• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 308 309 310 311 312 … 546 Next »
SW: Duchess Ship D:

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
SW: Duchess Ship D:
Offline Luis
05-06-2010, 06:30 PM,
#11
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

' Wrote:Hmm, nice. Cool details.
Also I have a little question: How many polys does it have?
Dude, this is not flood.

3.2k polies mate.
  Reply  
Offline Luis
05-06-2010, 06:34 PM,
#12
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

' Wrote:PHANTOM SHIP PL0X
Snazzy ship, I like the bridge/tables.

Not a bridge - just a room where meeting takes place, with a nice view.
  Reply  
Offline schlurbi
05-06-2010, 06:56 PM,
#13
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

Edit the Model a little Bit more, maybe it would get a nice Place in Disco then.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
  Reply  
Offline Luis
05-06-2010, 08:53 PM,
#14
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

But it is vertical.

As far as I know, this would be the first vertical ship in-game.
  Reply  
Bobthemanofsteel
05-06-2010, 08:58 PM,
#15
Unregistered
 

Make your own mod!
With Vertical ships, and hookers!
Reply  
Offline Varok
05-06-2010, 08:59 PM,
#16
Member
Posts: 827
Threads: 36
Joined: Dec 2009

Vertical ships are not looking very good in Freelancer. Personally, I would like if it would be kept that way. The mesh is very nice, trought. Im amazed you could do so many details at a number of poligons so small.
Nice job.
Reply  
Offline Luis
05-06-2010, 09:00 PM,
#17
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

' Wrote:Make your own mod!
With Vertical ships, and hookers!

My desktop is at home (back at the Caribbean) - I am at Florida, USA. Playing FL on a Laptop (almost everyday).

It sucks to not have a Desktop :/
  Reply  
Offline schlurbi
05-07-2010, 11:55 PM, (This post was last modified: 05-07-2010, 11:57 PM by schlurbi.)
#18
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

' Wrote:But it is vertical.

As far as I know, this would be the first vertical ship in-game.
Coalition Ships, for now until they are replaced. You could also say that the Huntress is vertical. Well sort of. You could also say that the Bounty Hunter Ships are vertical.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
  Reply  
Offline Durandal
05-08-2010, 12:56 AM,
#19
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

' Wrote:Discovery Developers Forum

Also, typing something in blinding red is more likely to make people skip reading it because it burns their retinas.

So where would you rather he post it? The 'media center', which gets far less views, or flood, where he'll be flamed/spammed/trolled to death?

The reason people post their ships here is because everyone is used to it, I myself don't have a problem with it.

Ship itself looks good, it's angular enough to make me think FL, and different enough that it's not "O u copied somebod else shipz lololol".

It actually would make a very nice FL ship, perhaps as new PanGal design or something. But if you want to keep it out of the game, that's your call, not mine.
Reply  
Offline Luis
05-08-2010, 01:04 AM,
#20
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

Maybe I'll texture it and see if I can create a hitbox for it;)
  Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode