(04-19-2017, 01:25 PM)Chills Wrote: Do you really want this to be fixed and be able to fire mostly 1 heavy turret and 1 or 2 primary turrets in one direction? Fights would take ages
Then make the weapons more powerful accordingly? This is broken. Ships shooting through themselves do not make sense.
Although I imagine the fixing itself would take awful long.
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(04-19-2017, 01:25 PM)Chills Wrote: Do you really want this to be fixed and be able to fire mostly 1 heavy turret and 1 or 2 primary turrets in one direction? Fights would take ages
Then make the weapons more powerful accordingly? This is broken. Ships shooting through themselves do not make sense.
Although I imagine the fixing itself would take awful long.
It is not hard to fix, just limit firing angle, but as stated above, you would not be able to shoot all 4 turrets to a side, you would have to turn the ship pointing its nose to the direction you want to shoot all 4 turrets. The current state (shooting arcs go thru ship) is for sake of balance, shooting angle should not be limited by actual ship 3d shape.
If you put 4 turrets on each side (so you can shoot 4 on every side), it would make you able to shoot 8 turrets forward, thats not the intent.
So, ignore that for now, there are bigger problems.
(04-19-2017, 01:25 PM)Chills Wrote: Do you really want this to be fixed and be able to fire mostly 1 heavy turret and 1 or 2 primary turrets in one direction? Fights would take ages
Then make the weapons more powerful accordingly? This is broken. Ships shooting through themselves do not make sense.
Although I imagine the fixing itself would take awful long.
It is not hard to fix, just limit firing angle, but as stated above, you would not be able to shoot all 4 turrets to a side, you would have to turn the ship pointing its nose to the direction you want to shoot all 4 turrets. The current state (shooting arcs go thru ship) is for sake of balance, shooting angle should not be limited by actual ship 3d shape.
If you put 4 turrets on each side (so you can shoot 4 on every side), it would make you able to shoot 8 turrets forward, thats not the intent.
So, ignore that for now, there are bigger problems.
thats not gonna work
but this will work:
force_gun_ori = false > true
do same to all cap weapons but it will cause problem, all cap weapons will be like zappers (like all guns will fire wherever you aim)
however, freeworlds devs found a way to fix that problem
(04-19-2017, 11:14 AM)Thunderer Wrote: Additionally, concerning BS Cerberuses. I spoke with Titan yesterday and he had a great idea which I asked him to post here, but apparently he forgot.
Two types of Cerberus turrets. One is for close engagements, identical to the one we already have, but doing 50K dps instead of 45, with other stats unchanged.
The other is a long range one. It is less energy efficient than the short range one, but it is slightly more efficient than primaries (for example, if prims did 0.28 damage per energy, these cerbs would do 0.3 or so). It should be faster than short range cerbs, but slower than primaries, while having a slightly greater range (3.5K). The refire is 1, or 0.75 in the Nomads' case.