time to complete them. I plan to finish them as well but once I have free time in RL and since its cosmetic project - its not priority. I guess you own ships which currently are using this generic bridge with nearly no detail nor visible part. Its ok they are not complete.
I didnt mean to dictate your work, keep it up its cool to see more people dedicated to cockpit designs.
also @FallenKnight I know you don't want to dictate my work. As for your project, If you have a lot of things going on in RL (and me too btw...) What if we could work on it together? I can keep doing what I do, and you do the more difficult things and maybe check what is wrong or needs improvement on my side once in a while. It could be an idea.
Normally it is part of the few things that don't trigger the anti-cheat as it is solely for aesthetics and giving no advantage. It reduces the field of view so it's rather the opposite xD
At least I never got any feedback by the admins about the modified cockpits.