No. I do however keep in mind of what exactly I said. I said Light Battleships are especially weak against snubs. Yes, you could mount battleship razors on them. One left, one right, so then you have both heavy slots filled with razors to cover most areas. Bigger ships have the benefit of actually being able to mounth four heavy weapons. There that doesn't hurt too much, however bigger battleships also have enough secondary slots to fill them up with Solaris. For example:
Mako - 7 Secondary slots, 2 Heavy slots, rest prims. So what you want to do is at least having two flaks, because you're usually effed when you don't have full flak covering. That leaves you with five potentially Solaris slots. Doesn't impress anyone. Now you could go for two Razors, the Heavy slots being left and right at the "eyes" of the model, so you can cover both sides and frontal even with both heavies. What have you then? A battleship that can fight people with 2k range, 1k and less effectively. With two Razors and five solarises. Do you really want to spend two billion credits for a fully outfitted Light battleship that has practically the same anti-snub capabilities as a cruiser or a gunboat could have? Yes, the weapons are a bit more powerful. But you have no thrusters and no CDs. Yes, you can take more punch, but you literally have to wait for the enemy to dare a move and get close to you.
With heavy battleships, that is not an issue. Look at the Legate. Four heavies and looooots of secondaries while being extremely tanky - that means snubs swarming a Legate is pretty much more unlikely cause it would take them years to get through the armor. And in the meantime, sacrificing two of the heavy slots doesn't hurt - although I'd question if it is really needed because you have an insane coverage of secondaries that definitely land a few hits, as the placement is everywhere. And then you still have two heavy slots for HMs or a HM and a missile, additional to being tanky and having four primaries.
Now most bombers are less of a problem as you can hit them rather easily with Solaris, but snubs are a problem to light battleships. And do please look at what exactly I am talking about. Not gunboats, not bombers. Both are hitable. Other than a swarm of minirazoring/shieldbusting snubs.
Understood this time?
Aside from that, you don't really need razors to fight gunboats. With the speed being faster than normal mortars, heavy mortars do the job just as well.
TL;DR: Making a anti-snub-loadout light battleship is the silliest suggestion you can make to those "whiners". You could just easier get a cruiser or a gunboat. However, Light Battleships are pretty useless when swarmed by snubs.
(04-17-2017, 02:40 PM)Sombra Hookier Wrote: No. I do however keep in mind of what exactly I said. I said Light Battleships are especially weak against snubs. Yes, you could mount battleship razors on them. One left, one right, so then you have both heavy slots filled with razors to cover most areas. Bigger ships have the benefit of actually being able to mounth four heavy weapons. There that doesn't hurt too much, however bigger battleships also have enough secondary slots to fill them up with Solaris. For example:
Mako - 7 Secondary slots, 2 Heavy slots, rest prims. So what you want to do is at least having two flaks, because you're usually effed when you don't have full flak covering. That leaves you with five potentially Solaris slots. Doesn't impress anyone. Now you could go for two Razors, the Heavy slots being left and right at the "eyes" of the model, so you can cover both sides and frontal even with both heavies. What have you then? A battleship that can fight people with 2k range, 1k and less effectively. With two Razors and five solarises. Do you really want to spend two billion credits for a fully outfitted Light battleship that has practically the same anti-snub capabilities as a cruiser or a gunboat could have? Yes, the weapons are a bit more powerful. But you have no thrusters and no CDs. Yes, you can take more punch, but you literally have to wait for the enemy to dare a move and get close to you.
With heavy battleships, that is not an issue. Look at the Legate. Four heavies and looooots of secondaries while being extremely tanky - that means snubs swarming a Legate is pretty much more unlikely cause it would take them years to get through the armor. And in the meantime, sacrificing two of the heavy slots doesn't hurt - although I'd question if it is really needed because you have an insane coverage of secondaries that definitely land a few hits, as the placement is everywhere. And then you still have two heavy slots for HMs or a HM and a missile, additional to being tanky and having four primaries.
Now most bombers are less of a problem as you can hit them rather easily with Solaris, but snubs are a problem to light battleships. And do please look at what exactly I am talking about. Not gunboats, not bombers. Both are hitable. Other than a swarm of minirazoring/shieldbusting snubs.
Understood this time?
Aside from that, you don't really need razors to fight gunboats. With the speed being faster than normal mortars, heavy mortars do the job just as well.
TL;DR: Making a anti-snub-loadout light battleship is the silliest suggestion you can make to those "whiners". You could just easier get a cruiser or a gunboat. However, Light Battleships are pretty useless when swarmed by snubs.
5-6 fighter enough to kill legate in 5-6 min
also heavy battleships with razor is very useless because weapons too far away from the center
secondaries also useless against fighters they just boxing to dodge yer secondaries so nearly every cap weapon is useless against them
Cruiser is way more better and 1 light mortar enough to clear 4-5 fighter or bomber easly
(04-17-2017, 02:40 PM)Sombra Hookier Wrote: No. I do however keep in mind of what exactly I said. I said Light Battleships are especially weak against snubs. Yes, you could mount battleship razors on them. One left, one right, so then you have both heavy slots filled with razors to cover most areas. Bigger ships have the benefit of actually being able to mounth four heavy weapons. There that doesn't hurt too much, however bigger battleships also have enough secondary slots to fill them up with Solaris. For example:
Mako - 7 Secondary slots, 2 Heavy slots, rest prims. So what you want to do is at least having two flaks, because you're usually effed when you don't have full flak covering. That leaves you with five potentially Solaris slots. Doesn't impress anyone. Now you could go for two Razors, the Heavy slots being left and right at the "eyes" of the model, so you can cover both sides and frontal even with both heavies. What have you then? A battleship that can fight people with 2k range, 1k and less effectively. With two Razors and five solarises. Do you really want to spend two billion credits for a fully outfitted Light battleship that has practically the same anti-snub capabilities as a cruiser or a gunboat could have? Yes, the weapons are a bit more powerful. But you have no thrusters and no CDs. Yes, you can take more punch, but you literally have to wait for the enemy to dare a move and get close to you.
With heavy battleships, that is not an issue. Look at the Legate. Four heavies and looooots of secondaries while being extremely tanky - that means snubs swarming a Legate is pretty much more unlikely cause it would take them years to get through the armor. And in the meantime, sacrificing two of the heavy slots doesn't hurt - although I'd question if it is really needed because you have an insane coverage of secondaries that definitely land a few hits, as the placement is everywhere. And then you still have two heavy slots for HMs or a HM and a missile, additional to being tanky and having four primaries.
Now most bombers are less of a problem as you can hit them rather easily with Solaris, but snubs are a problem to light battleships. And do please look at what exactly I am talking about. Not gunboats, not bombers. Both are hitable. Other than a swarm of minirazoring/shieldbusting snubs.
Understood this time?
Aside from that, you don't really need razors to fight gunboats. With the speed being faster than normal mortars, heavy mortars do the job just as well.
TL;DR: Making a anti-snub-loadout light battleship is the silliest suggestion you can make to those "whiners". You could just easier get a cruiser or a gunboat. However, Light Battleships are pretty useless when swarmed by snubs.
bruh 5-6 fighter enough to kill legate in 5-6 min
also heavy battleships with razor is very useless because weapons too far away from the center
secondaries also useless against fighters they just boxing to dodge yer secondaries so nearly every cap weapon is useless against them
Cruiser is way more better and 1 light mortar enough to clear 4-5 fightero r bomber easly
Just enough minutes to leave the battlefield. Light battleships don't even get to manage that, because everyone and their mother have 17067357 CDs to spam and bring down mighty battleship engines. The Legate can endure longer.
I don't get why the Solaris Gatlings at least get a projectile speed buff. Like they are the worst choice of secondaries, next to zappers. That would give them the "I can at least deal small damage over time" job, because the Battleship Solarises don't do that. But yeah, you're right. Almost nobody uses support battleships. Either lolwuts or factions with enough money to make multiple shared battleships. I however would never do that for myself personal. If I'd want to have something against snubs, I'd log crusier or gunboat, but not waste two billion credits for that.
(04-17-2017, 02:43 PM)Titan* Wrote: 5-6 fighter enough to kill legate in 5-6 min
hahaha
Good to see cap pilots still talk as much shit as ever.
Please show me five or six VHFs killing a Legate - or any other heavy BS - in less than 10-15 minutes. Maybe if the pilot is AFK and has his shields off you'll manage it in five or six.
(04-17-2017, 02:56 PM)Sombra Hookier Wrote: Just enough minutes to leave the battlefield. Light battleships don't even get to manage that, because everyone and their mother have 17067357 CDs to spam and bring down mighty battleship engines. The Legate can endure longer.
I don't get why the Solaris Gatlings at least get a projectile speed buff. Like they are the worst choice of secondaries, next to zappers. That would give them the "I can at least deal small damage over time" job, because the Battleship Solarises don't do that. But yeah, you're right. Almost nobody uses support battleships. Either lolwuts or factions with enough money to make multiple shared battleships. I however would never do that for myself personal. If I'd want to have something against snubs, I'd log crusier or gunboat, but not waste two billion credits for that.
tbh i don't even use solaris or secondaries most of the time i use primary turret and cerberus to kill snubs because they can deal high damage if they hit
Light BS can hit fighter or bombers with prims and cerbs more often because their guns are very close to center of the ship
Also its possible to insta them with cerbs
I think Battleships needs new secondary turret that have same dps as 7-8 secondary turret and atleeast 1600 or 1800 proj speed
Concerning battleships, razors and snubs. Razors are indeed effective, but cerberuses are better. Indeed I have razored a few snubs with some of the shared BAF| Dunkirks, but I have instakilled many more snubs with my Jormugand. That is because it has 3 cerbs, 2 of them on the very back end, perfect for suddenly reversing towards diving snubs and unleashing the surprise of green death. So if you need to kill snubs, mount cerbs on your backwards firing slots. Also mount them if you wish to kill everything else, in case that their range is increased. Who needs razors/mortars/missiles when you have 3.5K cerbs?
(04-17-2017, 11:52 AM)Chills Wrote: To thunderes statement he feels safest in a valor. I haven't seen you flying the Tonnant for ages, only the other players which the Tonnant is shared with. But I don't really wonder you like the actual cap combat. It favors your beloved Dunkirks.
I do fly the Tonnant a bit less, true. I got bored. There isn't any challenge, just advance forward like Alexander's phalanx and look at your foes writhe in pain and death. Unless I'm fighting one of my students. But it isn't particularly interesting to fight your own students either, since you already know exactly what they will do.
The current status suits Dunkirks, though, yes. More than the previous one at least. I am not terribly fond of being damaged by a huge weapon that doesn't even hit me on my screen. At least that is out of the equation if you can stay far enough. The FG is actually the only thing of the Valor's that has been changed, besides its armour having received a buff.
(04-17-2017, 11:52 AM)Chills Wrote: I was not able to damage the dunkirks (not that I would've been with old cerbs either) and played the bait so that the 2 battlecruiser could pick the dunkirks one by one effortlessly. It was a boring battle and the result was predictable.
Would have been more interesting if the Dunkirks listened to the orders
(04-17-2017, 02:43 PM)Titan* Wrote: 5-6 fighter enough to kill legate in 5-6 min
That is actually close to true. Certainly not in 6 minutes, but they would finish it in about 20 and with no losses. That is because the Legate is large enough for most of its turrets to be placed so far from the centre that the aim calculation error is great enough to cause serious inaccuracy.
(04-17-2017, 05:11 PM)Thunderer Wrote: That is actually close to true. Certainly not in 6 minutes, but they would finish it in about 20 and with no losses. That is because the Legate is large enough for most of its turrets to be placed so far from the centre that the aim calculation error is great enough to cause serious inaccuracy.
Uncloaking behind (or just in the weakest spot) a ship to unleash all your firepower with them having little time to respond and having no distance from you
To say it evens the odds is laughable, a heavy BS butt cloaking a light or medium is far from an even fight, its a slaughter less the cloaker lacks a CD'er
(04-17-2017, 05:51 PM)hubjump Wrote: Uncloaking behind (or just in the weakest spot) a ship to unleash all your firepower with them having little time to respond and having no distance from you
To say it evens the odds is laughable, a heavy BS butt cloaking a light or medium is far from an even fight, its a slaughter less the cloaker lacks a CD'er
thanks! but its kinda strange, if I know there is a cloaked enemy nearby, I think I would not stay still and wait for him to buttcloack me... but in the middle of the battles, well...