Although your concerns are valid, I'd rather wait and see the new forward gun change first. The main reason is that yes, the ship is big, but it's not as big as a Nomad gunboat and has a better shape than an Orca or a HF gunboat (other heavy gunboats). So it's not actually the easiest gunboat to kill in the game when it comes to groupfights, although admittedly all of the gunboats mentioned have something unique in return (cruiser turrets, special FG, very fast turn rate), so we're doing the same for the Bret GB. There were a ton of changes this patch, so bear with us.
Yes, the Scylla has bad arcs while shooting directly back. To compensate, it has almost perfect arcs anywhere else but straight back. As someone who fies the ship often, what you want to do is always be in a ~20-30 degree angle when shooting caps so you activate your other primaries and increase your dps. Same goes with bombers and turret steering in a spiral, you want to try and make your ship be at an angle compared to the approaching ship, like a bomber, so you can hit it harder.
As for the nerf part, it's very justified. The size doesn't match a heavy core and 4 heavy turrets, and it should be a medium cruiser, not your "all in moving destroyer". If it was as big as an Irra, then it'd make sense.
You mean apart from 21 secondary turrets which give the Liberty Carrier an edge over all other battleships against any other class but battleships themselves, provided they stay in range of the secondaries? Not to mention it has a heavy core which means tanking other battleships is also a possibility. The Liberty Carrier is very well balanced at the moment, if you wish to be more successful in battleship combat, I suggest you try out the Liberty Dreadnough.
Thresher is a ship that was considered garbage as soon as it was upscaled, and nobody ever gave it a chance. Turns out, the ship is actually surprisingly good. Just look at the comparison with a Typhoon, the second smallest cruiser in the game. The sizes are very similar, and this is the post-upscale version, so you can see why it was upscaled in the first place. It also has a normal armor and a very good turn rate. True, it lacks turrets, but no other medium cruiser is this small except maybe the Dragon one, and that one has 7 turrets. Overall the ship is pretty solid and I don't buy it when you say that it's "incapable of dodging fire", because then 90% of the cruisers in the game fall under that category as well. People just need to give it a chance instead of calling it trash for no valid reason.
(10-29-2016, 11:08 PM)Antonio Wrote: Yes, the Scylla has bad arcs while shooting directly back. To compensate, it has almost perfect arcs anywhere else but straight back. As someone who fies the ship often, what you want to do is always be in a ~20-30 degree angle when shooting caps so you activate your other primaries and increase your dps. Same goes with bombers and turret steering in a spiral, you want to try and make your ship be at an angle compared to the approaching ship, like a bomber, so you can hit it harder.
No, that is completely wrong, i am ingame right now and if you want to shoot all cruiser turrets you almost have to be horizontal, i don't have much against the nerfs but seriously there are 4 guns that could easily turn back if you would allow them to, to fire 2 or 3 cruiser turrets all the time you'd have to be in the same position but since you TS with Scylla you get like 3 cruiser turrets to fire every few seconds.
(10-29-2016, 11:08 PM)Antonio Wrote: Yes, the Scylla has bad arcs while shooting directly back. To compensate, it has almost perfect arcs anywhere else but straight back. As someone who fies the ship often, what you want to do is always be in a ~20-30 degree angle when shooting caps so you activate your other primaries and increase your dps. Same goes with bombers and turret steering in a spiral, you want to try and make your ship be at an angle compared to the approaching ship, like a bomber, so you can hit it harder.
No, that is completely wrong, i am ingame right now and if you want to shoot all cruiser turrets you almost have to be horizontal, i don't have much against the nerfs but seriously there are 4 guns that could easily turn back if you would allow them to, to fire 2 or 3 cruiser turrets all the time you'd have to be in the same position but since you TS with Scylla you get like 3 cruiser turrets to fire every few seconds.
That is a good thing. Your powercore will drain in seconds if you fire 9 primary and 3 heavy to backward
Primary turrets not very effective at killing battleships or cruisers
If you know how to fly cruisers then even 2 cerb will be enough for you to kill battleships
Scylla will be fine with these nerfs however scylla needs buff to its turn speed currently it has heavy cruiser turn speed
Quote:That is a good thing. Your powercore will drain in seconds if you fire 9 primary and 3 heavy to backward
Primary turrets not very effective at killing battleships or cruisers
If you know how to fly cruisers then even 2 cerb will be enough for you to kill battleships
Scylla will be fine with these nerfs however scylla needs buff to its turn speed currently it has heavy cruiser turn speed
What i am talking about is the special case when something is near you, a bomber for example, explain how you kill a bomber without effective fast firing turrets.
Quote:That is a good thing. Your powercore will drain in seconds if you fire 9 primary and 3 heavy to backward
Primary turrets not very effective at killing battleships or cruisers
If you know how to fly cruisers then even 2 cerb will be enough for you to kill battleships
Scylla will be fine with these nerfs however scylla needs buff to its turn speed currently it has heavy cruiser turn speed
What i am talking about is the special case when something is near you, a bomber for example, explain how you kill a bomber without effective fast firing turrets.
Well 3 cerberus can instakill a bomber (55.500 damage)
Also there will be new solaris gattling turret for cruiser and it will be effective like razors both have nearly same dps
Razor dps was 9.000
New gattling solaris dps is 8.333
Also cruiser gattling dont have spread like battleship gattlings
Bad thing about the gattlings is it cant insta bombers
You have to select a loadout for your cruiser to be effective against a class
Full solaris/gattling solaris to kill gunboats and snubs
Cerb+Primary to kill cruisers and battleships
Or you can use a loadout that is effective against all classes like cerb+solaris
I personally think new gattling solars will be effective like razors
Quote:That is a good thing. Your powercore will drain in seconds if you fire 9 primary and 3 heavy to backward
Primary turrets not very effective at killing battleships or cruisers
If you know how to fly cruisers then even 2 cerb will be enough for you to kill battleships
Scylla will be fine with these nerfs however scylla needs buff to its turn speed currently it has heavy cruiser turn speed
What i am talking about is the special case when something is near you, a bomber for example, explain how you kill a bomber without effective fast firing turrets.
Well 3 cerberus can instakill a bomber (55.500 damage)
Also there will be new solaris gattling turret for cruiser and it will be effective like razors both have nearly same dps
Razor dps was 9.000
New gattling solaris dps is 8.333
Also cruiser gattling dont have spread like battleship gattlings
Bad thing about the gattlings is it cant insta bombers
You have to select a loadout for your cruiser to be effective against a class
Full solaris/gattling solaris to kill gunboats and snubs
Cerb+Primary to kill cruisers and battleships
Or you can use a loadout that is effective against all classes like cerb+solaris
I personally think new gattling solars will be effective like razors
That might be but think about other cruisers, most of them can fire like 3/4 back and forward but the Scylla can only fire 3 (non-heavies), and since you always TS, a BS that cruises up to you will slaughter you, maybe the new solaris will deal much damage but that would make other cruisers op because they can sometimes fire like 5 or 6 backwards if not more.
Quote:That is a good thing. Your powercore will drain in seconds if you fire 9 primary and 3 heavy to backward
Primary turrets not very effective at killing battleships or cruisers
If you know how to fly cruisers then even 2 cerb will be enough for you to kill battleships
Scylla will be fine with these nerfs however scylla needs buff to its turn speed currently it has heavy cruiser turn speed
What i am talking about is the special case when something is near you, a bomber for example, explain how you kill a bomber without effective fast firing turrets.
Well 3 cerberus can instakill a bomber (55.500 damage)
Also there will be new solaris gattling turret for cruiser and it will be effective like razors both have nearly same dps
Razor dps was 9.000
New gattling solaris dps is 8.333
Also cruiser gattling dont have spread like battleship gattlings
Bad thing about the gattlings is it cant insta bombers
You have to select a loadout for your cruiser to be effective against a class
Full solaris/gattling solaris to kill gunboats and snubs
Cerb+Primary to kill cruisers and battleships
Or you can use a loadout that is effective against all classes like cerb+solaris
I personally think new gattling solars will be effective like razors
That might be but think about other cruisers, most of them can fire like 3/4 back and forward but the Scylla can only fire 3 (non-heavies), and since you always TS, a BS that cruises up to you will slaughter you, maybe the new solaris will deal much damage but that would make other cruisers op because they can sometimes fire like 5 or 6 backwards if not more.
New solaris is for heavy slots so you cant mount new solaris to primary slots but you can mount normal solaris to primary slots
Like i said if scylla fire 5 or 6 primary and 3 heavy to backward your powercore will drain very fast
You can always turn around to dont let the snubs attack from back
Firing 3 prim and 3 heavy to backward is a good thing because you not going to lose energy very fast when shooting a battleship
Also ships doesnt have to be same otherwise every cruiser would have same stats same speed same turrets
You can still run away from a battleship that cruising to you it moves with 90 speed when it stops cruising
Ships that firing 5 6 prims and 4 heavy to backward is bigger than scylla and very easy to damage them with bomber weapons witou getting too close
But Scylla is small it can dodge SNACs so bombers have to get very close to hit scylla
Thresher is one of the ships that was considered garbage as soon as it was upscaled, and nobody ever gave it a chance. Turns out, the ship is actually surprisingly good. Just look at the comparison with a Typhoon, the second smallest cruiser in the game. The sizes are very similar, and this is the post-upscale version, so you can see why it was upscaled in the first place. It also has a normal armor and a very good turn rate. True, it lacks turrets, but no other medium cruiser is this small except maybe the Dragon one, and that one has 7 turrets. Overall the ship is pretty solid and I don't buy it when you say that it's "incapable of dodging fire", because then 90% of the cruisers in the game fall under that category as well. People just need to give it a chance instead of calling it trash for no valid reason.
Speaking from experience, I fly the Thresher. It's still very capable at its role, but the lack of guns and sufficient turret arcs means it's a struggle to survive and dish out enough damage. It might be able to dodge, but not on a level where it can dish out fire at the same time in comparison to the Typhoon or Dragon cruiser, and even the Kag', which is a really good ship I might add, would have no problem out-damaging a Thresher.
I don't think I was as clear as I could've been. It's not the fact that it can't dodge, but it can't fire both its Heavy turrets at specific angles, which greatly limits its capability in duels, and leaves the Thresher in more of a support role, unless you feel like rolling it and moving in a serpentine motion to be able to keep both cerbs on target, which can be a struggle for those who don't disable auto-rotate.
Like I said though, I'm going to give the power core buff a chance to see if it makes that much of a difference to be able to fire its guns longer, and I'll gladly get back to you on the results of that.
(10-29-2016, 11:08 PM)Antonio Wrote: You mean apart from 21 secondary turrets which give the Liberty Carrier an edge over all other battleships against any other class but battleships themselves, provided they stay in range of the secondaries? Not to mention it has a heavy core which means tanking other battleships is also a possibility. The Liberty Carrier is very well balanced at the moment, if you wish to be more successful in battleship combat, I suggest you try out the Liberty Dreadnough.
I dont think so, that is the problem, those 21 secondaries have really low effect (not enough power and slow) and it will literally EAT all the energy in no time after barely scracth something (remember it have same powercore than others with more than 4 primaries, and more than 2 heavy slots) and also no sense to use them for solaris... (anti snub weapons), because all snubs complaint about a Battleship against a snub... no sense Solaris then.
Anyway... i just say, the Atlantis dont really need 21 secondaries if it have same powercore than all others... reduce the amount of slots, and improve a bit some... actually Atlantis can only mount only 2 cerberus or 2 mortars (heavy slots) compare it with others.
The efect right now... using my secondaries (19 due 2 flaks), im running out of energy in 5 - 7 shoots... others with same powercore can keep firing much more time, the result... you will die because wasted energy hehe.
I have mixed feeling about the battleship FGs. A rebalance is needed indeed but turning it into tanking weapon doesn't fix the bug itself will probably promote more (instakill) cloakbutting. The cloaking plus damage buff with hurt newbies even more since they often accidentally get too close.
Storta don't really need that much buff, it's already godly with turretsteer + roll.
With the new cruiser core adjustments, the Rheinland cruiser probably have too much core/hull for its size? Please reevaluate the ship.
I fly both Storta and Rheinland cruiser btw.
Cruiser razor removal is nice, I guess light mortar will become the new "razor". Do you have any plan to adjust the gimmick dual missile setups versus snubs? Long-range spammy instakill with weapons that aren't meant to fight snubs in the first place aren't that healthy either.
As for BS solarises buff.. maybe the better course of action is to rebalance secondaries instead? For instance, adding a minor deviation so secondaries carrier don't randomly instakill snubs that easily, especially during the split second the carrier starts firing and snubs aren't aware yet. This way the secondaries will be less relevant against snubs and small GBs, allowing solarises to take that role.
Also, are there any plans to make BS gatling solarises and cap zappers more attractive?